Network connections work now, although there is no display updates being sent

This commit is contained in:
simon.kagstrom 2010-02-20 14:30:27 +00:00
parent a610759cd0
commit 845b3f4311
2 changed files with 17 additions and 155 deletions

View File

@ -102,7 +102,6 @@ Network::Network(const char *remote_host, int port)
panic_if (this->InitSockaddr(&this->server_addr, remote_host, port) == false, panic_if (this->InitSockaddr(&this->server_addr, remote_host, port) == false,
"Can't initialize socket address to server\n"); "Can't initialize socket address to server\n");
this->network_connection_state = CONN_CONNECT_TO_BROKER;
this->connection_error_message = "Connection OK"; this->connection_error_message = "Connection OK";
} }
@ -231,34 +230,8 @@ bool Network::CompareSquare(Uint8 *a, Uint8 *b)
return true; return true;
} }
void Network::EncodeScreenshot(Uint8 *dst, Uint8 *master)
{
int x, y;
int cnt = 0;
int p = 0;
memset(dst, 0, (SCREENSHOT_X * SCREENSHOT_Y) / 2);
for (y = 0; y < DISPLAY_Y; y += SCREENSHOT_FACTOR)
{
for (x = 0; x < DISPLAY_X; x += SCREENSHOT_FACTOR)
{
Uint8 col_s = master[ y * DISPLAY_X + x ];
bool is_odd = (cnt & 1) == 1;
int raw_shift = (is_odd ? 0 : 4);
/* Every second is shifted */
dst[ p ] |= (col_s << raw_shift);
if (is_odd)
p++;
cnt++;
}
}
}
void Network::EncodeDisplay(Uint8 *master, Uint8 *remote) void Network::EncodeDisplay(Uint8 *master, Uint8 *remote)
{ {
if (!this->network_connection_state == MASTER)
return;
for ( int sq = 0; sq < N_SQUARES_H * N_SQUARES_W; sq++ ) for ( int sq = 0; sq < N_SQUARES_H * N_SQUARES_W; sq++ )
{ {
Uint8 *p_master = &master[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ]; Uint8 *p_master = &master[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
@ -969,8 +942,20 @@ bool Network::DecodeUpdate(C64Display *display, uint8 *js, MOS6581 *dst)
if (lp->n_peers == 1 && (lp->flags & NETWORK_UPDATE_LIST_PEERS_IS_CONNECT)) if (lp->n_peers == 1 && (lp->flags & NETWORK_UPDATE_LIST_PEERS_IS_CONNECT))
{ {
NetworkUpdatePeerInfo *pi = &lp->peers[0]; NetworkUpdatePeerInfo *pi = &lp->peers[0];
const char *hostname;
printf("FiXME! Got peer: %s, %d\n", (char*)pi->public_ip, pi->public_port); hostname = ip_to_str(pi->public_ip);
this->InitSockaddr(&this->peer_addr, hostname, pi->public_port);
free((void*)hostname);
/* Twice for luck (network equipment might drop these) */
this->ConnectToPeer();
SDL_Delay(500);
this->ConnectToPeer();
printf("Sent connect to peer packets\n");
this->is_master = true;
TheC64->network_connection_type = MASTER;
break; break;
} }
@ -992,12 +977,13 @@ bool Network::DecodeUpdate(C64Display *display, uint8 *js, MOS6581 *dst)
/* FIXME! Not necessarily true! */ /* FIXME! Not necessarily true! */
this->is_master = false; this->is_master = false;
Gui::gui->status_bar->queueMessage("Got list of peers"); Gui::gui->status_bar->queueMessage("list of peers");
Gui::gui->nuv->setPeers(lp); Gui::gui->nuv->setPeers(lp);
Gui::gui->activate(); Gui::gui->activate();
Gui::gui->pushView(Gui::gui->nuv); Gui::gui->pushView(Gui::gui->nuv);
} break; } break;
case CONNECT_TO_PEER: case CONNECT_TO_PEER:
printf("Got conn to peer packet as %d!\n", this->is_master);
if (this->is_master) if (this->is_master)
TheC64->network_connection_type = MASTER; TheC64->network_connection_type = MASTER;
else else
@ -1194,6 +1180,7 @@ bool Network::SelectPeer(const char *hostname, uint16_t port, uint32_t server_id
this->SelectPeer(server_id); this->SelectPeer(server_id);
this->InitSockaddr(&this->peer_addr, hostname, port); this->InitSockaddr(&this->peer_addr, hostname, port);
this->is_master = false;
this->peer_selected = 1; this->peer_selected = 1;
return true; return true;
@ -1302,110 +1289,6 @@ network_connection_error_t Network::WaitForBandWidthReply()
return OK; return OK;
} }
network_connection_error_t Network::ConnectFSM()
{
network_connection_error_t err;
/* See http://www.brynosaurus.com/pub/net/p2pnat/ for how this works.
*
* For the client:
* 1. Send connect to the broker
* 2. Wait for the broker to return list of peers
* 3. Tell the broker who to connect to
* 4. Select peer
* 4.1 (master) Wait for broker to return peer address
* 4.2 (client) Connect to peer
* 5. Until connected:
* 5.1 Send connection message to peer
* 5.2 Wait for reply from peer
* 6. Test bandwidth
*/
switch(this->network_connection_state)
{
case CONN_CONNECT_TO_BROKER:
{
Gui::gui->status_bar->queueMessage("Connecting to broker...");
if (this->ConnectToBroker())
this->network_connection_state = CONN_WAIT_FOR_PEER_LIST;
} break;
case CONN_WAIT_FOR_PEER_ADDRESS:
Gui::gui->status_bar->queueMessage("Waiting for connection...");
err = this->WaitForPeerAddress();
if (err == OK)
this->network_connection_state = CONN_CONNECT_TO_PEER;
else
return err;
break;
case CONN_WAIT_FOR_PEER_LIST:
Gui::gui->status_bar->queueMessage("Waiting for peer list...");
/* Also tells the broker that we want to connect */
err = this->WaitForPeerList();
if (err == NO_PEERS_ERROR)
{
this->network_connection_state = CONN_WAIT_FOR_PEER_ADDRESS;
this->is_master = true;
}
else if (err == OK)
this->network_connection_state = CONN_WAIT_FOR_PEER_SELECT;
break;
case CONN_WAIT_FOR_PEER_SELECT:
err = this->WaitForPeerSelection();
if (err == OK) {
this->network_connection_state = CONN_CONNECT_TO_PEER;
this->is_master = false;
}
else if (err == NO_PEERS_ERROR) {
this->network_connection_state = CONN_WAIT_FOR_PEER_ADDRESS;
this->is_master = true;
}
else
return err;
break;
case CONN_CONNECT_TO_PEER:
Gui::gui->status_bar->queueMessage("Connecting to peer...");
if (this->ConnectToPeer() == false)
return AGAIN_ERROR;
/* Allow some transit time */
sleep(1);
if (this->ConnectToPeer() == false)
return AGAIN_ERROR;
this->network_connection_state = CONN_WAIT_FOR_PEER_REPLY;
break;
case CONN_WAIT_FOR_PEER_REPLY:
/* Connect again in case the first sent was dropped on
* its way to the peer */
if (this->WaitForPeerReply() == true)
this->network_connection_state = CONN_BANDWIDTH_PING;
else
return AGAIN_ERROR;
break;
case CONN_BANDWIDTH_PING:
this->ResetNetworkUpdate();
this->SendPingAck(this->is_master, BANDWIDTH_PING, 1024);
this->SendServerUpdate();
this->bandwidth_ping_ms = SDL_GetTicks();
this->ResetNetworkUpdate();
this->network_connection_state = CONN_BANDWIDTH_REPLY;
break;
case CONN_BANDWIDTH_REPLY:
{
network_connection_error_t err = this->WaitForBandWidthReply();
if (err == OK) {
this->network_connection_state = CONN_CONNECTED;
return AGAIN_ERROR;
}
return err;
} break;
case CONN_CONNECTED:
Gui::gui->status_bar->queueMessage("Connected!");
/* The lowest number is the default master */
default:
return OK;
}
return AGAIN_ERROR;
}
void Network::Disconnect() void Network::Disconnect()
{ {
@ -1415,7 +1298,6 @@ void Network::Disconnect()
/* Add a stop at the end of the update */ /* Add a stop at the end of the update */
this->AddNetworkUpdate(disconnect); this->AddNetworkUpdate(disconnect);
this->SendServerUpdate(); this->SendServerUpdate();
if (this->network_connection_state)
this->SendPeerUpdate(); this->SendPeerUpdate();
} }

View File

@ -50,22 +50,6 @@ typedef enum
SOUND_UPDATE = 10, SOUND_UPDATE = 10,
} network_message_type_t; } network_message_type_t;
typedef enum
{
CONN_CONNECTED,
CONN_CONNECT_TO_BROKER,
CONN_WAIT_FOR_PEER_ADDRESS,
CONN_CONNECT_TO_PEER,
CONN_SELECT_PEER,
CONN_WAIT_FOR_PEER_REPLY,
CONN_WAIT_FOR_PEER_LIST,
CONN_WAIT_FOR_PEER_SELECT,
CONN_BANDWIDTH_PING,
CONN_BANDWIDTH_REPLY,
FAILED,
} network_connection_state_t;
typedef enum typedef enum
{ {
@ -115,7 +99,6 @@ struct NetworkUpdateRegisterData
uint8_t data[]; uint8_t data[];
}; };
struct NetworkUpdateSoundInfo struct NetworkUpdateSoundInfo
{ {
uint16 delay_cycles; uint16 delay_cycles;
@ -186,8 +169,6 @@ public:
~Network(); ~Network();
void EncodeScreenshot(Uint8 *dst, Uint8 *master);
void EncodeDisplay(Uint8 *master, Uint8 *remote); void EncodeDisplay(Uint8 *master, Uint8 *remote);
void EncodeJoystickUpdate(Uint8 v); void EncodeJoystickUpdate(Uint8 v);
@ -407,7 +388,6 @@ protected:
const char *connection_error_message; const char *connection_error_message;
network_connection_state_t network_connection_state;
uint32 bandwidth_ping_ms; uint32 bandwidth_ping_ms;
NetworkUpdateSoundInfo sound_active[NETWORK_SOUND_BUF_SIZE]; NetworkUpdateSoundInfo sound_active[NETWORK_SOUND_BUF_SIZE];