Revert Wii button mapping workaround

This commit is contained in:
simon.kagstrom 2010-03-13 08:21:22 +00:00
parent 23be1855b5
commit a2847afb9c

View File

@ -155,9 +155,9 @@ void Prefs::SetupJoystickDefaults()
/* Wiimote 2, Nunchuk Z, classic a, b as fire */
this->JoystickButtons[3] = 0x50;
// this->JoystickButtons[7] = 0x50;
// this->JoystickButtons[9] = 0x50;
// this->JoystickButtons[10] = 0x50;
this->JoystickButtons[7] = 0x50;
this->JoystickButtons[9] = 0x50;
this->JoystickButtons[10] = 0x50;
this->MenuJoystickButtons[3] = KEY_SELECT;
this->MenuJoystickButtons[7] = KEY_SELECT;
@ -173,26 +173,26 @@ void Prefs::SetupJoystickDefaults()
/* +/- as 1 and 2 */
this->JoystickButtons[4] = (7 << 3) | 0;
this->JoystickButtons[5] = (7 << 3) | 3;
// this->JoystickButtons[17] = (7 << 3) | 0;
// this->JoystickButtons[18] = (7 << 3) | 3;
this->JoystickButtons[17] = (7 << 3) | 0;
this->JoystickButtons[18] = (7 << 3) | 3;
/* Wiimote B, Nunchuk C, Classic Zr, Zl as space */
this->JoystickButtons[1] = (7 << 3) | 4;
// this->JoystickButtons[8] = (7 << 3) | 4;
// this->JoystickButtons[15] = (7 << 3) | 4;
// this->JoystickButtons[16] = (7 << 3) | 4;
this->JoystickButtons[8] = (7 << 3) | 4;
this->JoystickButtons[15] = (7 << 3) | 4;
this->JoystickButtons[16] = (7 << 3) | 4;
/* Wiimote A and Classic L as F1 */
this->JoystickButtons[0] = (0 << 3) | 4;
// this->JoystickButtons[13] = (0 << 3) | 4;
this->JoystickButtons[13] = (0 << 3) | 4;
/* Classic R as F3 */
this->JoystickButtons[16] = (0 << 3) | 5;
/* Wiimote 1 as R/S, classic X/Y */
this->JoystickButtons[2] = (7 << 3) | 7;
// this->JoystickButtons[11] = (7 << 3) | 7;
// this->JoystickButtons[12] = (7 << 3) | 7;
this->JoystickButtons[11] = (7 << 3) | 7;
this->JoystickButtons[12] = (7 << 3) | 7;
/* Wiimote 1, classic x, y as menu escape */
this->MenuJoystickButtons[2] = KEY_ESCAPE;