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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-13 07:05:12 +01:00
Bump game info version to v2 and save new files with that
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5cfc60d9c8
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4aef6329d2
@ -14,7 +14,7 @@
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#define VERSION_BASE (0x1978)
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#define VERSION(x) (VERSION_BASE + (x))
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/* Current magic */
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#define VERSION_MAGIC VERSION(1)
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#define VERSION_MAGIC VERSION(2)
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struct game_info
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{
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@ -29,6 +29,11 @@ struct game_info
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uint16_t filename_off;
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uint16_t score;
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uint16_t year;
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uint8_t genre;
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uint8_t players;
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uint16_t creator_off;
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uint16_t musician_off;
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uint16_t graphics_artist_off;
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uint8_t data[]; /* 4-byte aligned */
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};
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@ -169,6 +174,9 @@ static bool from_v2(GameInfo *dst, struct game_info_v2 *p)
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dst->genre = p->genre;
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dst->players = p->players;
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printf("From 2: %d, %d, %s, %s, %s\n",
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dst->genre, dst->players, dst->graphics_artist, dst->musician, dst->creator);
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dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!dst->screenshot)
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@ -192,6 +200,9 @@ GameInfo::GameInfo(const char *filename,
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this->creator = xstrdup(creator);
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this->graphics_artist = xstrdup(graphics_artist);
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this->musician = xstrdup(musician);
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this->graphics_artist = xstrdup(graphics_artist);
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this->creator = xstrdup(creator);
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this->musician = xstrdup(musician);
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this->screenshot = image;
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this->genre = GENRE_UNKNOWN;
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this->players = 1;
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@ -275,6 +286,9 @@ void *GameInfo::dump(size_t *out_sz)
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total_sz += strlen(this->publisher) + 1;
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total_sz += strlen(this->name) + 1;
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total_sz += strlen(this->filename) + 1;
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total_sz += strlen(this->creator) + 1;
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total_sz += strlen(this->musician) + 1;
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total_sz += strlen(this->graphics_artist) + 1;
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total_sz += png_sz;
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/* 4-byte align */
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@ -285,17 +299,25 @@ void *GameInfo::dump(size_t *out_sz)
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out->sz = total_sz;
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out->score = this->score;
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out->year = this->year;
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out->genre = this->genre;
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out->players = this->players;
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out->version_magic = VERSION_MAGIC;
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out->author_off = 0; /* Starts AFTER the header */
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out->name_off = out->author_off + strlen(this->publisher) + 1;
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out->filename_off = out->name_off + strlen(this->name) + 1;
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out->screenshot_off = out->filename_off + strlen(this->filename) + 1;
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out->creator_off = out->filename_off + strlen(this->filename) + 1;
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out->musician_off = out->creator_off + strlen(this->creator) + 1;
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out->graphics_artist_off = out->musician_off + strlen(this->musician) + 1;
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out->screenshot_off = out->graphics_artist_off + strlen(this->graphics_artist) + 1;
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memcpy(out->data + out->author_off, this->publisher, strlen(this->publisher) + 1);
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memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1);
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memcpy(out->data + out->filename_off, this->filename, strlen(this->filename) + 1);
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memcpy(out->data + out->creator_off, this->creator, strlen(this->creator) + 1);
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memcpy(out->data + out->musician_off, this->musician, strlen(this->musician) + 1);
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memcpy(out->data + out->graphics_artist_off, this->graphics_artist, strlen(this->graphics_artist) + 1);
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memcpy(out->data + out->screenshot_off, png_data, png_sz);
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*out_sz = out->sz;
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@ -305,6 +327,9 @@ void *GameInfo::dump(size_t *out_sz)
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out->version_magic = htons(out->version_magic);
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out->name_off = htons(out->name_off);
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out->filename_off = htons(out->filename_off);
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out->creator_off = htons(out->creator_off);
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out->musician_off = htons(out->musician_off);
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out->graphics_artist_off = htons(out->graphics_artist_off);
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out->screenshot_off = htons(out->screenshot_off);
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out->score = htons(out->score);
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out->year = htons(out->year);
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