Switch insert/start (start is most common)

This commit is contained in:
simon.kagstrom 2010-01-30 18:54:41 +00:00
parent 6ff06c0d1f
commit 78da43f300
2 changed files with 2 additions and 2 deletions

View File

@ -78,7 +78,7 @@ public:
Gui::gui->dv->setDirectory(Gui::gui->game_base_path); Gui::gui->dv->setDirectory(Gui::gui->game_base_path);
Gui::gui->pushView(Gui::gui->dv); Gui::gui->pushView(Gui::gui->dv);
Gui::gui->dv->runStartSequence(this->p_submenus[0].sel == 1); Gui::gui->dv->runStartSequence(this->p_submenus[0].sel == 0);
break; break;
case 4: /* Load/save states */ case 4: /* Load/save states */
if (this->p_submenus[1].sel == 1) if (this->p_submenus[1].sel == 1)

View File

@ -63,7 +63,7 @@ const char **main_menu_messages = (const char*[]){
/*00*/ NULL, /* Setup dynamically */ /*00*/ NULL, /* Setup dynamically */
/*01*/ " ", /*01*/ " ",
/*02*/ "File", /*02*/ "File",
/*03*/ "^|Insert|Start", /*03*/ "^|Start|Insert",
/*04*/ "States", /*04*/ "States",
/*05*/ "^|Load|Save|Delete", /*05*/ "^|Load|Save|Delete",
/*06*/ "Keyboard", /*06*/ "Keyboard",