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game-info: Add graphics artist, cleanup some stuff
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@ -72,6 +72,7 @@ struct game_info_v2
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uint16_t filename_off;
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uint16_t score;
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uint16_t year;
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uint16_t creator_off;
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uint16_t musician_off;
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uint16_t graphics_artist_off;
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uint8_t data[]; /* 4-byte aligned */
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@ -100,6 +101,7 @@ static void demarshal_v2(struct game_info_v2 *src)
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{
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demarshal_v1((struct game_info_v1 *)src);
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src->musician_off = ntohs(src->musician_off);
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src->creator_off = ntohs(src->creator_off);
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src->graphics_artist_off = ntohs(src->graphics_artist_off);
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}
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@ -153,8 +155,8 @@ static struct game_info *from_v2(struct game_info_v2 *src)
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GameInfo::GameInfo(const char *filename,
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const char *name, const char *publisher,
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const char *creator, const char *musician,
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SDL_Surface *image)
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const char *creator, const char *graphics_artist,
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const char *musician, SDL_Surface *image)
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{
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this->filename = xstrdup(filename);
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if (strcmp(name, " ") == 0)
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@ -163,6 +165,7 @@ GameInfo::GameInfo(const char *filename,
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this->name = xstrdup(name);
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this->publisher = xstrdup(publisher);
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this->creator = xstrdup(creator);
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this->graphics_artist = xstrdup(graphics_artist);
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this->musician = xstrdup(musician);
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this->screenshot = image;
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this->genre = GENRE_UNKNOWN;
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@ -182,6 +185,8 @@ GameInfo::GameInfo(GameInfo *gi)
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this->name = xstrdup(gi->name);
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this->publisher = xstrdup(gi->publisher);
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this->filename = xstrdup(gi->filename);
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this->graphics_artist = xstrdup(gi->graphics_artist);
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this->creator = xstrdup(gi->creator);
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this->musician = xstrdup(gi->musician);
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this->screenshot = NULL;
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this->players = gi->players;
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@ -194,11 +199,17 @@ GameInfo::GameInfo(GameInfo *gi)
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}
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GameInfo::~GameInfo()
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{
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this->freeAll();
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}
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void GameInfo::freeAll()
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{
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free((void*)this->name);
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free((void*)this->publisher);
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free((void*)this->filename);
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free((void*)this->creator);
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free((void*)this->graphics_artist);
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free((void*)this->musician);
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SDL_FreeSurface(this->screenshot);
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@ -206,15 +217,20 @@ GameInfo::~GameInfo()
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void GameInfo::resetDefaults()
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{
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free((void*)this->name);
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free((void*)this->publisher);
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free((void*)this->filename);
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SDL_FreeSurface(this->screenshot);
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this->freeAll();
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this->name = xstrdup(" ");
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this->publisher = xstrdup(" ");
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this->filename = xstrdup("unknown");
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this->creator = xstrdup(" ");
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this->musician = xstrdup(" ");
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this->graphics_artist = xstrdup(" ");
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this->screenshot = NULL;
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this->genre = GENRE_UNKNOWN;
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this->players = 1;
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this->score = 0;
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this->year = 1982;
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}
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void *GameInfo::dump(size_t *out_sz)
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@ -23,6 +23,7 @@ public:
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GameInfo(const char *filename = "unknown", const char *name = " ",
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const char *publisher = " ",
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const char *creator = " ",
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const char *graphics_artist = " ",
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const char *musician = " ",
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SDL_Surface *image = NULL);
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@ -38,14 +39,9 @@ public:
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void setScreenshot(SDL_Surface *scr);
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void resetDefaults();
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/** Returns an allocated dump structure */
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void *dump(size_t *out_sz);
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/** Fill in this game info object from a structure */
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bool fromDump(struct game_info *data);
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static GameInfo *loadFromFile(const char *fileName);
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/* Should perhaps be protected but I trust you - just be careful! */
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@ -54,12 +50,21 @@ public:
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const char *filename;
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const char *creator;
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const char *musician;
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const char *graphics_artist;
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SDL_Surface *screenshot;
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uint16_t genre;
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uint16_t players;
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uint16_t year;
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uint16_t score;
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private:
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/** Fill in this game info object from a structure */
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bool fromDump(struct game_info *data);
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void freeAll();
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void resetDefaults();
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};
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#endif /*__GAME_INFO_HH__ */
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