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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 03:19:24 +01:00
Implement status bar
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parent
0eae47a65f
commit
5ec545ff11
13
gui.cpp
13
gui.cpp
@ -68,6 +68,7 @@ Gui::Gui()
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this->main_menu_bg = NULL;
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this->infobox = NULL;
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this->textbox = NULL;
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this->status_bar_bg = NULL;
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this->default_font = NULL;
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this->dialogue_bg = NULL;
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this->small_font = NULL;
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@ -104,6 +105,7 @@ bool Gui::setTheme(const char *path)
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this->background = this->loadThemeImage(path, "background.png");
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this->main_menu_bg = this->loadThemeImage(path, "main_menu_bg.png");
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this->status_bar_bg = this->loadThemeImage(path, "status_bar.png");
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this->infobox = this->loadThemeImage(path, "infobox.png");
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this->textbox = this->loadThemeImage(path, "textbox.png");
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this->dialogue_bg = this->loadThemeImage(path, "dialogue_box.png");
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@ -122,6 +124,7 @@ bool Gui::setTheme(const char *path)
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!this->disc_info ||
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!this->selected_key ||
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!this->highlighted_key ||
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!this->status_bar_bg ||
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!this->default_font ||
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!this->small_font)
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{
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@ -151,6 +154,8 @@ bool Gui::setTheme(const char *path)
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/* Create the views */
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if (!this->mv)
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{
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this->status_bar = new StatusBar();
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this->mv = new MainView();
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this->dv = new DiscView();
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this->ov = new OptionsView();
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@ -178,6 +183,9 @@ void Gui::runLogic(void)
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{
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GuiView *cur_view = this->peekView();
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this->status_bar->runLogic();
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this->timerController->tick();
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if (!this->is_active || !cur_view)
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return;
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if (this->dlg)
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@ -186,7 +194,6 @@ void Gui::runLogic(void)
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this->kbd->runLogic();
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else
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cur_view->runLogic();
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this->timerController->tick();
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}
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void Gui::pushView(GuiView *view)
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@ -266,7 +273,10 @@ void Gui::draw(SDL_Surface *where)
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GuiView *cur_view = this->peekView();
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if (!this->is_active || !cur_view)
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{
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this->status_bar->draw(where);
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return;
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}
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SDL_BlitSurface(this->background, NULL, screen, NULL);
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cur_view->draw(where);
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@ -274,6 +284,7 @@ void Gui::draw(SDL_Surface *where)
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this->kbd->draw(where);
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if (this->dlg)
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this->dlg->draw(where);
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this->status_bar->draw(where);
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}
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void Gui::activate()
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3
gui.hh
3
gui.hh
@ -12,6 +12,7 @@
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#include <Prefs.h>
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class DialogueBox;
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class StatusBar;
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class MainView;
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class BindKeysView;
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@ -73,6 +74,7 @@ public:
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SDL_Surface *background;
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SDL_Surface *main_menu_bg;
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SDL_Surface *status_bar_bg;
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SDL_Surface *infobox;
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SDL_Surface *textbox;
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SDL_Surface *dialogue_bg;
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@ -89,6 +91,7 @@ public:
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/* Handled specially */
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VirtualKeyboard *kbd;
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DialogueBox *dlg;
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StatusBar *status_bar;
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MainView *mv;
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DiscView *dv;
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65
status_bar.cpp
Normal file
65
status_bar.cpp
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@ -0,0 +1,65 @@
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#include "status_bar.hh"
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#include "gui.hh"
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StatusBar::StatusBar() : Menu(Gui::gui->small_font), TimeoutHandler()
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{
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memset(this->messages, 0, sizeof(this->messages));
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this->head = this->tail = 0;
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this->cur_message = NULL;
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this->setSelectedBackground(NULL, NULL, NULL, NULL, NULL, NULL);
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}
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void StatusBar::queueMessage(const char *message)
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{
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this->messages[this->head] = message;
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/* If this is the first message, display it as soon as possible */
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if (this->head == this->tail)
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Gui::gui->timerController->arm(this, 1);
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this->head = (this->head + 1) % N_STATUS_MESSAGES;
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if (this->head == this->tail)
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this->tail = (this->tail + 1) % N_STATUS_MESSAGES;
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}
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const char *StatusBar::dequeueMessage()
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{
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const char *out = this->messages[this->tail];
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if (this->head == this->tail)
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return NULL;
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this->tail = (this->tail + 1) % N_STATUS_MESSAGES;
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return out;
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}
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void StatusBar::timeoutCallback()
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{
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static const char *text[2];
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this->cur_message = this->dequeueMessage();
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if (this->cur_message)
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Gui::gui->timerController->arm(this, 500);
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text[0] = this->cur_message;
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text[1] = NULL;
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this->setText(text);
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}
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void StatusBar::draw(SDL_Surface *where)
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{
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SDL_Rect dst;
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int x = 130;
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int y = 12;
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int w = 496;
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int h = 56;
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if (!this->cur_message)
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return;
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/* Blit the backgrounds */
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dst = (SDL_Rect){x,y,0,0};
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SDL_BlitSurface(Gui::gui->status_bar_bg, NULL, where, &dst);
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Menu::draw(where, x+4, y+4, w, h);
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}
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37
status_bar.hh
Normal file
37
status_bar.hh
Normal file
@ -0,0 +1,37 @@
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#ifndef __STATUS_BAR_HH__
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#define __STATUS_BAR_HH__
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#include "menu.hh"
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#include "gui.hh"
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#include "timer.hh"
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#define N_STATUS_MESSAGES 8
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class StatusBar : public Menu, TimeoutHandler
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{
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public:
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StatusBar();
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void queueMessage(const char *message);
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virtual void draw(SDL_Surface *where);
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virtual void hoverCallback(int which) {};
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virtual void selectCallback(int which) {};
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virtual void escapeCallback(int which) {};
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protected:
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virtual void timeoutCallback();
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const char *dequeueMessage();
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const char *messages[N_STATUS_MESSAGES];
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const char *cur_message;
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int head, tail;
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int x;
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int y;
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};
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#endif /* __DIALOGUE_BOX_HH__ */
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