Remove unneeded locals

This commit is contained in:
simon.kagstrom 2010-01-06 07:48:42 +00:00
parent 473114c210
commit 5c366bce09

View File

@ -31,9 +31,6 @@ public:
protected: protected:
DiscMenu *menu; DiscMenu *menu;
GameInfoBox *gameInfo; GameInfoBox *gameInfo;
SDL_Surface *bg;
SDL_Surface *infobox;
SDL_Surface *disc_info;
}; };
@ -155,10 +152,6 @@ DiscView::DiscView() : GuiView()
{ {
this->menu = new DiscMenu(NULL); this->menu = new DiscMenu(NULL);
this->gameInfo = new GameInfoBox(NULL); this->gameInfo = new GameInfoBox(NULL);
this->bg = NULL;
this->infobox = NULL;
this->disc_info = NULL;
} }
DiscView::~DiscView() DiscView::~DiscView()
@ -179,10 +172,6 @@ void DiscView::setDirectory(const char *path)
void DiscView::updateTheme() void DiscView::updateTheme()
{ {
this->bg = Gui::gui->main_menu_bg;
this->infobox = Gui::gui->infobox;
this->disc_info = Gui::gui->disc_info;
this->gameInfo->setFont(Gui::gui->small_font); this->gameInfo->setFont(Gui::gui->small_font);
this->menu->setFont(Gui::gui->default_font); this->menu->setFont(Gui::gui->default_font);
this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle, this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle,
@ -206,10 +195,10 @@ void DiscView::draw(SDL_Surface *where)
/* Blit the backgrounds */ /* Blit the backgrounds */
dst = (SDL_Rect){20,45,300,400}; dst = (SDL_Rect){20,45,300,400};
SDL_BlitSurface(this->bg, NULL, where, &dst); SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
dst = (SDL_Rect){350,13,0,0}; dst = (SDL_Rect){350,13,0,0};
SDL_BlitSurface(this->disc_info, NULL, where, &dst); SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
this->menu->draw(where, 50, 70, 280, 375); this->menu->draw(where, 50, 70, 280, 375);
this->gameInfo->draw(where, 360, 55, 262, 447); this->gameInfo->draw(where, 360, 55, 262, 447);