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Autoamtically save game info when the screenshot timeout expires
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@ -52,7 +52,10 @@ public:
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virtual void timeoutCallback()
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{
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if (!Gui::gui->cur_gameInfo->screenshot)
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{
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Gui::gui->cur_gameInfo->setScreenshot(TheC64->TheDisplay->SurfaceFromC64Display());
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Gui::gui->updateGameInfo(new GameInfo(Gui::gui->cur_gameInfo));
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}
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delete this;
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}
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