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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-25 12:56:59 +01:00
Refactor game info version handling
When reading in old versions, convert directly to the class instead of to the current game_info structure.
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d202722f5f
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@ -108,50 +108,73 @@ static void demarshal_v2(struct game_info_v2 *src)
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}
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static struct game_info *from_v0(struct game_info_v0 *src)
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static bool from_v0(GameInfo *dst, struct game_info_v0 *p)
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{
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size_t d = sizeof(struct game_info_v1) - sizeof(struct game_info_v0);
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struct game_info *dst;
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demarshal_v0(p);
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printf("Converting v0->v1\n");
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demarshal_v0(src);
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dst = (struct game_info*)xmalloc(src->sz + d);
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dst->publisher = xstrdup((char*)p->data + p->author_off);
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dst->name = xstrdup((char*)p->data + p->name_off);
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dst->filename = xstrdup((char*)p->data + p->filename_off);
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dst->score = p->score;
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dst->year = 1984;
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dst->graphics_artist = xstrdup(" ");
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dst->musician = xstrdup(" ");
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dst->creator = xstrdup(" ");
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dst->genre = GENRE_UNKNOWN;
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dst->players = 1;
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dst->sz = src->sz + d;
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dst->version_magic = VERSION_MAGIC;
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dst->flags = 0;
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dst->year = 1982; /* Got to assume something, right :-) */
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dst->score = src->score;
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dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!dst->screenshot)
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return false;
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dst->author_off = src->author_off;
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dst->name_off = src->name_off;
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dst->screenshot_off = src->screenshot_off;
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dst->filename_off = src->filename_off;
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memcpy(dst->data, src->data, src->sz - sizeof(struct game_info_v0));
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return dst;
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return true;
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}
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static struct game_info *from_v1(struct game_info_v1 *src)
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static bool from_v1(GameInfo *dst, struct game_info_v1 *p)
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{
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struct game_info *dst;
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demarshal_v1(p);
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demarshal_v1(src);
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dst = (struct game_info*)xmalloc(src->sz);
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memcpy(dst, src, src->sz);
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dst->publisher = xstrdup((char*)p->data + p->author_off);
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dst->name = xstrdup((char*)p->data + p->name_off);
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dst->filename = xstrdup((char*)p->data + p->filename_off);
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dst->score = p->score;
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dst->year = p->year;
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dst->graphics_artist = xstrdup(" ");
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dst->musician = xstrdup(" ");
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dst->creator = xstrdup(" ");
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dst->genre = GENRE_UNKNOWN;
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dst->players = 1;
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return dst;
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dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!dst->screenshot)
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return false;
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return true;
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}
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static struct game_info *from_v2(struct game_info_v2 *src)
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static bool from_v2(GameInfo *dst, struct game_info_v2 *p)
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{
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struct game_info *dst;
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demarshal_v2(p);
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demarshal_v2(src);
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dst = (struct game_info*)xmalloc(src->sz);
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memcpy(dst, src, src->sz);
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dst->publisher = xstrdup((char*)p->data + p->author_off);
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dst->name = xstrdup((char*)p->data + p->name_off);
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dst->filename = xstrdup((char*)p->data + p->filename_off);
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dst->score = p->score;
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dst->year = p->year;
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dst->graphics_artist = xstrdup((char*)p->data + p->graphics_artist_off);
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dst->musician = xstrdup((char*)p->data + p->musician_off);
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dst->creator = xstrdup((char*)p->data + p->creator_off);
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dst->genre = p->genre;
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dst->players = p->players;
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return dst;
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dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!dst->screenshot)
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return false;
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return true;
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}
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@ -291,44 +314,27 @@ void *GameInfo::dump(size_t *out_sz)
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bool GameInfo::fromDump(struct game_info *gi)
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{
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struct game_info *p = gi;
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bool ret;
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/* Demarshal */
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switch (ntohs(p->version_magic))
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this->freeAll();
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/* Demarshal and convert */
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switch (ntohs(gi->version_magic))
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{
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case VERSION(0):
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p = from_v0((struct game_info_v0 *)p); break;
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ret = from_v0(this, (struct game_info_v0 *)gi); break;
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case VERSION(1):
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p = from_v1((struct game_info_v1 *)p); break;
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ret = from_v1(this, (struct game_info_v1 *)gi); break;
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case VERSION(2):
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p = from_v2((struct game_info_v2 *)p); break;
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ret = from_v2(this, (struct game_info_v2 *)gi); break;
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default:
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/* Garbage, let's return */
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warning("game info garbage magic: %2x\n",
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ntohs(p->version_magic));
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ntohs(gi->version_magic));
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return false;
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break;
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}
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this->publisher = xstrdup((char*)p->data + p->author_off);
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this->name = xstrdup((char*)p->data + p->name_off);
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this->filename = xstrdup((char*)p->data + p->filename_off);
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this->score = p->score;
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this->year = p->year;
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this->screenshot = sdl_surface_from_data(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!this->screenshot)
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goto bail_out;
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free(p);
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return true;
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bail_out:
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free(p);
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this->resetDefaults();
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return false;
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return ret;
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}
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GameInfo *GameInfo::loadFromFile(const char *fileName)
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