diff --git a/CHANGES.WII b/CHANGES.WII index 08beebe..07530dc 100644 --- a/CHANGES.WII +++ b/CHANGES.WII @@ -9,6 +9,12 @@ TODO: Handle Run/Stop in virtual keyboard (?) +version 11: + * Disable SAM (no need for it on the Wii!) + + -- Simon Kagstrom , + + version 10: * Link against Tantrics new SDL build. Improves sound quite a bit. @@ -33,7 +39,7 @@ version 10: the network to both Linux/Wii (sharing the same sample rate) and lowering the network transfer rate. - -- Simon Kagstrom , + -- Simon Kagstrom , Sun Apr 26 10:28:32 CEST 2009 version 9: * Fix a buffer overflow in the network status string... diff --git a/Src/Display_SDL.h b/Src/Display_SDL.h index 4373855..a9d0176 100644 --- a/Src/Display_SDL.h +++ b/Src/Display_SDL.h @@ -577,10 +577,6 @@ void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joyst case SDL_KEYDOWN: switch (event.key.keysym.sym) { - case SDLK_F9: // F9: Invoke SAM - SAM(TheC64); - break; - case SDLK_F10: // F10/ScrLk: Enter text (for network taunts) case SDLK_SCROLLOCK: this->entering_text_message = !this->entering_text_message;