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Revert Wii button mapping workaround
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@ -155,9 +155,9 @@ void Prefs::SetupJoystickDefaults()
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/* Wiimote 2, Nunchuk Z, classic a, b as fire */
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this->JoystickButtons[3] = 0x50;
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// this->JoystickButtons[7] = 0x50;
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// this->JoystickButtons[9] = 0x50;
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// this->JoystickButtons[10] = 0x50;
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this->JoystickButtons[7] = 0x50;
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this->JoystickButtons[9] = 0x50;
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this->JoystickButtons[10] = 0x50;
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this->MenuJoystickButtons[3] = KEY_SELECT;
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this->MenuJoystickButtons[7] = KEY_SELECT;
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@ -173,26 +173,26 @@ void Prefs::SetupJoystickDefaults()
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/* +/- as 1 and 2 */
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this->JoystickButtons[4] = (7 << 3) | 0;
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this->JoystickButtons[5] = (7 << 3) | 3;
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// this->JoystickButtons[17] = (7 << 3) | 0;
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// this->JoystickButtons[18] = (7 << 3) | 3;
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this->JoystickButtons[17] = (7 << 3) | 0;
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this->JoystickButtons[18] = (7 << 3) | 3;
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/* Wiimote B, Nunchuk C, Classic Zr, Zl as space */
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this->JoystickButtons[1] = (7 << 3) | 4;
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// this->JoystickButtons[8] = (7 << 3) | 4;
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// this->JoystickButtons[15] = (7 << 3) | 4;
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// this->JoystickButtons[16] = (7 << 3) | 4;
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this->JoystickButtons[8] = (7 << 3) | 4;
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this->JoystickButtons[15] = (7 << 3) | 4;
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this->JoystickButtons[16] = (7 << 3) | 4;
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/* Wiimote A and Classic L as F1 */
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this->JoystickButtons[0] = (0 << 3) | 4;
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// this->JoystickButtons[13] = (0 << 3) | 4;
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this->JoystickButtons[13] = (0 << 3) | 4;
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/* Classic R as F3 */
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this->JoystickButtons[16] = (0 << 3) | 5;
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/* Wiimote 1 as R/S, classic X/Y */
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this->JoystickButtons[2] = (7 << 3) | 7;
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// this->JoystickButtons[11] = (7 << 3) | 7;
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// this->JoystickButtons[12] = (7 << 3) | 7;
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this->JoystickButtons[11] = (7 << 3) | 7;
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this->JoystickButtons[12] = (7 << 3) | 7;
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/* Wiimote 1, classic x, y as menu escape */
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this->MenuJoystickButtons[2] = KEY_ESCAPE;
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