Implemented broker communication (untested, might not compile)

This commit is contained in:
simon.kagstrom 2009-02-13 07:57:40 +00:00
parent debf526c38
commit b2ca587041
2 changed files with 234 additions and 52 deletions

View File

@ -21,6 +21,7 @@
#include "sysdeps.h"
#include "Network.h"
#include "Display.h"
#include "menu.h"
#define N_SQUARES_W 16
#define N_SQUARES_H 8
@ -75,6 +76,7 @@ Network::Network(const char *remote_host, int port, bool is_master)
fprintf(stderr, "Could not init the socket\n");
exit(1);
}
this->network_connection_state = CONNECT_TO_BROKER;
}
Network::~Network()
@ -565,14 +567,6 @@ void Network::AddNetworkUpdate(NetworkUpdate *update)
this->cur_ud = (NetworkUpdate*)next;
}
void Network::MangleIp(uint8 *ip)
{
ip[0] = ~ip[0];
ip[1] = ~ip[1];
ip[2] = ~ip[2];
ip[3] = ~ip[3];
}
bool Network::MarshalData(NetworkUpdate *p)
{
switch (p->type)
@ -598,11 +592,8 @@ bool Network::MarshalData(NetworkUpdate *p)
peer->private_port = htons(peer->private_port);
peer->public_port = htons(peer->public_port);
peer->is_master = htons(peer->is_master);
this->MangleIp(peer->private_ip);
this->MangleIp(peer->public_ip);
}
lp->n_peers = htonl(lp->n_peers);
this->MangleIp(lp->your_ip);
lp->your_port = htons(lp->your_port);
} break;
default:
@ -671,10 +662,7 @@ bool Network::DeMarshalData(NetworkUpdate *p)
peer->private_port = ntohs(peer->private_port);
peer->public_port = ntohs(peer->public_port);
peer->is_master = ntohs(peer->is_master);
this->MangleIp(peer->private_ip);
this->MangleIp(peer->public_ip);
}
this->MangleIp(lp->your_ip);
lp->your_port = ntohs(lp->your_port);
} break;
default:
@ -747,34 +735,155 @@ bool Network::DecodeUpdate(uint8 *screen, uint8 *js)
return out;
}
bool Network::WaitForConnection()
bool Network::ConnectToBroker()
{
NetworkUpdate *ud = InitNetworkUpdate(this->ud, CONNECT_TO_BROKER,
sizeof(NetworkUpdate) + sizeof(NetworkUpdatePeerInfo));
NetworkUpdatePeerInfo *pi = (NetworkUpdatePeerInfo *)ud->data;
bool out;
pi->is_master = this->is_master;
pi->key = 5;
this->AddNetworkUpdate(ud);
out = this->SendUpdate();
this->ResetNetworkUpdate();
return out;
}
bool Network::IpToStr(char *dst, uint8 *ip_in)
{
int ip[4];
for (int i = 0; i < 4; i++)
{
char tmp[3];
const char *endp;
tmp[0] = ip_in[i * 2];
tmp[1] = ip_in[i * 2 + 1];
tmp[2] = '\0';
ip[i] = strtoul(tmp, &endp, 16);
if (endp == tmp)
return false;
}
sprintf(dst, "%d.%d.%d.%d", ip[0], ip[1], ip[2], ip[3]);
return true;
}
bool Network::WaitForPeerAddress()
{
NetworkUpdateListPeers *pi;
struct timeval tv;
tv.tv_sec = 1;
tv.tv_usec = 0;
this->ResetNetworkUpdate();
if (this->ReceiveUpdate(&tv) == false)
return false;
if (ud->type != PEER_LIST)
return false;
pi = (NetworkUpdateListPeers *)this->ud->data;
if (pi->n_peers != 1)
{
fprintf(stderr, "There is something wrong with the server: Got %d peers on master connect\n"
"Contact Simon Kagstrom and ask him to correct it\n",
pi->n_peers);
return false;
}
/* Setup the peer info */
char buf[128];
/* Not sure what to do if this fails */
this->IpToStr(buf, pi->peers[0].public_ip);
return this->InitSockaddr(this->connection_addr, buf,
pi->peers[0].public_port);
}
bool Network::WaitForPeerList()
{
NetworkUpdateListPeers *pi;
struct timeval tv;
const char **msgs;
tv.tv_sec = 1;
tv.tv_usec = 0;
this->ResetNetworkUpdate();
if (this->ReceiveUpdate(&tv) == false)
return false;
if (ud->type != PEER_LIST)
return false;
pi = (NetworkUpdateListPeers *)this->ud->data;
msgs = (const char**)calloc(pi->n_peers + 1, sizeof(const char*));
for (int i = 0; pi->n_peers; i++) {
msgs[i] = pi->peers[i].name;
}
int sel = menu_select(msgs, NULL);
free(msgs);
/* FIXME! What to do here??? */
if (sel < 0)
return false;
/* Setup the peer info */
char buf[128];
/* Not sure what to do if this fails */
this->IpToStr(buf, pi->peers[sel].public_ip);
return this->InitSockaddr(this->connection_addr, buf,
pi->peers[sel].public_port);
}
bool Network::WaitForPeerReply()
{
struct timeval tv;
const char **msgs;
tv.tv_sec = 3;
tv.tv_usec = 0;
this->ResetNetworkUpdate();
if (this->ReceiveUpdate(&tv) == false)
return false;
if (this->ud->type != CONNECT_TO_PEER)
return false;
return true;
}
bool Network::ConnectToPeer()
{
NetworkUpdate *ud = InitNetworkUpdate(this->ud, CONNECT_TO_PEER,
sizeof(NetworkUpdate));
this->AddNetworkUpdate(ud);
out = this->SendUpdate();
this->ResetNetworkUpdate();
return out;
}
bool Network::ConnectFSM()
{
/* See http://www.brynosaurus.com/pub/net/p2pnat/ for how this works.
* To do here:
*
* For the server ("master"):
* 1. Send connect to the broker
* 2. Wait for broker to return the peer connection info (private
* and public address)
* 3. Until connected:
* 3.1 Send connection message to peer
* 3.2 Wait for reply from peer
*/
if (this->ReceiveUpdate(&tv) == true)
return true;
return false;
}
bool Network::ConnectToPeer()
{
/*
* To do here:
*
* For the client:
* 1. Send connect to the broker
* 2. Wait for the broker to return list of peers
* 3. Tell the broker who to connect to
@ -784,7 +893,62 @@ bool Network::ConnectToPeer()
* 5.1 Send connection message to peer
* 5.2 Wait for reply from peer
*/
return this->SendUpdate();
switch(this->network_connection_state)
{
case CONNECT_TO_BROKER:
if (this->ConnectToBroker() == true)
{
if (this->is_master)
this->network_connection_state = WAIT_FOR_PEER_ADDRESS;
else
this->network_connection_state = WAIT_FOR_PEER_LIST;
}
break;
case WAIT_FOR_PEER_ADDRESS:
if (this->WaitForPeerAddress() == false)
return false;
this->network_connection_state = CONNECT_TO_PEER;
break;
case WAIT_FOR_PEER_LIST:
if (this->WaitForPeerList() == false)
return false;
this->network_connection_state = CONNECT_TO_PEER;
break;
case CONNECT_TO_PEER:
if (this->ConnectToPeer() == false)
return false;
/* Allow some transit time */
sleep(1);
this->network_connection_state = WAIT_FOR_PEER_REPLY;
break;
case WAIT_FOR_PEER_REPLY:
/* Connect again in case the first sent was dropped on
* its way to the peer */
if (this->ConnectToPeer() == false)
return false;
if (this->WaitForPeerReply() == false)
return false;
this->network_connection_state = CONNECTED;
break;
case CONNECTED:
default:
return true;
}
return true;;
}
bool Network::Connect()
{
for (int i = 0; i < this->is_master ? 120 : 10; i++ )
{
if (this->network_connection_state == CONNECTED)
return true;
/* Run the state machine */
this->ConnectFSM();
}
return false;a
}
void Network::Disconnect()

View File

@ -15,9 +15,9 @@
enum
{
/* Connection-related messages */
HELLO = 99, /* Hello, broker */
CONNECT_TO_BROKER = 99, /* Hello, broker */
LIST_PEERS = 98, /* List of peers */
PEER_CONNECT = 97, /* A peer wants to connect */
CONNECT_TO_PEER = 97, /* A peer wants to connect */
DISCONNECT = 96, /* Disconnect from a peer */
PING = 95, /* (broker) are you alive? */
ACK = 94, /* Answer to broker */
@ -34,8 +34,9 @@ enum
ENTER_MENU = 8,
};
enum
typedef enum
{
CONNECTED,
CONNECT_TO_BROKER,
WAIT_FOR_PEER_ADDRESS,
CONNECT_TO_PEER,
@ -43,7 +44,7 @@ enum
/* Client-only */
WAIT_FOR_PEER_LIST,
};
} network_connection_state_t;
struct NetworkUpdate
{
@ -83,8 +84,10 @@ struct NetworkUpdatePeerInfo
uint16 private_port;
uint16 public_port;
uint8 private_ip[4]; /* Wii isn't ipv6 capable anyway AFAIK */
uint8 public_ip[4];
/* Encoded as hex numbers in a string - c0a80a02\0 -> 192.168.10.2.
* Some more space to fit IPv6 stuff */
uint8 private_ip[16];
uint8 public_ip[16];
uint16 key; /* Random value to separate same names */
uint16 is_master;
@ -94,7 +97,7 @@ struct NetworkUpdatePeerInfo
struct NetworkUpdateListPeers
{
uint32 n_peers;
uint8 your_ip[4];
uint8 your_ip[16];
uint16 your_port;
uint8 d[2]; /* Pad to 4 bytes */
@ -157,15 +160,13 @@ public:
static bool CheckNewConnection();
bool WaitForConnection();
bool ConnectToPeer();
Uint8 *GetScreen()
{
return this->screen;
}
bool Connect();
/**
* Disconnect from the other end. You should delete the object
* after having done this.
@ -255,7 +256,10 @@ protected:
virtual bool Select(int sock, struct timeval *tv);
void MangleIp(uint8 *ip);
bool IpToStr(char *dst, uint8 *ip);
bool InitSockaddr (struct sockaddr_in *name,
const char *hostname, uint16_t port);
bool MarshalData(NetworkUpdate *ud);
@ -265,6 +269,18 @@ protected:
bool DeMarshalData(NetworkUpdate *ud);
bool ConnectToBroker();
bool ConnectToPeer();
bool WaitForPeerReply();
bool WaitForPeerList();
bool WaitForPeerAddress();
bool ConnectFSM();
NetworkUpdate *GetNext(NetworkUpdate *p)
{
return (NetworkUpdate*)((Uint8*)p + p->size);
@ -292,7 +308,9 @@ protected:
/* Connection to the peer */
int sock;
struct sockaddr_in connection_addr; /* Points to either of the above */
struct sockaddr_in connection_addr;
network_connection_state_t network_connection_state;
/* Sound */
static uint8 sample_buf[NETWORK_SOUND_BUF_SIZE];