Added Wiimote Rumble support

Moved "reset c64" to main menu
Moved "Help" to main main menu
This commit is contained in:
fabio.olimpieri 2011-06-17 19:36:52 +00:00
parent 41d0826a4a
commit 8653c75399
6 changed files with 112 additions and 50 deletions

View File

@ -21,6 +21,7 @@
#include "sysdeps.h"
#if defined(GEKKO)
# include <ogc/system.h>
# include <wiiuse/wpad.h>
#endif
#include "Display.h"
@ -977,6 +978,54 @@ uint8 C64::poll_joystick_buttons(int port, uint8 *table, bool *has_event)
if (kc == JOY_NONE)
continue;
#ifdef GEKKO
//Wiimote Rumble
static Uint32 last_ticks[2];
Uint32 cur_ticks;
static bool rumble_on[2];
static bool fire_pressed[2];
static int joystickbutton_fire[2]={-1,-1};
if (!Gui::gui->is_active && !Gui::gui->kbd && ThePrefs.Rumble)
{
cur_ticks = SDL_GetTicks();
if (cur && (kc == 0x50) && !rumble_on[port] && !fire_pressed[port])
{
WPAD_Rumble(port, true);
last_ticks[port]= cur_ticks;
rumble_on[port]=true;
fire_pressed[port]=true;
joystickbutton_fire[port]=i;
}
if (joystickbutton_fire[port] == i)
{
if (!cur && (kc == 0x50) && rumble_on[port] && fire_pressed[port])
{
rumble_on[port]=true;
fire_pressed[port]=false;
}
if (((cur_ticks - last_ticks[port] > 150) && rumble_on[port] && !fire_pressed[port]) ||(!cur && (kc == 0x50) && !rumble_on[port] && fire_pressed[port]))
{
WPAD_Rumble(port, false);
rumble_on[port]=false;
fire_pressed[port]=false;
joystickbutton_fire[port]=-1;
}
if ((cur_ticks - last_ticks[port] > 150) && rumble_on[port] && fire_pressed[port])
{
WPAD_Rumble(port, false);
rumble_on[port]=false;
fire_pressed[port]=true;
}
}
}
#endif
if (table[kc] == 0)
table[kc] = cur ? 2 : 1;
/* Special case for joysticks: Each button can be pressed multiple times */

View File

@ -109,6 +109,7 @@ Prefs::Prefs()
SystemKeys = true;
ShowLEDs = true;
Usbport = false;
Rumble = false;
this->SetupJoystickDefaults();
@ -530,6 +531,8 @@ void Prefs::Load(const char *filename)
CursorKeysForJoystick = !strcmp(value, "TRUE");
else if (!strcmp(keyword, "Usbport"))
Usbport = !strcmp(value, "TRUE");
else if (!strcmp(keyword, "Rumble"))
Rumble = !strcmp(value, "TRUE");
}
}
fclose(file);
@ -644,6 +647,7 @@ bool Prefs::Save(const char *filename)
maybe_write(file, strcmp(Theme, TheDefaultPrefs.Theme) != 0, "Theme = %s\n", Theme);
maybe_write(file, CursorKeysForJoystick != TheDefaultPrefs.CursorKeysForJoystick, "CursorKeysForJoystick = %s\n", CursorKeysForJoystick ? "TRUE" : "FALSE");
maybe_write(file, Usbport != TheDefaultPrefs.Usbport, "Usbport = %s\n", Usbport ? "TRUE" : "FALSE");
maybe_write(file, Rumble != TheDefaultPrefs.Rumble, "Rumble = %s\n", Rumble ? "TRUE" : "FALSE");
fclose(file);
ThePrefsOnDisk = *this;
return true;
@ -654,7 +658,7 @@ bool Prefs::Save(const char *filename)
/*
* Save game preferences to file
* true: success, false: error
* Save only drivepath, displaytype, joystikswap, emule 1541, joystickbutton, cursorkeys for joystick
* Save only drivepath, displaytype, joystikswap, emule 1541, joystickbutton, cursorkeys for joystick,rumble
*/
@ -676,7 +680,7 @@ bool Prefs::Save_game(const char *filename)
for (int i = 0; i < MAX_JOYSTICK_BUTTONS; i++)
maybe_write(file, true, "JoystickButtons%d = %d\n", i, JoystickButtons[i]);
maybe_write(file, true, "CursorKeysForJoystick = %s\n", CursorKeysForJoystick ? "TRUE" : "FALSE");
maybe_write(file, true, "Rumble = %s\n", Rumble ? "TRUE" : "FALSE");
fclose(file);
ThePrefsOnDisk = *this;
return true;

View File

@ -156,6 +156,7 @@ public:
bool SystemKeys; // Enable system keys and menu keys (Win32)
bool ShowLEDs; // Show LEDs (Win32)
bool Usbport; // Load from usb port
bool Rumble; // Enable Rumble for WII
uint32 MsPerFrame;

View File

@ -113,18 +113,26 @@ public:
case 7: /* Game info */
Gui::gui->pushView(Gui::gui->giv);
break;
case 8: /* Networking */
case 8: /* Help */
Gui::gui->pushDialogueBox(new DialogueBox(frodo_help));
break;
case 9: /* Networking */
Gui::gui->pushView(Gui::gui->nv);
break;
case 9: /* Options */
case 10: /* Options */
Gui::gui->pushView(Gui::gui->ov);
break;
case 10: /* Save Prefs */
case 11: /* Save Prefs */
ThePrefs = *Gui::gui->np;
ThePrefs.Save(ThePrefs.PrefsPath);
Gui::gui->pushDialogueBox(new DialogueBox(save_prefs_done));
break;
case 11: /* Exit */
case 12: /* Reset c64 */
Gui::gui->status_bar->queueMessage("Resetting the C64");
Gui::gui->exitMenu();
TheC64->Reset();
break;
case 13: /* Exit */
DialogueBox *exit_dialogue = new DialogueBox(exit_dialogue_messages);
exit_dialogue->registerListener(new ExitListener());
Gui::gui->pushDialogueBox(exit_dialogue);

View File

@ -138,7 +138,7 @@ const char *frodo_help[11] = {
};
const char *main_menu_messages[13] = {
const char *main_menu_messages[15] = {
/*00*/ "File",
/*01*/ "^|Start|Insert",
/*02*/ "States",
@ -147,14 +147,16 @@ const char *main_menu_messages[13] = {
/*05*/ "^|Type|Bind|Toggle crsr",
/*06*/ " ",
/*07*/ "Game info",
/*08*/ "Networking",
/*09*/ "Options",
/*10*/ "Save prefs",
/*11*/ "Quit",
/*08*/ "Help",
/*09*/ "Networking",
/*10*/ "Options",
/*11*/ "Save prefs",
/*12*/ "Reset",
/*13*/ "Quit",
NULL
};
const char **main_menu_help[13] = {
const char **main_menu_help[15] = {
(const char*[]){
"Insert a disc/tape or",
"start it",
@ -183,6 +185,11 @@ const char **main_menu_help[13] = {
"screenshots etc)",
NULL,
},
(const char*[]){
"Help and keyboard.",
"shortcuts",
NULL,
},
(const char*[]){
"Network setup for playing",
"C64 games against other",
@ -197,6 +204,10 @@ const char **main_menu_help[13] = {
"Save general preferences",
NULL,
},
(const char*[]){
"Reset the C=64",
NULL,
},
(const char*[]){
"Quit Frodo",
NULL,
@ -206,20 +217,20 @@ const char **main_menu_help[13] = {
const char *options_menu_messages[15] = {
/*00*/ "Help",
/*01*/ " ",
/*02*/ "Map Controller 1 to:",
/*03*/ "^|Port 1|Port 2",
/*04*/ "True 1541 emulation",
/*05*/ "^|ON|OFF",
/*06*/ "Display",
/*07*/ "^|window|fullscreen",
/*08*/ "Speed (approx. %)",
/*09*/ "^|95|100|110",
/*10*/ "Usb port",
/*00*/ "Map Controller 1 to:",
/*01*/ "^|Port 1|Port 2",
/*02*/ "True 1541 emulation",
/*03*/ "^|ON|OFF",
/*04*/ "Display",
/*05*/ "^|window|fullscreen",
/*06*/ "Speed (approx. %)",
/*07*/ "^|95|100|110",
/*08*/ "Usb port",
/*09*/ "^|ON|OFF",
/*10*/ "Rumble",
/*11*/ "^|ON|OFF",
/*12*/ "Setup GUI theme",
/*13*/ "Reset the C=64",
/*12*/ " ",
/*13*/ "Setup GUI theme",
NULL
};
@ -236,12 +247,7 @@ const char *bind_key_menu_messages[9] = {
};
const char **options_menu_help[15] = {
(const char*[]){
"Help and keyboard.",
"shortcuts",
NULL,
},
NULL,
(const char*[]){
"Switch controller to",
"C64 joystick port",
@ -280,12 +286,14 @@ const char **options_menu_help[15] = {
},
NULL,
(const char*[]){
"Setup theme for the Frodo",
"menus.",
"Enable wiimote rumble",
NULL,
},
NULL,
NULL,
(const char*[]){
"Reset the c64.",
"Setup theme for the Frodo",
"menus.",
NULL,
},
NULL,

View File

@ -23,20 +23,9 @@ public:
virtual void selectCallback(int which)
{
if (which == 0)
{
Gui::gui->pushDialogueBox(new DialogueBox(frodo_help));
return;
}
else if (which == 13)
{
Gui::gui->status_bar->queueMessage("Resetting the C64");
Gui::gui->exitMenu();
TheC64->Reset();
return;
}
/* Select theme */
else if (which == 12)
if (which == 13)
{
Gui::gui->tv->setDirectory(Gui::gui->theme_base_path);
Gui::gui->pushView(Gui::gui->tv);
@ -77,11 +66,13 @@ public:
panic("Impossible submenu value: %d\n", this->p_submenus[3].sel);
}
Gui::gui->np->Usbport = !this->p_submenus[4].sel;
Gui::gui->np->Rumble = !this->p_submenus[5].sel;
}
void updateSubmenus()
{
int submenu_defs[5];
int submenu_defs[6];
submenu_defs[0] = Gui::gui->np->JoystickSwap == true ? 0 : 1;
submenu_defs[1] = !Gui::gui->np->Emul1541Proc;
@ -99,6 +90,7 @@ public:
}
submenu_defs[4] = !Gui::gui->np->Usbport;
submenu_defs[5] = !Gui::gui->np->Rumble;
this->setText(options_menu_messages, submenu_defs);
}