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Memset the entire sound buffer
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@ -22,8 +22,8 @@ void DigitalRenderer::fill_audio(Uint8 *stream, int len)
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int buf_size = this->sndbufsize * sizeof(Uint16);
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/* Wii is stereo-only, so divide the buffer by two */
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len = len / 2;
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memset(stream, 0, len);
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len = len / 2;
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if (to_output <= 0)
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return;
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