Remove some unneeded code and gekko stuff

This commit is contained in:
simon.kagstrom 2010-02-10 18:16:31 +00:00
parent f710bacf73
commit 65de419c34

View File

@ -104,12 +104,6 @@ SDL_Surface *real_screen = NULL;
// Keyboard
static bool num_locked = false;
#if defined(DO_ERROR_BLINK)
// For LED error blinking
static C64Display *c64_disp;
static struct sigaction pulse_sa;
static itimerval pulse_tv;
#endif
// SDL joysticks
static SDL_Joystick *joy[2] = {NULL, NULL};
@ -221,20 +215,6 @@ C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
// LEDs off
for (int i=0; i<4; i++)
led_state[i] = old_led_state[i] = LED_OFF;
#if defined(DO_ERROR_BLINK)
// Start timer for LED error blinking
c64_disp = this;
pulse_sa.sa_handler = (void (*)(int))pulse_handler;
pulse_sa.sa_flags = SA_RESTART;
sigemptyset(&pulse_sa.sa_mask);
sigaction(SIGALRM, &pulse_sa, NULL);
pulse_tv.it_interval.tv_sec = 0;
pulse_tv.it_interval.tv_usec = 400000;
pulse_tv.it_value.tv_sec = 0;
pulse_tv.it_value.tv_usec = 400000;
setitimer(ITIMER_REAL, &pulse_tv, NULL);
#endif
}
@ -466,26 +446,6 @@ void C64Display::draw_string(SDL_Surface *s, int x, int y, const char *str, uint
}
/*
* LED error blink
*/
#if defined(DO_ERROR_BLINK)
void C64Display::pulse_handler(...)
{
for (int i=0; i<4; i++)
switch (c64_disp->led_state[i]) {
case LED_ERROR_ON:
c64_disp->led_state[i] = LED_ERROR_OFF;
break;
case LED_ERROR_OFF:
c64_disp->led_state[i] = LED_ERROR_ON;
break;
}
}
#endif
/*
* Draw speedometer
*/
@ -649,11 +609,7 @@ void C64Display::TranslateKey(SDLKey key, bool key_up, uint8 *key_matrix,
case SDLK_PAGEUP: c64_key = MATRIX(6,0); break;
case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break;
#if defined(GEKKO)
case SDLK_LCTRL:
#else
case SDLK_LCTRL: c64_key = 0x10 | 0x40; break;
#endif
case SDLK_TAB: c64_key = MATRIX(7,2); break;
case SDLK_RCTRL: c64_key = MATRIX(7,5); break;
case SDLK_LSHIFT: c64_key = MATRIX(1,7); break;
@ -661,17 +617,10 @@ void C64Display::TranslateKey(SDLKey key, bool key_up, uint8 *key_matrix,
case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break;
case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break;
#if defined(GEKKO)
case SDLK_UP: c64_key = MATRIX(0,7)| 0x80; break;
case SDLK_DOWN: c64_key = MATRIX(0,7); break;
case SDLK_LEFT: c64_key = MATRIX(0,2) | 0x80; break;
case SDLK_RIGHT: c64_key = MATRIX(0,2); break;
#else
case SDLK_UP: c64_key = 0x01 | 0x40; break;
case SDLK_DOWN: c64_key = 0x02 | 0x40; break;
case SDLK_LEFT: c64_key = 0x04 | 0x40; break;
case SDLK_RIGHT: c64_key = 0x08 | 0x40; break;
#endif /* GEKKO */
case SDLK_F1: c64_key = MATRIX(0,4); break;
case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break;