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Correct tail setting after send
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@ -451,7 +451,7 @@ void Network::FlushSound(void)
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memcpy(snd_info, &this->sound_active[this->sound_head],
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(this->sound_head - this->sound_tail) * sizeof(struct NetworkUpdateSoundInfo));
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}
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this->sound_tail = (this->sound_tail + snd->n_items) % NETWORK_SOUND_BUF_SIZE;
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this->sound_tail = this->sound_head;
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this->sound_last_send = SDL_GetTicks();
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