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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 03:19:24 +01:00
Add extra game info stuff (genre, players etc) for the menu
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parent
dab3082e48
commit
5964b5e783
@ -404,16 +404,36 @@ GameInfo *GameInfo::loadFromFile(const char *fileName)
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return out;
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}
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void GameInfo::setAuthor(const char *author)
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void GameInfo::setGeneric(const char **what, const char *who)
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{
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if (strlen(author) == 0)
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author = " ";
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free((void*)this->publisher);
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this->publisher = xstrdup(author);
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if (strcmp(author, " ") != 0)
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if (strlen(who) == 0)
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who = " ";
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free((void*)*what);
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*what = xstrdup(who);
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if (strcmp(who, " ") != 0)
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this->score++;
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}
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void GameInfo::setAuthor(const char *who)
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{
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this->setGeneric(&this->publisher, who);
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}
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void GameInfo::setCreator(const char *who)
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{
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this->setGeneric(&this->creator, who);
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}
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void GameInfo::setMusician(const char *who)
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{
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this->setGeneric(&this->musician, who);
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}
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void GameInfo::setGraphicsArtist(const char *who)
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{
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this->setGeneric(&this->graphics_artist, who);
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}
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void GameInfo::setYear(uint16_t year)
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{
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this->year = year;
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@ -13,6 +13,11 @@ enum
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GENRE_ADVENTURE = 2,
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GENRE_SIMULATION = 3,
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GENRE_PUZZLE = 4,
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GENRE_PLATFORM = 5,
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GENRE_STRATEGY = 6,
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GENRE_ROLE_PLAYING = 7,
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GENRE_MAX
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};
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struct game_info;
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@ -31,6 +36,12 @@ public:
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~GameInfo();
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void setGraphicsArtist(const char *who);
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void setMusician(const char *who);
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void setCreator(const char *who);
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void setAuthor(const char *author);
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void setName(const char *name);
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@ -59,6 +70,8 @@ public:
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uint16_t score;
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private:
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void setGeneric(const char **what, const char *who);
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/** Fill in this game info object from a structure */
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bool fromDump(struct game_info *data);
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@ -81,7 +81,14 @@ public:
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{
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snprintf(this->year, sizeof(this->year), "%d", this->gi->year);
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this->gi_messages[0] = this->gi->name ? this->gi->name : " ";
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this->gi_messages[3] = this->gi->publisher ? this->gi->publisher : " ";
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this->gi_messages[1] = this->gi->publisher ? this->gi->publisher : " ";
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this->gi_messages[2] = this->gi->creator ? this->gi->creator : " ";
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this->gi_messages[3] = this->gi->musician ? this->gi->musician : " ";
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this->gi_messages[4] = this->gi->graphics_artist ? this->gi->graphics_artist : " ";
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if (this->gi->genre == GENRE_UNKNOWN || this->gi->genre >= GENRE_MAX)
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this->gi_messages[5] = "Unknown";
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else
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this->gi_messages[5] = genre_dlg[this->gi->genre - 1];
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}
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this->gi_messages[6] = year;
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@ -8,6 +8,64 @@
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class GameInfoView;
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class MultiSelectionDialogue : public DialogueBox
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{
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public:
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MultiSelectionDialogue(GameInfoBox *box, const char *msgs[]) : DialogueBox(msgs, true)
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{
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this->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle,
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Gui::gui->bg_right,
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Gui::gui->bg_submenu_left, Gui::gui->bg_submenu_middle,
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Gui::gui->bg_submenu_right);
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this->cur_sel = 0;
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this->box = box;
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}
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int selectNext(event_t ev)
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{
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return Menu::selectNext(ev);
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}
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protected:
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GameInfoBox *box;
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};
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class GenreDialogue : public MultiSelectionDialogue
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{
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public:
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GenreDialogue(GameInfoBox *box, const char *msgs[]) : MultiSelectionDialogue(box, msgs)
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{
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}
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void selectCallback(int which)
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{
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Gui::gui->popDialogueBox();
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box->gi->genre = which + 1;
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box->updateMessages();
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delete this;
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}
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};
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class PlayersDialogue : public MultiSelectionDialogue
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{
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public:
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PlayersDialogue(GameInfoBox *box, const char *msgs[]) : MultiSelectionDialogue(box, msgs)
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{
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}
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void selectCallback(int which)
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{
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Gui::gui->popDialogueBox();
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box->gi->players = which + 1;
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box->updateMessages();
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delete this;
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}
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};
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class GameInfoMenu : public Menu, public KeyboardListener
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{
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friend class GameInfoView;
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@ -30,6 +88,15 @@ public:
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this->box->gi->setAuthor(str);
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break;
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case 4:
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this->box->gi->setCreator(str);
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break;
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case 5:
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this->box->gi->setMusician(str);
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break;
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case 6:
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this->box->gi->setGraphicsArtist(str);
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break;
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case 7:
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{
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unsigned long v;
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char *endp;
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@ -65,9 +132,18 @@ public:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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VirtualKeyboard::kbd->activate();
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VirtualKeyboard::kbd->registerListener(this);
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break;
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case 8:
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Gui::gui->pushDialogueBox(new GenreDialogue(this->box, genre_dlg));
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break;
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case 9:
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Gui::gui->pushDialogueBox(new PlayersDialogue(this->box, players_dlg));
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break;
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default:
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panic("Impossible menu option\n");
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break;
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@ -323,15 +323,38 @@ const char **network_menu_help[9] = {
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};
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const char *game_info_menu_messages[6] = {
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const char *game_info_menu_messages[11] = {
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/*00*/ "Capture game screenshot",
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/*01*/ " ",
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/*02*/ "Set game name",
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/*03*/ "Set game author",
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/*04*/ "Set publishing year",
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/*03*/ "Set publisher",
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/*04*/ "Set creator/programmer",
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/*05*/ "Set musician",
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/*06*/ "Set graphics artist",
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/*07*/ "Set publishing year",
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/*08*/ "Set genre",
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/*09*/ "Set number of players",
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NULL
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};
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const char *genre_dlg[8] = {
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/*00*/ "Action",
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/*01*/ "Adventure",
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/*02*/ "Simulation",
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/*03*/ "Puzzle",
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/*04*/ "Platform",
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/*05*/ "Strategy",
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/*06*/ "Role playing",
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NULL
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};
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const char *players_dlg[5] = {
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/*00*/ "# 1",
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/*01*/ "# 2",
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/*02*/ "# 3",
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/*03*/ "# 4",
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NULL
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};
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const char *needs_help[9] = {
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/*00*/ "c64-network.org needs",
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@ -23,6 +23,8 @@ extern const char *broken_theme_dlg[];
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extern const char *select_analogue_dlg[];
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extern const char *game_info_bad_year_dlg[];
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extern const char *game_info_bad_number_dlg[];
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extern const char *genre_dlg[];
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extern const char *players_dlg[];
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extern const char *save_state_done[];
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#endif
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