Fix wii build and remove Wii-specific joystick handling

This commit is contained in:
simon.kagstrom 2010-02-10 06:30:08 +00:00
parent 11bb978e49
commit 55064b61cf
2 changed files with 3 additions and 45 deletions

View File

@ -152,8 +152,6 @@ $(OUTPUT).elf: $(OFILES)
@echo $(notdir $<) @echo $(notdir $<)
$(bin2o) $(bin2o)
Display.cpp: Display_SDL.h
-include $(DEPENDS) -include $(DEPENDS)
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------

View File

@ -19,6 +19,9 @@
*/ */
#include "sysdeps.h" #include "sysdeps.h"
#if defined(GEKKO)
# include <ogc/system.h>
#endif
#include "Display.h" #include "Display.h"
#include "Version.h" #include "Version.h"
@ -850,49 +853,6 @@ void C64::open_close_joysticks(int oldjoy1, int oldjoy2, int newjoy1, int newjoy
open_close_joystick(1, oldjoy2, newjoy2); open_close_joystick(1, oldjoy2, newjoy2);
} }
#if defined(GEKKO)
void check_analogue_joystick(joystick_t *js,
int *extra_keys)
{
int held = 1;
if (js->mag < 0.9)
return;
// left
if (js->ang>=270-45 && js->ang<=270+45)
extra_keys[WIIMOTE_LEFT] = held;
// right
if (js->ang>=90-45 && js->ang<=90+45)
extra_keys[WIIMOTE_RIGHT] = held;
// up
if (js->ang>=360-45 || js->ang<=45)
extra_keys[WIIMOTE_UP] = held;
// down
if (js->ang>=180-45 && js->ang<=180+45)
extra_keys[WIIMOTE_DOWN] = held;
// up/left
if (js->ang>=315-20 && js->ang<=315+20)
extra_keys[WIIMOTE_LEFT] = extra_keys[WIIMOTE_UP] = held;
//up/right
if (js->ang>=45-20 && js->ang<=45+20)
extra_keys[WIIMOTE_RIGHT] = extra_keys[WIIMOTE_UP] = held;
//down/right
if (js->ang>=135-20 && js->ang<=135+20)
extra_keys[WIIMOTE_RIGHT] = extra_keys[WIIMOTE_DOWN] = held;
//down/left
if (js->ang>=225-20 && js->ang<=225+20)
extra_keys[WIIMOTE_LEFT] = extra_keys[WIIMOTE_DOWN] = held;
}
#endif
/* The implementation principles are borrowed from UAE */ /* The implementation principles are borrowed from UAE */
uint8 C64::poll_joystick_axes(int port) uint8 C64::poll_joystick_axes(int port)
{ {