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Use status bar messages
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commit
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@ -28,6 +28,7 @@
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#include "utils.hh"
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#include "data_store.hh"
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#include "gui/gui.hh"
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#include "gui/status_bar.hh"
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#include "gui/network_user_menu.hh"
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#if defined(GEKKO)
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@ -1272,10 +1273,12 @@ network_connection_error_t Network::ConnectFSM()
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{
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case CONN_CONNECT_TO_BROKER:
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{
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Gui::gui->status_bar->queueMessage("Connecting to broker...");
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if (this->ConnectToBroker())
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this->network_connection_state = CONN_WAIT_FOR_PEER_LIST;
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} break;
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case CONN_WAIT_FOR_PEER_ADDRESS:
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Gui::gui->status_bar->queueMessage("Waiting for connection...");
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TheC64->TheDisplay->display_status_string((char*)"WAITING FOR CONNECTION...", 1);
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err = this->WaitForPeerAddress();
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if (err == OK)
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@ -1284,6 +1287,7 @@ network_connection_error_t Network::ConnectFSM()
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return err;
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break;
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case CONN_WAIT_FOR_PEER_LIST:
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Gui::gui->status_bar->queueMessage("Waiting for peer list...");
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/* Also tells the broker that we want to connect */
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return this->WaitForPeerList();
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break;
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@ -1301,6 +1305,7 @@ network_connection_error_t Network::ConnectFSM()
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return err;
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break;
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case CONN_CONNECT_TO_PEER:
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Gui::gui->status_bar->queueMessage("Connecting to peer...");
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if (this->ConnectToPeer() == false)
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return AGAIN_ERROR;
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/* Allow some transit time */
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@ -1312,7 +1317,6 @@ network_connection_error_t Network::ConnectFSM()
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case CONN_WAIT_FOR_PEER_REPLY:
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/* Connect again in case the first sent was dropped on
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* its way to the peer */
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TheC64->TheDisplay->display_status_string((char*)"CONNECTING TO PEER", 1);
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if (this->WaitForPeerReply() == true)
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this->network_connection_state = CONN_BANDWIDTH_PING;
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else
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@ -1336,7 +1340,7 @@ network_connection_error_t Network::ConnectFSM()
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return err;
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} break;
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case CONN_CONNECTED:
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TheC64->TheDisplay->display_status_string((char*)"CONNECTED!", 2);
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Gui::gui->status_bar->queueMessage("Connected!");
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/* The lowest number is the default master */
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default:
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return OK;
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