mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-25 21:14:22 +01:00
Use SDL joystick for input handling. This is partially taken from UAE,
but is currently untested. It does compile though. It makes the code a lot smaller and simpler, which is good, and also removes the dependency to Wii.
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8a7c6eee24
commit
6a3d4a436d
@ -25,6 +25,7 @@
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#include "menu.h"
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#include "VirtualKeyboard.h"
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#include "Network.h"
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#include "Prefs.h"
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#endif
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#ifdef __BEOS__
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@ -136,12 +137,18 @@ public:
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this->have_a_break = true;
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}
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bool is_in_menu() {
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return this->have_a_break;
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}
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private:
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void c64_ctor1(void);
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void c64_ctor2(void);
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void c64_dtor(void);
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void open_close_joysticks(int oldjoy1, int oldjoy2, int newjoy1, int newjoy2);
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uint8 poll_joystick(int port);
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uint8 poll_joystick_axes(int port);
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uint8 poll_joystick_hats(int port);
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uint8 poll_joystick_buttons(int port);
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void thread_func(void);
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bool thread_running; // Emulation thread is running
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@ -150,6 +157,7 @@ private:
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int joy_minx[2], joy_maxx[2], joy_miny[2], joy_maxy[2]; // For dynamic joystick calibration
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uint8 joykey; // Joystick keyboard emulation mask value
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bool joy_button_pressed[MAX_JOYSTICK_BUTTONS];
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uint8 orig_kernal_1d84, // Original contents of kernal locations $1d84 and $1d85
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orig_kernal_1d85; // (for undoing the Fast Reset patch)
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@ -812,164 +812,123 @@ void check_analogue_joystick(joystick_t *js,
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}
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#endif
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/* The implementation principles are borrowed from UAE */
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uint8 C64::poll_joystick_axes(int port)
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{
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SDL_Joystick *js = joy[port];
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unsigned int i, axes;
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uint8 out = 0xff;
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axes = SDL_JoystickNumAxes (js);
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for (i = 0; i < axes; i++) {
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unsigned int axis;
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if (ThePrefs.JoystickAxes[i] == JOY_NONE)
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continue;
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axis = SDL_JoystickGetAxis (js, i);
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/* Assume horizontal */
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int *max_axis = &this->joy_maxx[port];
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int *min_axis = &this->joy_minx[port];
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uint8 neg_val = 0xfb;
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uint8 pos_val = 0xf7;
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if (ThePrefs.JoystickAxes[i] == JOY_VERT)
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{
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max_axis = &this->joy_maxy[port];
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min_axis = &this->joy_miny[port];
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neg_val = 0xfe;
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pos_val = 0xfd;
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}
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/* Dynamic joystick calibration */
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if (axis > *max_axis)
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*max_axis = axis;
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if (axis < *min_axis)
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*min_axis = axis;
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/* Too small as of yet */
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if (*max_axis - *min_axis < 100)
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continue;
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if (axis < (*min_axis + (*max_axis - *min_axis)/3))
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out &= neg_val;
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else if (axis > (*min_axis + 2*(*max_axis - *min_axis)/3))
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out &= pos_val;
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}
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return out;
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}
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uint8 C64::poll_joystick_hats(int port)
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{
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SDL_Joystick *js = joy[port];
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unsigned int i, hats;
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uint8 out = 0xff;
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hats = SDL_JoystickNumHats(js);
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for (i = 0; i < hats; i++) {
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Uint8 v = SDL_JoystickGetHat (js, i);
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int x = 0, y = 0;
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/* FIXME! This is the wrong way for the Wii */
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if (v & SDL_HAT_UP)
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out &= 0xfe;
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if (v & SDL_HAT_DOWN)
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out &= 0xfd;
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if (v & SDL_HAT_LEFT)
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out &= 0xfb;
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if (v & SDL_HAT_RIGHT)
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out &= 0xf7;
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}
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return out;
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}
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uint8 C64::poll_joystick_buttons(int port)
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{
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SDL_Joystick *js = joy[port];
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uint8 out = 0xff;
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unsigned int i;
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for (i = 0; i < SDL_JoystickNumButtons (js); i++) {
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bool old = this->joy_button_pressed[i];
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bool cur = SDL_JoystickGetButton (js, i) ? true : false;
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int kc = ThePrefs.JoystickButtons[i];
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this->joy_button_pressed[i] = cur;
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if (kc == JOY_NONE)
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continue;
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if (cur != old)
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TheDisplay->UpdateKeyMatrix(kc, !cur,
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TheCIA1->KeyMatrix, TheCIA1->RevMatrix, &out);
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}
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return out;
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}
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/*
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* Poll joystick port, return CIA mask
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*/
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uint8 C64::poll_joystick(int port)
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{
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uint8 j = 0xff;
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uint8 out = 0xff;
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#ifdef GEKKO
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int extra_keys[N_WIIMOTE_BINDINGS];
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int controller = port;
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Uint32 held = 0;
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Uint32 held_classic = 0;
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WPADData *wpad;
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memset(extra_keys, 0, sizeof(extra_keys));
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if (ThePrefs.JoystickSwap)
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controller = !port;
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wpad = WPAD_Data(controller);
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if (!wpad)
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return j;
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held = wpad->btns_h;
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// Check classic controller as well
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if (wpad->exp.type == WPAD_EXP_CLASSIC)
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held_classic = wpad->exp.classic.btns_held;
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if ( (held & WPAD_BUTTON_HOME) || (held_classic & CLASSIC_CTRL_BUTTON_HOME) )
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TheC64->enter_menu();
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extra_keys[WIIMOTE_UP] = held & WPAD_BUTTON_RIGHT;
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extra_keys[WIIMOTE_DOWN] = held & WPAD_BUTTON_LEFT;
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extra_keys[WIIMOTE_LEFT] = held & WPAD_BUTTON_UP;
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extra_keys[WIIMOTE_RIGHT] = held & WPAD_BUTTON_DOWN;
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extra_keys[WIIMOTE_A] = held & WPAD_BUTTON_A;
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extra_keys[WIIMOTE_B] = held & WPAD_BUTTON_B;
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extra_keys[WIIMOTE_1] = held & WPAD_BUTTON_1;
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extra_keys[WIIMOTE_2] = held & WPAD_BUTTON_2;
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/* Classic buttons (might not be connected) */
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extra_keys[CLASSIC_UP] = held_classic & CLASSIC_CTRL_BUTTON_UP;
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extra_keys[CLASSIC_DOWN] = held_classic & CLASSIC_CTRL_BUTTON_DOWN;
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extra_keys[CLASSIC_LEFT] = held_classic & CLASSIC_CTRL_BUTTON_LEFT;
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extra_keys[CLASSIC_RIGHT] = held_classic & CLASSIC_CTRL_BUTTON_RIGHT;
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extra_keys[CLASSIC_X] = held_classic & CLASSIC_CTRL_BUTTON_X;
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extra_keys[CLASSIC_Y] = held_classic & CLASSIC_CTRL_BUTTON_Y;
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extra_keys[CLASSIC_A] = held_classic & CLASSIC_CTRL_BUTTON_A;
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extra_keys[CLASSIC_B] = held_classic & CLASSIC_CTRL_BUTTON_B;
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extra_keys[CLASSIC_L] = held_classic & CLASSIC_CTRL_BUTTON_FULL_L;
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extra_keys[CLASSIC_R] = held_classic & CLASSIC_CTRL_BUTTON_FULL_R;
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extra_keys[CLASSIC_ZL] = held_classic & CLASSIC_CTRL_BUTTON_ZL;
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extra_keys[CLASSIC_ZR] = held_classic & CLASSIC_CTRL_BUTTON_ZR;
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extra_keys[WIIMOTE_PLUS] = (held_classic & CLASSIC_CTRL_BUTTON_PLUS) |
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(held & WPAD_BUTTON_PLUS);
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extra_keys[WIIMOTE_MINUS] = (held_classic & CLASSIC_CTRL_BUTTON_MINUS) |
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(held & WPAD_BUTTON_MINUS);
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/* nunchuck and classic analogue.. just map to the d-pad! */
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if (wpad->exp.type == EXP_NUNCHUK)
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{
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check_analogue_joystick(&wpad->exp.nunchuk.js, extra_keys);
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/* Fire on the Z button */
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if (wpad->exp.nunchuk.btns_held & NUNCHUK_BUTTON_Z)
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extra_keys[WIIMOTE_2] = 1;
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}
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else if (wpad->exp.type == WPAD_EXP_CLASSIC)
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{
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/* Map both analogue controllers to joystick dirs */
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check_analogue_joystick(&wpad->exp.classic.ljs, extra_keys);
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check_analogue_joystick(&wpad->exp.classic.rjs, extra_keys);
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}
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/* Merge common keys */
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int active_binded_keys[N_WIIMOTE_BINDINGS];
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memcpy(active_binded_keys, ThePrefs.JoystickKeyBinding, sizeof(active_binded_keys));
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for (int first = 0; first < N_WIIMOTE_BINDINGS; first++)
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{
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if (!extra_keys[first])
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continue;
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for (int second = 0; second < N_WIIMOTE_BINDINGS; second++)
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{
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if (first == second)
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continue;
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if (active_binded_keys[first] == active_binded_keys[second])
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{
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/* Unbind this */
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extra_keys[second] = 0;
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active_binded_keys[second] = -1;
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}
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}
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}
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for (int i = 0; i < N_WIIMOTE_BINDINGS; i++)
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{
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static bool is_pressed[2][N_WIIMOTE_BINDINGS];
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int kc = active_binded_keys[i];
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if (kc < 0)
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continue;
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if (extra_keys[i])
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{
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TheDisplay->UpdateKeyMatrix(kc, false,
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TheCIA1->KeyMatrix, TheCIA1->RevMatrix,
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&j);
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is_pressed[controller][i] = true;
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}
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else if (is_pressed[i])
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{
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TheDisplay->UpdateKeyMatrix(kc, true,
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TheCIA1->KeyMatrix, TheCIA1->RevMatrix,
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&j);
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is_pressed[controller][i] = false;
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}
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}
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return j;
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#else
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if (port == 0 && (joy[0] || joy[1]))
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SDL_JoystickUpdate();
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if (joy[port]) {
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int x = SDL_JoystickGetAxis(joy[port], 0), y = SDL_JoystickGetAxis(joy[port], 1);
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if (!joy[port])
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return out;
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if (x > joy_maxx[port])
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joy_maxx[port] = x;
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if (x < joy_minx[port])
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joy_minx[port] = x;
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if (y > joy_maxy[port])
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joy_maxy[port] = y;
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if (y < joy_miny[port])
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joy_miny[port] = y;
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out &= this->poll_joystick_axes(port);
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out &= this->poll_joystick_hats(port);
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out &= this->poll_joystick_buttons(port);
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if (joy_maxx[port] - joy_minx[port] < 100 || joy_maxy[port] - joy_miny[port] < 100)
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return 0xff;
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if (x < (joy_minx[port] + (joy_maxx[port]-joy_minx[port])/3))
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j &= 0xfb; // Left
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else if (x > (joy_minx[port] + 2*(joy_maxx[port]-joy_minx[port])/3))
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j &= 0xf7; // Right
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if (y < (joy_miny[port] + (joy_maxy[port]-joy_miny[port])/3))
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j &= 0xfe; // Up
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else if (y > (joy_miny[port] + 2*(joy_maxy[port]-joy_miny[port])/3))
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j &= 0xfd; // Down
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if (SDL_JoystickGetButton(joy[port], 0))
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j &= 0xef; // Button
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}
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return j;
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#endif
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return out;
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}
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14
Src/Prefs.h
14
Src/Prefs.h
@ -21,6 +21,9 @@
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#ifndef _PREFS_H
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#define _PREFS_H
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#define MAX_JOYSTICK_AXES 32
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#define MAX_JOYSTICK_BUTTONS 32
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#define MAX_JOYSTICK_HATS 8
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// SID types
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enum {
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@ -45,6 +48,14 @@ enum {
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DISPTYPE_SCREEN // Fullscreen
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};
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enum {
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/* ASCII values before these */
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JOY_NONE = 0,
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JOY_HORIZ = 256,
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JOY_VERT = 258,
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JOY_FIRE = 259,
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};
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// Key bindings (WII)
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enum {
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WIIMOTE_UP,
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@ -153,6 +164,9 @@ private:
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int DisplayOption;
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uint32 MsPerFrame;
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#endif
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int JoystickAxes[MAX_JOYSTICK_AXES];
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int JoystickButtons[MAX_JOYSTICK_BUTTONS];
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char NetworkName[32];
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int NetworkKey;
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uint32 NetworkAvatar;
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