Simplified faking key sequences and do this through the virtual keyboard

This commit is contained in:
simon.kagstrom 2009-01-24 07:30:06 +00:00
parent c7f2c6e943
commit a063dfe18d
7 changed files with 42 additions and 138 deletions

View File

@ -71,7 +71,7 @@ void C64::c64_ctor1(void)
this->fake_key_sequence = false;
this->fake_key_index = 0;
this->fake_key_keytime = 5;
this->fake_key_keytime = 4;
this->fake_key_str = "\nLOAD \"*\",8,1\nRUN\n";
this->prefs_changed = false;
@ -470,8 +470,6 @@ void C64::Run(void)
thread_func();
}
extern "C" int get_kc_from_char(char c_in, int *shifted);
/*
* Vertical blank: Poll keyboard and joysticks, update window
*/
@ -494,16 +492,14 @@ void C64::VBlank(bool draw_frame)
/* From dreamcast port */
if (this->fake_key_sequence)
{
int shifted;
int kc = get_kc_from_char(this->fake_key_str[this->fake_key_index], &shifted);
int kc = this->virtual_keyboard->char_to_keycode(this->fake_key_str[this->fake_key_index]);
TheDisplay->FakeKeyPress(kc, shifted, TheCIA1->KeyMatrix,
TheCIA1->RevMatrix);
TheDisplay->FakeKeyPress(kc, TheCIA1->KeyMatrix, TheCIA1->RevMatrix);
this->fake_key_keytime --;
if (this->fake_key_keytime == 0)
{
this->fake_key_keytime = 1;
this->fake_key_keytime = 4;
this->fake_key_index ++;
if (this->fake_key_str[this->fake_key_index] == '\0')
@ -605,7 +601,7 @@ void C64::VBlank(bool draw_frame)
this->NewPrefs(&np);
ThePrefs = np;
}
TheDisplay->FakeKeyPress(-1, false, TheCIA1->KeyMatrix,
TheDisplay->FakeKeyPress(-1, TheCIA1->KeyMatrix,
TheCIA1->RevMatrix);
this->have_a_break = false;

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@ -79,8 +79,7 @@ public:
void PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick);
#endif
#if defined(HAVE_SDL)
void FakeKeyPress(int kc, bool shift, uint8 *CIA_key_matrix,
uint8 *CIA_rev_matrix);
void FakeKeyPress(int kc, uint8 *CIA_key_matrix, uint8 *CIA_rev_matrix);
void TranslateKey(SDLKey key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick);
void UpdateKeyMatrix(int c64_key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix);
#endif

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@ -312,37 +312,18 @@ int C64Display::BitmapXMod(void)
return DISPLAY_X;
}
void C64Display::FakeKeyPress(int kc, bool shift, uint8 *CIA_key_matrix,
void C64Display::FakeKeyPress(int kc, uint8 *CIA_key_matrix,
uint8 *CIA_rev_matrix)
{
// Clear matrices
int shifted = kc & 0x80;
// Clear matrices
for (int i = 0; i < 8; i ++)
{
CIA_key_matrix[i] = 0xFF;
CIA_rev_matrix[i] = 0xFF;
}
if (shift)
{
CIA_key_matrix[6] &= 0xef;
CIA_rev_matrix[4] &= 0xbf;
}
if (kc != -1)
{
int c64_byte, c64_bit, shifted;
c64_byte = kc >> 3;
c64_bit = kc & 7;
shifted = kc & 128;
c64_byte &= 7;
if (shifted)
{
CIA_key_matrix[6] &= 0xef;
CIA_rev_matrix[4] &= 0xbf;
}
CIA_key_matrix[c64_byte] &= ~(1 << c64_bit);
CIA_rev_matrix[c64_bit] &= ~(1 << c64_byte);
}
this->UpdateKeyMatrix(kc, false, CIA_key_matrix, CIA_rev_matrix);
}
void C64Display::UpdateKeyMatrix(int c64_key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix)

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@ -132,6 +132,7 @@ sysconfig.h: sysconfig.h.Host-SDL
main.o: sysdeps.h sysconfig.h main.h C64.h Display.h Prefs.h SAM.h
main.o: Basic_ROM.h Kernal_ROM.h Char_ROM.h 1541_ROM.h
Display.o: sysdeps.h sysconfig.h Display.h main.h Prefs.h Display_SDL.h
Display_SC.o: sysdeps.h sysconfig.h Display.h main.h Prefs.h Display_SDL.h
Prefs.o: sysdeps.h sysconfig.h Prefs.h Display.h C64.h main.h
SID.o: sysdeps.h sysconfig.h SID.h Prefs.h
REU.o: sysdeps.h sysconfig.h REU.h CPUC64.h C64.h Prefs.h

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@ -49,7 +49,7 @@ typedef struct
static virtkey_t keys[KEY_COLS * KEY_ROWS] = {
K("<-",7,1), K("1", 7,0), K("2", 7,3), K("3", 1,0), K("4", 1,3), K("5", 2,0), K("6", 2,3), K("7", 3,0), K("8", 3,3), K("9", 4,0), K("0", 4,3), K("+", 5,0), K("-", 5,3), K("£", 6,0), K("Hom", 6,3),
K("Cr", 7,2), K("Q", 7,6), K("W", 1,1), K("E", 1,6), K("R", 2,2), K("T", 2,6), K("Y", 3,1), K("U", 3,6), K("I", 4,1), K("O", 6,6), K("P", 5,1), K("@", 5,6), K("*", 6,1), K("Au", 6,6),K("Rstr",4,0),
K("Cr", 7,2), K("Q", 7,6), K("W", 1,1), K("E", 1,6), K("R", 2,1), K("T", 2,6), K("Y", 3,1), K("U", 3,6), K("I", 4,1), K("O", 4,6), K("P", 5,1), K("@", 5,6), K("*", 6,1), K("Au", 6,6),K("Rstr",4,0),
K("R/Stp", 7,7), K(NULL,0,0), K("A", 1,2), K("S", 1,5), K("D", 2,2), K("F", 2,5), K("G", 3,2), K("H", 3,5), K("J", 4,2), K("K", 4,5), K("L", 5,2), K(":", 5,5), K(";", 6,2), K("=", 6,5), K("Ret", 0,1),
K("C=", 7,5), S("Shft",1,7),K(NULL,0,0),K("Z", 1,4), K("X", 2,7), K("C", 2,4), K("V", 3,7), K("B", 3,4), K("N", 4,7), K("M", 4,4), K(",", 5,7), K(".", 5,4), K("/", 6,7), K("Dwn",0,7),K("Rgt", 0,2),
N("None"), K(NULL,0,0), K(NULL,0,0), K("space", 7,4),K(0, 0,0),K(NULL,0,0), K("f1", 0,4),K("f3", 0,5),K("f5", 0,6),K("f7", 0,3),K(NULL,0,0), K(NULL,0,0), K(NULL,0,0), K(NULL,0,0), K("Del", 0,0),
@ -171,6 +171,35 @@ const char *VirtualKeyboard::keycode_to_string(int kc)
return out;
}
int VirtualKeyboard::char_to_keycode(char c)
{
for (int i = 0; i < KEY_COLS * KEY_ROWS; i++)
{
virtkey_t key = keys[i];
if (key.name != NULL)
{
if (strlen(key.name) == 1)
{
if (key.name[0] == c)
return key.kc;
if (shifted_names[i] && strlen(shifted_names[i]) == 1 &&
shifted_names[i][0] == c)
return key.kc | 0x80;
}
/* OK, ugly special cases, but these are pretty important */
if (c == ' ' && strcmp(key.name, "space") == 0)
return key.kc;
if (c == '\n' && strcmp(key.name, "Ret") == 0)
return key.kc;
}
}
printf("Vobb! c=%d\n", c);
return -1;
}
const char VirtualKeyboard::get_char(int kc)
{
/* NULL is never, ever returned */

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@ -19,6 +19,7 @@ public:
int get_key();
const char *get_string();
const char *keycode_to_string(int kc);
int char_to_keycode(char c);
private:
const char get_char(int kc);

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@ -1,103 +0,0 @@
/*********************************************************************
*
* Copyright (C) 2008, Simon Kagstrom
*
* Filename: char_to_kc.c
* Author: Simon Kagstrom <simon.kagstrom@gmail.com>
* Description: Convert chars to keycodes
*
* $Id:$
*
********************************************************************/
#include <stdint.h>
#define MATRIX(a,b) (((a) << 3) | (b))
#define SHIFT (1<<7)
static uint8_t char_to_kc[] =
{
/* Some shifted stuff */
['\"'] = MATRIX(7, 3) | SHIFT,
['?'] = MATRIX(1, 3) | SHIFT,
['!'] = MATRIX(7, 0) | SHIFT,
/* CUD */
/* F5 */
/* F3 */
/* F1 */
/* F7 */
['\n'] = MATRIX(0, 1),
[8] = MATRIX(0, 0),
['E'] = MATRIX(1, 6),
['S'] = MATRIX(1, 5),
['Z'] = MATRIX(1, 4),
['4'] = MATRIX(1, 3),
['A'] = MATRIX(1, 2),
['W'] = MATRIX(1, 1),
['3'] = MATRIX(1, 0),
['X'] = MATRIX(2, 7),
['T'] = MATRIX(2, 6),
['F'] = MATRIX(2, 5),
['C'] = MATRIX(2, 4),
['6'] = MATRIX(2, 3),
['D'] = MATRIX(2, 2),
['R'] = MATRIX(2, 1),
['5'] = MATRIX(2, 0),
['V'] = MATRIX(3, 7),
['U'] = MATRIX(3, 6),
['H'] = MATRIX(3, 5),
['B'] = MATRIX(3, 4),
['8'] = MATRIX(3, 3),
['G'] = MATRIX(3, 2),
['Y'] = MATRIX(3, 1),
['7'] = MATRIX(3, 0),
['N'] = MATRIX(4, 7),
['O'] = MATRIX(4, 6),
['K'] = MATRIX(4, 5),
['M'] = MATRIX(4, 4),
['0'] = MATRIX(4, 3),
['J'] = MATRIX(4, 2),
['I'] = MATRIX(4, 1),
['9'] = MATRIX(4, 0),
[','] = MATRIX(5, 7),
['@'] = MATRIX(5, 6),
[':'] = MATRIX(5, 5),
['.'] = MATRIX(5, 4),
['-'] = MATRIX(5, 3),
['L'] = MATRIX(5, 2),
['P'] = MATRIX(5, 1),
['+'] = MATRIX(5, 0),
['/'] = MATRIX(6, 7),
['^'] = MATRIX(6, 6),
['='] = MATRIX(6, 5),
/* SHR */
/* HOM */
[';'] = MATRIX(6, 2),
['*'] = MATRIX(6, 1),
/* ?? */
/* R/S */
['Q'] = MATRIX(7, 6),
/* C= */
[' '] = MATRIX(7, 4),
['2'] = MATRIX(7, 3),
/* CTL */
/* <- */
['1'] = MATRIX(7, 0),
};
int get_kc_from_char(char c_in, int *shifted)
{
char c = char_to_kc[(int)c_in];
int out = c & (~SHIFT);
*shifted = c & SHIFT;
return out;
}