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Don't parse events with the gui active
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@ -672,6 +672,10 @@ void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joyst
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while (SDL_PollEvent(&event)) {
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while (SDL_PollEvent(&event)) {
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Gui::gui->pushEvent(&event);
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Gui::gui->pushEvent(&event);
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/* Ignore keyboard input while the menu is active */
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if (Gui::gui->is_active)
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continue;
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switch (event.type) {
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switch (event.type) {
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// Key pressed
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// Key pressed
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