Use the native bit depth instead of hardcoding 8

This commit is contained in:
simon.kagstrom 2010-01-07 20:29:57 +00:00
parent f02c428969
commit 529a332720
2 changed files with 162 additions and 45 deletions

View File

@ -85,6 +85,10 @@ public:
void UpdateKeyMatrix(int c64_key, bool key_up, uint8 *key_matrix, void UpdateKeyMatrix(int c64_key, bool key_up, uint8 *key_matrix,
uint8 *rev_matrix, uint8 *joystick); uint8 *rev_matrix, uint8 *joystick);
void Update(uint8 *src_pixels); void Update(uint8 *src_pixels);
void Update_8(uint8 *src_pixels);
void Update_16(uint8 *src_pixels);
void Update_32(uint8 *src_pixels);
void Update_stretched(uint8 *src_pixels);
char *GetTextMessage(); char *GetTextMessage();
#endif #endif
bool NumLock(void); bool NumLock(void);

View File

@ -32,6 +32,10 @@
// Display surface // Display surface
static Uint8 screen[DISPLAY_X * DISPLAY_Y]; static Uint8 screen[DISPLAY_X * DISPLAY_Y];
static Uint16 *screen_16;
static Uint32 *screen_32;
static int screen_bits_per_pixel;
static SDL_Surface *sdl_screen; static SDL_Surface *sdl_screen;
SDL_Surface *real_screen = NULL; SDL_Surface *real_screen = NULL;
@ -56,8 +60,10 @@ enum {
shadow_gray = 18, shadow_gray = 18,
red = 19, red = 19,
green = 20, green = 20,
PALETTE_SIZE = 21 PALETTE_SIZE = 21,
}; };
static Uint16 palette_16[PALETTE_SIZE];
static Uint32 palette_32[PALETTE_SIZE];
/* /*
C64 keyboard matrix: C64 keyboard matrix:
@ -83,6 +89,7 @@ enum {
int init_graphics(void) int init_graphics(void)
{ {
Uint32 rmask, gmask, bmask, amask; Uint32 rmask, gmask, bmask, amask;
const SDL_VideoInfo *info = SDL_GetVideoInfo();
/* SDL interprets each pixel as a 32-bit number, so our masks must depend /* SDL interprets each pixel as a 32-bit number, so our masks must depend
on the endianness (byte order) of the machine */ on the endianness (byte order) of the machine */
@ -109,7 +116,8 @@ int init_graphics(void)
SDL_GetError()); SDL_GetError());
exit(1); exit(1);
} }
real_screen = SDL_SetVideoMode(FULL_DISPLAY_X, FULL_DISPLAY_Y, 8, screen_bits_per_pixel = info->vfmt->BitsPerPixel;
real_screen = SDL_SetVideoMode(FULL_DISPLAY_X, FULL_DISPLAY_Y, screen_bits_per_pixel,
SDL_DOUBLEBUF); SDL_DOUBLEBUF);
if (!real_screen) if (!real_screen)
{ {
@ -117,6 +125,24 @@ int init_graphics(void)
exit(1); exit(1);
} }
switch (screen_bits_per_pixel)
{
case 8:
/* Default, no need to do anything further */
break;
case 16:
/* Allocate a 16 bit screen */
screen_16 = (Uint16*)calloc(real_screen->pitch * FULL_DISPLAY_Y, sizeof(Uint16) );
break;
case 24:
case 32:
screen_32 = (Uint32*)calloc(real_screen->pitch * FULL_DISPLAY_Y, sizeof(Uint32) );
break;
default:
printf("What is this???\n");
break;
}
return 1; return 1;
} }
@ -182,12 +208,59 @@ void C64Display::NewPrefs(Prefs *prefs)
/* /*
* Redraw bitmap * Redraw bitmap
*/ */
void C64Display::Update_32(uint8 *src_pixels)
void C64Display::Update(uint8 *src_pixels)
{ {
const Uint16 src_pitch = DISPLAY_X; const Uint16 src_pitch = DISPLAY_X;
const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2;
const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2;
Uint32 *dst_pixels = (Uint32*)real_screen->pixels;
const int dst_pitch = real_screen->pitch / sizeof(Uint32);
if (ThePrefs.DisplayOption == 0) { /* Center, double size */
for (int y = y_border; y < (FULL_DISPLAY_Y/2) + y_border; y++)
{
for (int x = x_border; x < (FULL_DISPLAY_X / 2 + x_border); x++)
{
int src_off = y * src_pitch + x;
int dst_off = ((y * 2 - y_border * 2) * dst_pitch + (x * 2 - x_border * 2));
Uint32 v = palette_32[src_pixels[src_off]];
dst_pixels[ dst_off ] = v;
dst_pixels[ dst_off + 1 ] = v;
dst_pixels[ dst_off + dst_pitch ] = v;
dst_pixels[ dst_off + dst_pitch + 1] = v;
}
}
}
void C64Display::Update_16(uint8 *src_pixels)
{
const Uint16 src_pitch = DISPLAY_X;
const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2;
const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2;
Uint16 *dst_pixels = (Uint16*)real_screen->pixels;
const Uint16 dst_pitch = real_screen->pitch / sizeof(Uint16);
/* Center, double size */
for (int y = y_border; y < (FULL_DISPLAY_Y/2) + y_border; y++)
{
for (int x = x_border; x < (FULL_DISPLAY_X / 2 + x_border); x++)
{
int src_off = y * src_pitch + x;
int dst_off = ((y * 2 - y_border * 2) * dst_pitch + (x * 2 - x_border * 2));
Uint16 v = palette_16[src_pixels[src_off]];
dst_pixels[ dst_off ] = v;
dst_pixels[ dst_off + 1 ] = v;
dst_pixels[ dst_off + dst_pitch ] = v;
dst_pixels[ dst_off + dst_pitch + 1] = v;
}
}
}
void C64Display::Update_8(uint8 *src_pixels)
{
const Uint16 src_pitch = DISPLAY_X;
const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2; const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2;
const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2; const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2;
Uint8 *dst_pixels = (Uint8*)real_screen->pixels; Uint8 *dst_pixels = (Uint8*)real_screen->pixels;
@ -209,10 +282,13 @@ void C64Display::Update(uint8 *src_pixels)
} }
} }
} }
else {
void C64Display::Update_stretched(uint8 *src_pixels)
{
SDL_Rect srcrect = {0, 0, DISPLAY_X, DISPLAY_Y}; SDL_Rect srcrect = {0, 0, DISPLAY_X, DISPLAY_Y};
SDL_Rect dstrect = {0, 0, FULL_DISPLAY_X, FULL_DISPLAY_Y}; SDL_Rect dstrect = {0, 0, FULL_DISPLAY_X, FULL_DISPLAY_Y};
Uint8 *dst_pixels = (Uint8*)sdl_screen->pixels; Uint8 *dst_pixels = (Uint8*)sdl_screen->pixels;
const Uint16 src_pitch = DISPLAY_X;
/* Draw 1-1 */ /* Draw 1-1 */
for (int y = 0; y < DISPLAY_Y; y++) for (int y = 0; y < DISPLAY_Y; y++)
@ -231,6 +307,25 @@ void C64Display::Update(uint8 *src_pixels)
SDL_SoftStretch(sdl_screen, &srcrect, real_screen, &dstrect); SDL_SoftStretch(sdl_screen, &srcrect, real_screen, &dstrect);
} }
void C64Display::Update(uint8 *src_pixels)
{
if (ThePrefs.DisplayOption != 0)
this->Update_stretched(src_pixels);
else
{
switch (screen_bits_per_pixel)
{
case 8:
this->Update_8(src_pixels); break;
case 16:
this->Update_16(src_pixels); break;
case 24:
case 32:
default:
this->Update_32((Uint8*)screen); break;
}
}
if (this->TheC64->network_connection_type != NONE) if (this->TheC64->network_connection_type != NONE)
draw_string(real_screen, 0, 0, networktraffic_string, black, fill_gray); draw_string(real_screen, 0, 0, networktraffic_string, black, fill_gray);
if (this->on_screen_message) { if (this->on_screen_message) {
@ -897,8 +992,26 @@ void C64Display::InitColors(uint8 *colors)
palette[red].g = palette[red].b = 0; palette[red].g = palette[red].b = 0;
palette[green].g = 0xf0; palette[green].g = 0xf0;
palette[green].r = palette[green].b = 0; palette[green].r = palette[green].b = 0;
SDL_SetColors(real_screen, palette, 0, PALETTE_SIZE);
if (real_screen->format->BitsPerPixel == 8)
SDL_SetColors(real_screen, palette, 0, PALETTE_SIZE);
for (int i = 0; i < PALETTE_SIZE; i++) {
int rs = real_screen->format->Rshift;
int gs = real_screen->format->Gshift;
int bs = real_screen->format->Bshift;
int rl = real_screen->format->Rloss;
int gl = real_screen->format->Gloss;
int bl = real_screen->format->Bloss;
int rm = real_screen->format->Rmask;
int gm = real_screen->format->Gmask;
int bm = real_screen->format->Bmask;
uint32 r = palette_red[i] & 0xff;
uint32 g = palette_green[i] & 0xff;
uint32 b = palette_blue[i] & 0xff;
palette_16[i] = (((r >> rl) << rs) & rm) | (((g >> gl) << gs) & gm) | (((b >> bl) << bs) & bm);
palette_32[i] = (((r >> rl) << rs) & rm) | (((g >> gl) << gs) & gm) | (((b >> bl) << bs) & bm);
}
for (int i=0; i<256; i++) for (int i=0; i<256; i++)
colors[i] = i & 0x0f; colors[i] = i & 0x0f;