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https://github.com/Oibaf66/frodo-wii.git
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Fredric: Pause implicitly when entering the menu (and remove the
option)
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parent
486b5bffc7
commit
a470e21b63
@ -340,6 +340,10 @@ GuiView *Gui::popView()
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/* Deactivate when no views are left */
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this->is_active = false;
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if (TheC64->IsPaused())
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Gui::gui->status_bar->queueMessage("C64 emulation resumed");
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TheC64->Resume();
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return NULL;
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}
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@ -485,6 +489,12 @@ void Gui::activate()
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this->np = &cur_prefs;
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this->pushView(this->mv);
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TheC64->Pause();
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if (TheC64->network)
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Gui::gui->status_bar->queueMessage("Can't pause when in network mode");
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else
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Gui::gui->status_bar->queueMessage("C64 emulation paused");
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}
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SDL_Surface *Gui::loadThemeImage(const char *dir, const char *what)
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@ -60,34 +60,20 @@ public:
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MainMenu(Font *font, HelpBox *help) : Menu(font)
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{
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this->help = help;
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this->updatePauseState();
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this->setText(main_menu_messages);
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}
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virtual void selectCallback(int which)
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{
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switch (which)
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{
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case 0:
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TheC64->IsPaused() ? TheC64->Resume() : TheC64->Pause();
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if (TheC64->network)
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{
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Gui::gui->status_bar->queueMessage("Can't pause when in network mode");
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break;
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}
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if (TheC64->IsPaused())
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Gui::gui->status_bar->queueMessage("C64 emulation paused");
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else
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Gui::gui->status_bar->queueMessage("C64 emulation resumed");
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this->updatePauseState();
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break;
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case 2: /* Insert disc */
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case 0: /* Insert disc */
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Gui::gui->dv->setDirectory(Gui::gui->game_base_path);
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Gui::gui->pushView(Gui::gui->dv);
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Gui::gui->dv->runStartSequence(this->p_submenus[0].sel == 0);
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break;
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case 4: /* Load/save states */
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case 2: /* Load/save states */
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if (this->p_submenus[1].sel == 1)
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Gui::gui->sgv->saveSnapshot();
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else
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@ -98,7 +84,7 @@ public:
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Gui::gui->sgv->setLoadSnapshot(this->p_submenus[1].sel == 0);
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}
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break;
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case 6: /* Keyboard */
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case 4: /* Keyboard */
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switch(this->p_submenus[2].sel)
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{
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case 0:
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@ -113,16 +99,16 @@ public:
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panic("Illegal selection\n");
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}
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break;
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case 9: /* Game info */
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case 7: /* Game info */
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Gui::gui->pushView(Gui::gui->giv);
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break;
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case 10: /* Networking */
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case 8: /* Networking */
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Gui::gui->pushView(Gui::gui->nv);
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break;
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case 11: /* Options */
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case 9: /* Options */
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Gui::gui->pushView(Gui::gui->ov);
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break;
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case 12: /* Exit */
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case 11: /* Exit */
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DialogueBox *exit_dialogue = new DialogueBox(exit_dialogue_messages);
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exit_dialogue->registerListener(new ExitListener());
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Gui::gui->pushDialogueBox(exit_dialogue);
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@ -141,14 +127,6 @@ public:
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}
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private:
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void updatePauseState()
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{
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if (TheC64->IsPaused())
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main_menu_messages[0] = "Resume";
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else
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main_menu_messages[0] = "Pause";
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this->setText(main_menu_messages);
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}
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HelpBox *help;
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};
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@ -128,31 +128,22 @@ const char *frodo_help[11] = {
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const char *main_menu_messages[14] = {
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/*00*/ NULL, /* Setup dynamically */
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/*01*/ " ",
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/*02*/ "File",
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/*03*/ "^|Start|Insert",
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/*04*/ "States",
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/*05*/ "^|Load|Save|Delete",
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/*06*/ "Keyboard",
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/*07*/ "^|Type|Bind",
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/*08*/ " ",
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/*09*/ "Game info",
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/*10*/ "Networking",
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/*11*/ "Options",
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/*12*/ "Quit",
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/*00*/ "File",
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/*01*/ "^|Start|Insert",
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/*02*/ "States",
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/*03*/ "^|Load|Save|Delete",
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/*04*/ "Keyboard",
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/*05*/ "^|Type|Bind",
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/*06*/ " ",
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/*07*/ "Game info",
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/*08*/ "Networking",
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/*09*/ "Options",
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/*10*/ " ",
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/*11*/ "Quit",
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NULL
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};
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const char **main_menu_help[14] = {
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(const char*[]){
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"Pause or resume the C64",
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"emulation. Not available",
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"when running in networked",
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"mode.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Insert a disc/tape or",
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"start it",
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@ -189,6 +180,7 @@ const char **main_menu_help[14] = {
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"Configure Frodo",
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NULL,
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},
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NULL,
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(const char*[]){
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"Quit Frodo",
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NULL,
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