Fixed prefs save/load

This commit is contained in:
simon.kagstrom 2009-01-10 09:32:58 +00:00
parent dc6d9aab2b
commit 56dc7b62ab
3 changed files with 41 additions and 20 deletions

View File

@ -1,4 +1,5 @@
version 2:
* Fixed some corner-cases in the prefs setting to avoid loosing key bindings etc
* Improve keyboard bindings to handle press and release correctly and also
both controllers at the same time (key is released when the last controller releases
it)

View File

@ -166,6 +166,8 @@ public:
int fake_key_index;
int fake_key_keytime;
bool prefs_changed;
void select_disc(Prefs *np);
void bind_key(Prefs *np);
void display_options(Prefs *np);

View File

@ -77,6 +77,8 @@ void C64::c64_ctor1(void)
this->fake_key_keytime = 5;
this->fake_key_type = 0;
this->prefs_changed = false;
MENU_SIZE_X = FULL_DISPLAY_X - FULL_DISPLAY_X / 4;
MENU_SIZE_Y = FULL_DISPLAY_Y - FULL_DISPLAY_Y / 4;
@ -198,6 +200,7 @@ void C64::select_disc(Prefs *np)
NewPrefs(np);
ThePrefs = *np;
}
this->prefs_changed = true;
}
menu_fini(&select_disc_menu);
@ -253,10 +256,14 @@ void C64::bind_key(Prefs *np)
32, 32, MENU_SIZE_X, MENU_SIZE_Y);
int key = menu_select(real_screen, &key_menu, NULL);
/* Assume prefs are changed */
this->prefs_changed = true;
if (key > 0)
np->JoystickKeyBinding[opt] = kcs[key];
else if (key == 0)
np->JoystickKeyBinding[opt] = -1;
else
this->prefs_changed = false;
menu_fini(&key_menu);
}
menu_fini(&bind_key_menu);
@ -270,7 +277,10 @@ void C64::display_options(Prefs *np)
32, 32, MENU_SIZE_X, MENU_SIZE_Y);
int opt = menu_select(real_screen, &display_menu, NULL);
if (opt >= 0)
{
np->DisplayOption = opt;
this->prefs_changed = true;
}
menu_fini(&display_menu);
}
@ -440,17 +450,19 @@ void C64::VBlank(bool draw_frame)
if (this->have_a_break) {
int submenus[1];
int opt;
int old_swap = ThePrefs.JoystickSwap == true ? 1 : 0;
Prefs *np = Frodo::reload_prefs();
Prefs np = ThePrefs;
this->prefs_changed = false;
TheSID->PauseSound();
submenus[0] = np->JoystickSwap == true ? 1 : 0;
submenus[0] = old_swap;
opt = menu_select(real_screen, &this->main_menu, submenus);
switch(opt)
{
case 0: /* Insert disc/tape */
this->select_disc(np);
this->select_disc(&np);
break;
case 1: /* Load disc/tape */
this->fake_key_sequence = true;
@ -459,15 +471,15 @@ void C64::VBlank(bool draw_frame)
Reset();
break;
case 3: /* Bind keys to joystick */
this->bind_key(np);
this->bind_key(&np);
break;
case 4: /* Display options */
this->display_options(np);
this->display_options(&np);
break;
case 5: /* Swap joysticks */
break;
case 7: /* Save / load game */
this->save_load_state(np);
this->save_load_state(&np);
break;
case 9: /* Quit */
quit_thyself = true;
@ -477,17 +489,23 @@ void C64::VBlank(bool draw_frame)
break;
}
if (submenus[0] == 0)
np->JoystickSwap = false;
np.JoystickSwap = false;
else
np->JoystickSwap = true;
np.JoystickSwap = true;
if (submenus[0] != old_swap)
this->prefs_changed = true;
this->NewPrefs(np);
ThePrefs = *np;
ThePrefs.Save(PREFS_PATH);
if (this->prefs_changed)
{
this->NewPrefs(&np);
ThePrefs = np;
}
TheDisplay->FakeKeyPress(-1, false, TheCIA1->KeyMatrix,
TheCIA1->RevMatrix);
this->have_a_break = false;
if (this->quit_thyself)
ThePrefs.Save(PREFS_PATH);
}
/* From Acorn port */
static uint64_t lastFrame;