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Switch insert/start (start is most common)
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@ -78,7 +78,7 @@ public:
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Gui::gui->dv->setDirectory(Gui::gui->game_base_path);
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Gui::gui->pushView(Gui::gui->dv);
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Gui::gui->dv->runStartSequence(this->p_submenus[0].sel == 1);
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Gui::gui->dv->runStartSequence(this->p_submenus[0].sel == 0);
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break;
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case 4: /* Load/save states */
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if (this->p_submenus[1].sel == 1)
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@ -63,7 +63,7 @@ const char **main_menu_messages = (const char*[]){
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/*00*/ NULL, /* Setup dynamically */
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/*01*/ " ",
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/*02*/ "File",
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/*03*/ "^|Insert|Start",
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/*03*/ "^|Start|Insert",
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/*04*/ "States",
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/*05*/ "^|Load|Save|Delete",
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/*06*/ "Keyboard",
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