mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-21 19:09:23 +01:00
Version 2.2
Solved issues # 20, 21,23, 25, 29. Added the possibility to show a smaller screen (so also the borders are shown), the preferences are saved manually and not automatically on exit, when a gameshot is saved also some preferences (key bindings, game name, 1541 emulation, screen dimension) related to the game are saved.
This commit is contained in:
parent
17d70cc3ef
commit
8085fee39c
10
Makefile.wii
10
Makefile.wii
@ -25,9 +25,9 @@ INCLUDES :=
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# options for code generation
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#---------------------------------------------------------------------------------
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PCFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0
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PCFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0 -DWII_PORT
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SCFLAGS = $(PCFLAGS) -DFRODO_SC
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CFLAGS = -O3 -g -Wall $(MACHDEP) $(INCLUDE) -U__unix -DHAVE_SDL $(SCFLAGS) -I$(LIBOGC_INC)/SDL -I$(PWD)/Src/
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CFLAGS = -O3 -g -Wall $(MACHDEP) $(INCLUDE) -DHAVE_SDL $(SCFLAGS) -I$(LIBOGC_INC)/SDL
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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@ -41,7 +41,7 @@ LIBS := -lSDL_ttf -lSDL_image -lpng -ljpeg -lz -lSDL -lfreetype -lfat -lwiiuse -
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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LIBDIRS := $(PORTLIBS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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@ -92,7 +92,9 @@ export OFILES := $(addsuffix .o,$(BINFILES)) \
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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-I$(LIBOGC_INC) \
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-I$(CURDIR)/Src \
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-I$(PORTLIBS)/include
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#---------------------------------------------------------------------------------
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# build a list of library paths
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@ -702,6 +702,7 @@ void C64::Resume(void)
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{
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this->have_a_break = false;
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TheSID->ResumeSound();
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//SDL_FillRect(real_screen, NULL, 0);
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}
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#include "C64_SDL.h"
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@ -303,8 +303,8 @@ void C64::VBlank(bool draw_frame)
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Gui::gui->runLogic();
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if (this->quit_thyself)
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ThePrefs.Save(ThePrefs.PrefsPath);
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//if (this->quit_thyself)
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// ThePrefs.Save(ThePrefs.PrefsPath);
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#if defined(GEKKO)
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if (this->quit_thyself && Network::networking_started == true)
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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@ -96,8 +96,8 @@ void C64Display::UpdateLEDs(int l0, int l1, int l2, int l3)
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// Display surface
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static Uint8 screen[DISPLAY_X * DISPLAY_Y];
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static Uint16 *screen_16;
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static Uint32 *screen_32;
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//static Uint16 *screen_16;
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//static Uint32 *screen_32;
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static int screen_bits_per_pixel;
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static SDL_Surface *sdl_screen;
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@ -158,16 +158,22 @@ int init_graphics(void)
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SDL_ShowCursor(SDL_DISABLE);
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SDL_FreeSurface(sdl_screen);
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sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, DISPLAY_X, DISPLAY_Y + 17, 8,
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rmask, gmask, bmask, amask);
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//sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, DISPLAY_X, DISPLAY_Y + 17, 8, rmask, gmask, bmask, amask);
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screen_bits_per_pixel = info->vfmt->BitsPerPixel;
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sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, DISPLAY_X, DISPLAY_Y, screen_bits_per_pixel, rmask, gmask, bmask, amask);
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if (!sdl_screen)
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{
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fprintf(stderr, "Cannot allocate surface to draw on: %s\n",
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SDL_GetError());
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exit(1);
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}
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#ifndef WII_PORT
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if (ThePrefs.DisplayType == DISPTYPE_SCREEN)
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flags |= SDL_FULLSCREEN;
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#endif
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screen_bits_per_pixel = info->vfmt->BitsPerPixel;
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SDL_FreeSurface(real_screen);
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real_screen = SDL_SetVideoMode(FULL_DISPLAY_X, FULL_DISPLAY_Y, screen_bits_per_pixel,
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@ -177,16 +183,19 @@ int init_graphics(void)
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fprintf(stderr, "\n\nCannot initialize video: %s\n", SDL_GetError());
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exit(1);
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}
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//this part of code seems useless
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/*
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free(screen_16);
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free(screen_32);
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switch (screen_bits_per_pixel)
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{
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case 8:
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/* Default, no need to do anything further */
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Default, no need to do anything further
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break;
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case 16:
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/* Allocate a 16 bit screen */
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Allocate a 16 bit screen
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screen_16 = (Uint16*)calloc(real_screen->pitch * FULL_DISPLAY_Y, sizeof(Uint16) );
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break;
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case 24:
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@ -197,6 +206,7 @@ int init_graphics(void)
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printf("What is this???\n");
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break;
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}
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*/
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return 1;
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}
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@ -271,6 +281,38 @@ void C64Display::Update_32(uint8 *src_pixels)
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void C64Display::Update_16(uint8 *src_pixels)
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{
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const Uint16 src_pitch = DISPLAY_X;
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#ifdef WII_PORT
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if (ThePrefs.DisplayType == DISPTYPE_WINDOW)
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{
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SDL_Rect srcrect = {0, 0, DISPLAY_X, DISPLAY_Y};
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SDL_Rect dstrect = {0, 8, FULL_DISPLAY_X, FULL_DISPLAY_Y-16};
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Uint16 *dst_pixels = (Uint16*)sdl_screen->pixels ;
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const Uint16 src_pitch = DISPLAY_X;
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const Uint16 dst_pitch = sdl_screen->pitch / sizeof(Uint16);
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/* Draw 1-1 */
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for (int y = 0; y < DISPLAY_Y; y++)
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{
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for (int x = 0; x < DISPLAY_X; x++)
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{
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int src_off = y * src_pitch + x;
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int dst_off = y * dst_pitch + x;
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Uint16 v = palette_16[src_pixels[src_off]];
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dst_pixels[ dst_off ] = v;
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}
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}
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/* Stretch */
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SDL_SoftStretch(sdl_screen, &srcrect, real_screen, &dstrect);
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}
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else
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#endif
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{
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const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2;
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const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2;
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Uint16 *dst_pixels = (Uint16*)real_screen->pixels;
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@ -293,6 +335,8 @@ void C64Display::Update_16(uint8 *src_pixels)
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}
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}
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}
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void C64Display::Update_8(uint8 *src_pixels)
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{
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const Uint16 src_pitch = DISPLAY_X;
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@ -120,7 +120,7 @@ Prefs::Prefs()
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this->NetworkRegion = REGION_UNKNOWN;
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this->CursorKeysForJoystick = true;
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strcpy(this->Theme, "default");
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strcpy(this->Theme, "DEFAULT");
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}
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@ -348,6 +348,23 @@ void Prefs::Check(void)
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DisplayType = DISPTYPE_WINDOW;
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}
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// Introduced to fix the file names with spaces
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void search_name(char* line, char* value)
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{
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char* ptrstr;
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int length=0;
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if (!(ptrstr = strchr(line,'='))) return;
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ptrstr= ptrstr + 2;
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while (ptrstr [length] != '\n') length++;
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ptrstr [length] = '\0';
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strncpy (value, ptrstr, length+1);
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}
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/*
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* Load preferences from file
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@ -360,6 +377,7 @@ void Prefs::Load(const char *filename)
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if ((file = fopen(filename, "r")) != NULL) {
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while(fgets(line, 255, file)) {
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// if the file name contains spaces sscanf cuts the name in DrivePath[8-11]
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if (sscanf(line, "%s = %s\n", keyword, value) == 2) {
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if (!strcmp(keyword, "NormalCycles"))
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NormalCycles = atoi(value);
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@ -381,14 +399,15 @@ void Prefs::Load(const char *filename)
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ScalingNumerator = atoi(value);
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else if (!strcmp(keyword, "ScalingDenominator"))
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ScalingDenominator = atoi(value);
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else if (!strcmp(keyword, "DrivePath8"))
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strcpy(DrivePath[0], value);
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else if (!strcmp(keyword, "DrivePath9"))
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strcpy(DrivePath[1], value);
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else if (!strcmp(keyword, "DrivePath10"))
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strcpy(DrivePath[2], value);
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else if (!strcmp(keyword, "DrivePath11"))
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strcpy(DrivePath[3], value);
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//Work arround to fix the problem for files with spaces in the name
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else if (!strcmp(keyword, "DrivePath8")) {search_name(line, value);
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strcpy(DrivePath[0], value); }
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else if (!strcmp(keyword, "DrivePath9")) { search_name(line, value);
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strcpy(DrivePath[1], value);}
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else if (!strcmp(keyword, "DrivePath10")) { search_name(line, value);
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strcpy(DrivePath[2], value);}
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else if (!strcmp(keyword, "DrivePath11")) { search_name(line, value);
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strcpy(DrivePath[3], value);}
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else if (!strcmp(keyword, "ViewPort"))
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strcpy(ViewPort, value);
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else if (!strcmp(keyword, "DisplayMode"))
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@ -627,3 +646,36 @@ bool Prefs::Save(const char *filename)
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}
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return false;
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}
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/*
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* Save game preferences to file
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* true: success, false: error
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* Save only drivepath, displaytype, joystikswap, emule 1541, joystickbutton, cursorkeys for joystick
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*/
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bool Prefs::Save_game(const char *filename)
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{
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FILE *file;
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Check();
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if ((file = fopen(filename, "w")) != NULL) {
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for (int i=0; i<4; i++)
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maybe_write(file, strcmp(DrivePath[i], TheDefaultPrefs.DrivePath[i]) != 0, "DrivePath%d = %s\n", i+8, DrivePath[i]);
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maybe_write(file, true, "DisplayType = %s\n", DisplayType == DISPTYPE_WINDOW ? "WINDOW" : "SCREEN");
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maybe_write(file, true, "JoystickSwap = %s\n", JoystickSwap ? "TRUE" : "FALSE");
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maybe_write(file, true, "Emul1541Proc = %s\n", Emul1541Proc ? "TRUE" : "FALSE");
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for (int i = 0; i < MAX_JOYSTICK_BUTTONS; i++)
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maybe_write(file, true, "JoystickButtons%d = %d\n", i, JoystickButtons[i]);
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maybe_write(file, true, "CursorKeysForJoystick = %s\n", CursorKeysForJoystick ? "TRUE" : "FALSE");
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fclose(file);
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ThePrefsOnDisk = *this;
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return true;
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}
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return false;
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}
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@ -104,6 +104,7 @@ public:
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void Check(void);
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void Load(const char *filename);
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bool Save(const char *filename);
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bool Save_game(const char *filename);
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bool operator==(const Prefs &rhs) const;
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bool operator!=(const Prefs &rhs) const;
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@ -420,7 +420,7 @@ public:
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SDL_BlitSurface(Gui::gui->bind_key_box, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 300, 400);
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this->help->draw(where, 358, 28, 264, 210);
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this->help->draw(where, 358, 28, 264, 230);
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}
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protected:
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@ -72,6 +72,7 @@ class StartGameListener : public TimeoutHandler
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public:
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StartGameListener()
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{
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Gui::gui->status_bar->queueMessage("Resetting the C64");
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TheC64->Reset();
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TimerController::controller->arm(this, 4500);
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@ -228,7 +228,8 @@ GameInfo::GameInfo(GameInfo *gi)
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this->genre = gi->genre;
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if (gi->screenshot)
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this->screenshot = SDL_DisplayFormat(gi->screenshot);
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// this->screenshot = SDL_DisplayFormat(gi->screenshot);
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this->screenshot = sdl_surface_8bit_copy(gi->screenshot);
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}
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GameInfo::~GameInfo()
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@ -355,8 +355,8 @@ void Gui::exitMenu()
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prefs_changed = ThePrefs != *this->np;
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ThePrefs = *this->np;
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if (prefs_changed)
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ThePrefs.Save(ThePrefs.PrefsPath);
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//if (prefs_changed)
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// ThePrefs.Save(ThePrefs.PrefsPath);
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this->saveGameInfo(this->metadata_base_path, this->cur_gameInfo->filename);
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}
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@ -115,6 +115,11 @@ public:
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case 9: /* Options */
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Gui::gui->pushView(Gui::gui->ov);
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break;
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case 10: /* Save Prefs */
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ThePrefs = *Gui::gui->np;
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ThePrefs.Save(ThePrefs.PrefsPath);
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Gui::gui->pushDialogueBox(new DialogueBox(save_prefs_done));
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break;
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case 11: /* Exit */
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DialogueBox *exit_dialogue = new DialogueBox(exit_dialogue_messages);
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exit_dialogue->registerListener(new ExitListener());
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@ -13,6 +13,17 @@ const char *exit_dialogue_messages[8] = {
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NULL
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};
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const char *save_prefs_done[8] = {
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/*00*/ "Preferences saved!",
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/*01*/ "#",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *save_state_done[8] = {
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/*00*/ "Game state saved!",
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/*01*/ "#",
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@ -138,7 +149,7 @@ const char *main_menu_messages[14] = {
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/*07*/ "Game info",
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/*08*/ "Networking",
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/*09*/ "Options",
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/*10*/ " ",
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/*10*/ "Save prefs",
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/*11*/ "Quit",
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NULL
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};
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@ -182,7 +193,10 @@ const char **main_menu_help[14] = {
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"Configure Frodo",
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NULL,
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},
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(const char*[]){
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"Save general preferences",
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NULL,
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},
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(const char*[]){
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"Quit Frodo",
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NULL,
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@ -244,13 +258,9 @@ const char **options_menu_help[14] = {
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NULL,
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(const char*[]){
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"Select display settings.",
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"Fullscreen attemts to run",
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"in fullscreen mode, while.",
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"windowed uses a window.",
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"Activated on next restart.",
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" ",
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"On the Wii, fullscreen is",
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"always used",
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"Fullscreen runs in",
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"double size mode, while",
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"window in streched mode.",
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NULL,
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},
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NULL,
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@ -262,7 +272,10 @@ const char **options_menu_help[14] = {
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NULL,
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},
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NULL,
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(const char*[]){
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"Reset the c64.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Setup theme for the Frodo",
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@ -320,6 +333,7 @@ const char **network_menu_help[9] = {
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};
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const char *game_info_menu_messages[11] = {
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/*00*/ "Capture game screenshot",
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/*01*/ " ",
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@ -334,6 +348,8 @@ const char *game_info_menu_messages[11] = {
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NULL
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};
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const char *genre_dlg[8] = {
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/*00*/ "Action",
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/*01*/ "Adventure",
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@ -26,5 +26,6 @@ extern const char *game_info_bad_number_dlg[];
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extern const char *genre_dlg[];
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extern const char *players_dlg[];
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extern const char *save_state_done[];
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extern const char *save_prefs_done[];
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#endif
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@ -2,7 +2,7 @@
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#define NETWORK_USER_MENU_HH
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#include <SDL.h>
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#include <Network.h>
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#include "../Network.h"
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class GuiView;
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class NetworkUserMenu;
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@ -77,15 +77,16 @@ public:
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if (this->loadSnapshot)
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{
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int display_type = Gui::gui->np->DisplayType;
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//int display_type = Gui::gui->np->DisplayType;
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TheC64->Reset();
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TheC64->LoadSnapshot(new_path);
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this->updateGameInfo(fileName);
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Gui::gui->updateGameInfo(Gui::gui->sgv->gameInfo->gi);
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Gui::gui->np->Load(prefs_path);
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/* Don't change display type */
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Gui::gui->np->DisplayType = display_type;
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//Gui::gui->np->DisplayType = display_type;
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} else
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unlink(new_path);
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free(prefs_path);
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@ -162,6 +163,7 @@ void SaveGameView::saveSnapshot()
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char *prefs_name;
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char *save;
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|
||||
/*
|
||||
if (strlen(Gui::gui->np->DrivePath[0]) != 0)
|
||||
name = Gui::gui->np->DrivePath[0];
|
||||
out_name = strrchr(name, '/');
|
||||
@ -169,6 +171,12 @@ void SaveGameView::saveSnapshot()
|
||||
out_name = name;
|
||||
else
|
||||
out_name++;
|
||||
*/
|
||||
//take the filename from gameinfo instead from drivepath
|
||||
out_name = Gui::gui->cur_gameInfo->filename;
|
||||
if (!out_name)
|
||||
out_name = name;
|
||||
|
||||
save = (char*)xmalloc( strlen(Gui::gui->save_game_path) + strlen(out_name) + 6 );
|
||||
prefs_name = (char*)xmalloc( strlen(Gui::gui->save_game_path) + strlen(out_name) + 12 );
|
||||
|
||||
@ -182,9 +190,12 @@ void SaveGameView::saveSnapshot()
|
||||
if (!was_paused)
|
||||
TheC64->Resume();
|
||||
|
||||
//Take the screenshot from the one saved when the gui was activacted
|
||||
Gui::gui->cur_gameInfo->setScreenshot(sdl_surface_8bit_copy(Gui::gui->screenshot));
|
||||
Gui::gui->saveGameInfo(Gui::gui->save_game_path, out_name);
|
||||
ThePrefs.Save(prefs_name);
|
||||
|
||||
ThePrefs = *Gui::gui->np;
|
||||
ThePrefs.Save_game(prefs_name);
|
||||
|
||||
Gui::gui->pushDialogueBox(new DialogueBox(save_state_done));
|
||||
|
||||
|
25
Src/main.cpp
25
Src/main.cpp
@ -30,6 +30,7 @@
|
||||
#include "gui/gui.hh"
|
||||
#include "data_store.hh"
|
||||
#include "utils.hh"
|
||||
#include <fat.h>
|
||||
|
||||
#if defined(GEKKO)
|
||||
#include "fat.h"
|
||||
@ -109,6 +110,7 @@ void Frodo::load_rom_files()
|
||||
|
||||
extern "C" int main(int argc, char **argv)
|
||||
{
|
||||
DIR_ITER *dir_tmp;
|
||||
timeval tv;
|
||||
gettimeofday(&tv, NULL);
|
||||
srand(tv.tv_usec);
|
||||
@ -126,11 +128,34 @@ extern "C" int main(int argc, char **argv)
|
||||
|
||||
fflush(stdout);
|
||||
|
||||
#ifdef WII_PORT
|
||||
|
||||
printf("\x1b[2;0H");
|
||||
|
||||
//initialize libfat library
|
||||
if (!fatInitDefault())
|
||||
{
|
||||
printf("Couldn't initialize fat subsytem\n");
|
||||
sleep(3);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
//create tmp directory if it does not exist
|
||||
dir_tmp = diropen("/frodo/tmp");
|
||||
if (!dir_tmp) {mkdir("/frodo/tmp",0777);printf("Making tmp directory\n");sleep(3);} else dirclose(dir_tmp);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
Frodo *the_app = new Frodo();
|
||||
the_app->ArgvReceived(argc, argv);
|
||||
the_app->ReadyToRun();
|
||||
delete the_app;
|
||||
|
||||
#ifdef WII_PORT
|
||||
fatUnmount(0);
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
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Reference in New Issue
Block a user