mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-29 15:04:23 +01:00
Network connections work now, although there is no display updates being sent
This commit is contained in:
parent
a610759cd0
commit
845b3f4311
150
Src/Network.cpp
150
Src/Network.cpp
@ -102,7 +102,6 @@ Network::Network(const char *remote_host, int port)
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panic_if (this->InitSockaddr(&this->server_addr, remote_host, port) == false,
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panic_if (this->InitSockaddr(&this->server_addr, remote_host, port) == false,
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"Can't initialize socket address to server\n");
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"Can't initialize socket address to server\n");
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this->network_connection_state = CONN_CONNECT_TO_BROKER;
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this->connection_error_message = "Connection OK";
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this->connection_error_message = "Connection OK";
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}
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}
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@ -231,34 +230,8 @@ bool Network::CompareSquare(Uint8 *a, Uint8 *b)
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return true;
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return true;
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}
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}
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void Network::EncodeScreenshot(Uint8 *dst, Uint8 *master)
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{
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int x, y;
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int cnt = 0;
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int p = 0;
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memset(dst, 0, (SCREENSHOT_X * SCREENSHOT_Y) / 2);
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for (y = 0; y < DISPLAY_Y; y += SCREENSHOT_FACTOR)
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{
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for (x = 0; x < DISPLAY_X; x += SCREENSHOT_FACTOR)
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{
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Uint8 col_s = master[ y * DISPLAY_X + x ];
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bool is_odd = (cnt & 1) == 1;
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int raw_shift = (is_odd ? 0 : 4);
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/* Every second is shifted */
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dst[ p ] |= (col_s << raw_shift);
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if (is_odd)
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p++;
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cnt++;
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}
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}
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}
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void Network::EncodeDisplay(Uint8 *master, Uint8 *remote)
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void Network::EncodeDisplay(Uint8 *master, Uint8 *remote)
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{
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{
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if (!this->network_connection_state == MASTER)
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return;
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for ( int sq = 0; sq < N_SQUARES_H * N_SQUARES_W; sq++ )
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for ( int sq = 0; sq < N_SQUARES_H * N_SQUARES_W; sq++ )
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{
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{
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Uint8 *p_master = &master[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
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Uint8 *p_master = &master[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
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@ -969,8 +942,20 @@ bool Network::DecodeUpdate(C64Display *display, uint8 *js, MOS6581 *dst)
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if (lp->n_peers == 1 && (lp->flags & NETWORK_UPDATE_LIST_PEERS_IS_CONNECT))
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if (lp->n_peers == 1 && (lp->flags & NETWORK_UPDATE_LIST_PEERS_IS_CONNECT))
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{
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{
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NetworkUpdatePeerInfo *pi = &lp->peers[0];
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NetworkUpdatePeerInfo *pi = &lp->peers[0];
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const char *hostname;
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printf("FiXME! Got peer: %s, %d\n", (char*)pi->public_ip, pi->public_port);
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hostname = ip_to_str(pi->public_ip);
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this->InitSockaddr(&this->peer_addr, hostname, pi->public_port);
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free((void*)hostname);
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/* Twice for luck (network equipment might drop these) */
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this->ConnectToPeer();
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SDL_Delay(500);
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this->ConnectToPeer();
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printf("Sent connect to peer packets\n");
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this->is_master = true;
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TheC64->network_connection_type = MASTER;
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break;
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break;
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}
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}
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@ -992,12 +977,13 @@ bool Network::DecodeUpdate(C64Display *display, uint8 *js, MOS6581 *dst)
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/* FIXME! Not necessarily true! */
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/* FIXME! Not necessarily true! */
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this->is_master = false;
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this->is_master = false;
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Gui::gui->status_bar->queueMessage("Got list of peers");
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Gui::gui->status_bar->queueMessage("list of peers");
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Gui::gui->nuv->setPeers(lp);
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Gui::gui->nuv->setPeers(lp);
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Gui::gui->activate();
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Gui::gui->activate();
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Gui::gui->pushView(Gui::gui->nuv);
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Gui::gui->pushView(Gui::gui->nuv);
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} break;
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} break;
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case CONNECT_TO_PEER:
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case CONNECT_TO_PEER:
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printf("Got conn to peer packet as %d!\n", this->is_master);
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if (this->is_master)
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if (this->is_master)
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TheC64->network_connection_type = MASTER;
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TheC64->network_connection_type = MASTER;
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else
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else
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@ -1194,6 +1180,7 @@ bool Network::SelectPeer(const char *hostname, uint16_t port, uint32_t server_id
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this->SelectPeer(server_id);
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this->SelectPeer(server_id);
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this->InitSockaddr(&this->peer_addr, hostname, port);
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this->InitSockaddr(&this->peer_addr, hostname, port);
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this->is_master = false;
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this->peer_selected = 1;
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this->peer_selected = 1;
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return true;
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return true;
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@ -1302,110 +1289,6 @@ network_connection_error_t Network::WaitForBandWidthReply()
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return OK;
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return OK;
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}
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}
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network_connection_error_t Network::ConnectFSM()
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{
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network_connection_error_t err;
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/* See http://www.brynosaurus.com/pub/net/p2pnat/ for how this works.
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*
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* For the client:
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* 1. Send connect to the broker
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* 2. Wait for the broker to return list of peers
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* 3. Tell the broker who to connect to
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* 4. Select peer
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* 4.1 (master) Wait for broker to return peer address
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* 4.2 (client) Connect to peer
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* 5. Until connected:
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* 5.1 Send connection message to peer
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* 5.2 Wait for reply from peer
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* 6. Test bandwidth
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*/
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switch(this->network_connection_state)
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{
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case CONN_CONNECT_TO_BROKER:
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{
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Gui::gui->status_bar->queueMessage("Connecting to broker...");
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if (this->ConnectToBroker())
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this->network_connection_state = CONN_WAIT_FOR_PEER_LIST;
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} break;
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case CONN_WAIT_FOR_PEER_ADDRESS:
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Gui::gui->status_bar->queueMessage("Waiting for connection...");
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err = this->WaitForPeerAddress();
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if (err == OK)
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this->network_connection_state = CONN_CONNECT_TO_PEER;
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else
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return err;
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break;
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case CONN_WAIT_FOR_PEER_LIST:
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Gui::gui->status_bar->queueMessage("Waiting for peer list...");
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/* Also tells the broker that we want to connect */
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err = this->WaitForPeerList();
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if (err == NO_PEERS_ERROR)
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{
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this->network_connection_state = CONN_WAIT_FOR_PEER_ADDRESS;
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this->is_master = true;
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}
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else if (err == OK)
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this->network_connection_state = CONN_WAIT_FOR_PEER_SELECT;
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break;
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case CONN_WAIT_FOR_PEER_SELECT:
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err = this->WaitForPeerSelection();
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if (err == OK) {
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this->network_connection_state = CONN_CONNECT_TO_PEER;
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this->is_master = false;
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}
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else if (err == NO_PEERS_ERROR) {
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this->network_connection_state = CONN_WAIT_FOR_PEER_ADDRESS;
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this->is_master = true;
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}
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else
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return err;
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break;
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case CONN_CONNECT_TO_PEER:
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Gui::gui->status_bar->queueMessage("Connecting to peer...");
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if (this->ConnectToPeer() == false)
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return AGAIN_ERROR;
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/* Allow some transit time */
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sleep(1);
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if (this->ConnectToPeer() == false)
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return AGAIN_ERROR;
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this->network_connection_state = CONN_WAIT_FOR_PEER_REPLY;
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break;
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case CONN_WAIT_FOR_PEER_REPLY:
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/* Connect again in case the first sent was dropped on
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* its way to the peer */
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if (this->WaitForPeerReply() == true)
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this->network_connection_state = CONN_BANDWIDTH_PING;
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else
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return AGAIN_ERROR;
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break;
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case CONN_BANDWIDTH_PING:
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this->ResetNetworkUpdate();
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this->SendPingAck(this->is_master, BANDWIDTH_PING, 1024);
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this->SendServerUpdate();
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this->bandwidth_ping_ms = SDL_GetTicks();
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this->ResetNetworkUpdate();
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this->network_connection_state = CONN_BANDWIDTH_REPLY;
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break;
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case CONN_BANDWIDTH_REPLY:
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{
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network_connection_error_t err = this->WaitForBandWidthReply();
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if (err == OK) {
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this->network_connection_state = CONN_CONNECTED;
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return AGAIN_ERROR;
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}
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return err;
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} break;
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case CONN_CONNECTED:
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Gui::gui->status_bar->queueMessage("Connected!");
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/* The lowest number is the default master */
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default:
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return OK;
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}
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return AGAIN_ERROR;
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}
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void Network::Disconnect()
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void Network::Disconnect()
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{
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{
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@ -1415,7 +1298,6 @@ void Network::Disconnect()
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/* Add a stop at the end of the update */
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/* Add a stop at the end of the update */
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this->AddNetworkUpdate(disconnect);
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this->AddNetworkUpdate(disconnect);
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this->SendServerUpdate();
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this->SendServerUpdate();
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if (this->network_connection_state)
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this->SendPeerUpdate();
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this->SendPeerUpdate();
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}
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}
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@ -50,22 +50,6 @@ typedef enum
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SOUND_UPDATE = 10,
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SOUND_UPDATE = 10,
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} network_message_type_t;
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} network_message_type_t;
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typedef enum
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{
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CONN_CONNECTED,
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CONN_CONNECT_TO_BROKER,
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CONN_WAIT_FOR_PEER_ADDRESS,
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CONN_CONNECT_TO_PEER,
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CONN_SELECT_PEER,
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CONN_WAIT_FOR_PEER_REPLY,
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CONN_WAIT_FOR_PEER_LIST,
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CONN_WAIT_FOR_PEER_SELECT,
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CONN_BANDWIDTH_PING,
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CONN_BANDWIDTH_REPLY,
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FAILED,
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} network_connection_state_t;
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typedef enum
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typedef enum
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{
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{
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@ -115,7 +99,6 @@ struct NetworkUpdateRegisterData
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uint8_t data[];
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uint8_t data[];
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};
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};
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struct NetworkUpdateSoundInfo
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struct NetworkUpdateSoundInfo
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{
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{
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uint16 delay_cycles;
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uint16 delay_cycles;
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@ -186,8 +169,6 @@ public:
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~Network();
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~Network();
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void EncodeScreenshot(Uint8 *dst, Uint8 *master);
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void EncodeDisplay(Uint8 *master, Uint8 *remote);
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void EncodeDisplay(Uint8 *master, Uint8 *remote);
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void EncodeJoystickUpdate(Uint8 v);
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void EncodeJoystickUpdate(Uint8 v);
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@ -407,7 +388,6 @@ protected:
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const char *connection_error_message;
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const char *connection_error_message;
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network_connection_state_t network_connection_state;
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uint32 bandwidth_ping_ms;
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uint32 bandwidth_ping_ms;
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NetworkUpdateSoundInfo sound_active[NETWORK_SOUND_BUF_SIZE];
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NetworkUpdateSoundInfo sound_active[NETWORK_SOUND_BUF_SIZE];
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