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Keep v1 for now
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@ -145,8 +145,6 @@ GameInfo::GameInfo(const char *filename,
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this->name = xstrdup(filename);
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else
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this->name = xstrdup(name);
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this->musician = xstrdup(musician);
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this->graphics_artist = xstrdup(graphics_artist);
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this->screenshot = image;
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this->score = 0;
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this->year = 1982;
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@ -175,8 +173,6 @@ GameInfo::~GameInfo()
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free((void*)this->name);
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free((void*)this->author);
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free((void*)this->filename);
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free((void*)this->graphics_artist);
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free((void*)this->musician);
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SDL_FreeSurface(this->screenshot);
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}
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@ -186,15 +182,11 @@ void GameInfo::resetDefaults()
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free((void*)this->name);
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free((void*)this->author);
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free((void*)this->filename);
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free((void*)this->graphics_artist);
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free((void*)this->musician);
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SDL_FreeSurface(this->screenshot);
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this->name = xstrdup(" ");
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this->author = xstrdup(" ");
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this->filename = xstrdup("unknown");
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this->musician = xstrdup(" ");
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this->graphics_artist = xstrdup(" ");
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this->screenshot = NULL;
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}
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@ -19,8 +19,6 @@ struct game_info
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uint16_t filename_off;
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uint16_t score;
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uint16_t year;
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uint16_t musician_off;
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uint16_t graphics_artist_off;
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uint8_t data[]; /* 4-byte aligned */
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};
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@ -59,8 +57,6 @@ public:
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const char *name;
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const char *author;
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const char *filename;
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const char *musician;
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const char *graphics_artist;
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SDL_Surface *screenshot;
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uint16_t year;
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