mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
Keyboard fixes: Allow switching shift state via the keyboard, add a
keyboard background image, use flags instead. Shift is default on for all non-typing stuff.
This commit is contained in:
parent
feb9fdfc10
commit
b7064f58f0
@ -75,6 +75,7 @@ Gui::Gui()
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this->infobox = NULL;
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this->infobox = NULL;
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this->textbox = NULL;
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this->textbox = NULL;
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this->status_bar_bg = NULL;
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this->status_bar_bg = NULL;
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this->keyboard = NULL;
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this->default_font = NULL;
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this->default_font = NULL;
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this->dialogue_bg = NULL;
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this->dialogue_bg = NULL;
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this->small_font = NULL;
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this->small_font = NULL;
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@ -131,6 +132,7 @@ Gui::~Gui()
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delete VirtualKeyboard::kbd;
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delete VirtualKeyboard::kbd;
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SDL_FreeSurface(this->bg_left);
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SDL_FreeSurface(this->bg_left);
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SDL_FreeSurface(this->keyboard);
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SDL_FreeSurface(this->bg_middle);
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SDL_FreeSurface(this->bg_middle);
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SDL_FreeSurface(this->bg_right);
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SDL_FreeSurface(this->bg_right);
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SDL_FreeSurface(this->bg_submenu_left);
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SDL_FreeSurface(this->bg_submenu_left);
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@ -165,6 +167,7 @@ bool Gui::setTheme(const char *path)
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this->main_menu_bg = this->loadThemeImage(path, "main_menu_bg.png");
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this->main_menu_bg = this->loadThemeImage(path, "main_menu_bg.png");
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this->status_bar_bg = this->loadThemeImage(path, "status_bar.png");
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this->status_bar_bg = this->loadThemeImage(path, "status_bar.png");
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this->infobox = this->loadThemeImage(path, "infobox.png");
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this->infobox = this->loadThemeImage(path, "infobox.png");
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this->keyboard = this->loadThemeImage(path, "keyboard.png");
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this->textbox = this->loadThemeImage(path, "textbox.png");
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this->textbox = this->loadThemeImage(path, "textbox.png");
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this->dialogue_bg = this->loadThemeImage(path, "dialogue_box.png");
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this->dialogue_bg = this->loadThemeImage(path, "dialogue_box.png");
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this->disc_info = this->loadThemeImage(path, "disc_info.png");
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this->disc_info = this->loadThemeImage(path, "disc_info.png");
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@ -199,6 +202,7 @@ bool Gui::setTheme(const char *path)
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SDL_FreeSurface(this->disc_info);
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SDL_FreeSurface(this->disc_info);
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SDL_FreeSurface(this->textbox);
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SDL_FreeSurface(this->textbox);
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SDL_FreeSurface(this->selected_key);
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SDL_FreeSurface(this->selected_key);
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SDL_FreeSurface(this->keyboard);
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SDL_FreeSurface(this->highlighted_key);
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SDL_FreeSurface(this->highlighted_key);
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SDL_FreeSurface(this->status_bar_bg);
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SDL_FreeSurface(this->status_bar_bg);
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@ -84,6 +84,7 @@ public:
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SDL_Surface *status_bar_bg;
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SDL_Surface *status_bar_bg;
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SDL_Surface *infobox;
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SDL_Surface *infobox;
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SDL_Surface *textbox;
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SDL_Surface *textbox;
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SDL_Surface *keyboard;
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SDL_Surface *dialogue_bg;
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SDL_Surface *dialogue_bg;
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SDL_Surface *disc_info;
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SDL_Surface *disc_info;
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SDL_Surface *bg_left, *bg_right, *bg_middle,
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SDL_Surface *bg_left, *bg_right, *bg_middle,
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@ -77,7 +77,7 @@ public:
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switch(this->p_submenus[2].sel)
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switch(this->p_submenus[2].sel)
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{
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{
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case 0:
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case 0:
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VirtualKeyboard::kbd->activate();
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VirtualKeyboard::kbd->activate(false);
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VirtualKeyboard::kbd->registerListener(new KeyboardTypingListener());
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VirtualKeyboard::kbd->registerListener(new KeyboardTypingListener());
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break;
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break;
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case 1:
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case 1:
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@ -20,16 +20,18 @@ typedef struct virtkey
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{
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{
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const char *name;
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const char *name;
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int kc;
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int kc;
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bool is_shift;
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int flags;
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bool is_done;
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} virtkey_t;
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} virtkey_t;
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#define INVALID_VIRTKEY ((struct virtkey){NULL, -1, false, false})
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#define F_IS_SHIFT 1
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#define F_IS_DONE 2
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#define F_SHIFT_ON 4
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#define INVALID_VIRTKEY ((struct virtkey){NULL, -1, 0})
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static inline bool IS_INVALID_VIRTKEY(virtkey_t *k)
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static inline bool IS_INVALID_VIRTKEY(virtkey_t *k)
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{
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{
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return k->name == NULL && k->kc == -1 &&
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return k->name == NULL && k->kc == -1 && k->flags == 0;
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k->is_done == false && k->is_shift == false;
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}
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}
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/*
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/*
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C64 keyboard matrix:
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C64 keyboard matrix:
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@ -47,15 +49,15 @@ static inline bool IS_INVALID_VIRTKEY(virtkey_t *k)
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#define MATRIX(a,b) (((a) << 3) | (b))
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#define MATRIX(a,b) (((a) << 3) | (b))
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#define K(name, a,b) \
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#define K(name, a,b) \
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{ name, MATRIX(a,b), false, false }
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{ name, MATRIX(a,b), 0 }
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#define S(name, a,b) \
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#define S(name, a,b) \
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{ name, MATRIX(a,b), true, false }
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{ name, MATRIX(a,b), F_IS_SHIFT }
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#define N(name) \
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#define N(name) \
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{ name, -1, false, false }
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{ name, -1, 0 }
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#define D(name) \
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#define D(name) \
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{ name, -1, false, true }
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{ name, -1, F_IS_DONE}
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#define J(name, v) \
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#define J(name, v) \
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{ name, 0x40 | (v), false, false }
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{ name, 0x40 | (v), 0}
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#define KEY_COLS 15
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#define KEY_COLS 15
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#define KEY_ROWS 8
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#define KEY_ROWS 8
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@ -86,6 +88,7 @@ VirtualKeyboard::VirtualKeyboard(Font *font) : GuiView(), ListenerManager()
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this->sel_y = 0;
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this->sel_y = 0;
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this->shift_on = false;
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this->shift_on = false;
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this->kbd_only_input = false;
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this->kbd_only_input = false;
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this->default_shifted = false;
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this->is_active = false;
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this->is_active = false;
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this->buf_head = 0;
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this->buf_head = 0;
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@ -103,11 +106,6 @@ void VirtualKeyboard::draw(SDL_Surface *where, int x_base, int y_base, int w, in
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{
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{
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int key_w = w / KEY_COLS;
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int key_w = w / KEY_COLS;
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int key_h = h / KEY_ROWS;
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int key_h = h / KEY_ROWS;
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SDL_Rect bg_rect = {x_base, y_base,
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key_w * KEY_COLS, key_h * KEY_ROWS};
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SDL_FillRect(where, &bg_rect,
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SDL_MapRGB(where->format, 0x00, 0x80, 0x80));
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for (int y = 0; y < KEY_ROWS; y++ )
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for (int y = 0; y < KEY_ROWS; y++ )
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{
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{
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@ -279,8 +277,11 @@ const char VirtualKeyboard::keycodeToChar(int kc)
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return s[0];
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return s[0];
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}
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}
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void VirtualKeyboard::activate()
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void VirtualKeyboard::activate(bool default_shifted)
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{
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{
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this->default_shifted = default_shifted;
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this->shift_on = this->default_shifted;
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Gui::gui->kbd = this;
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Gui::gui->kbd = this;
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this->is_active = true;
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this->is_active = true;
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memset(this->buf, 0, sizeof(struct virtkey) * this->buf_len);
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memset(this->buf, 0, sizeof(struct virtkey) * this->buf_len);
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@ -325,15 +326,15 @@ void VirtualKeyboard::runLogic()
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if (!key)
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if (!key)
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return;
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return;
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if (key->is_shift == true)
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if (key->flags & F_IS_SHIFT)
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this->toggleShift();
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this->toggleShift();
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else if (key->is_done) /* We're done! */
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else if (key->flags & F_IS_DONE) /* We're done! */
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this->done();
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this->done();
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else if (strcmp(key->name, "Del") == 0)
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else if (strcmp(key->name, "Del") == 0)
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{
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{
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if (this->buf_head > 1)
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if (this->buf_head > 1)
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{
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{
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this->buf[this->buf_head - 1] = (struct virtkey){NULL, -1, false, false};
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this->buf[this->buf_head - 1] = INVALID_VIRTKEY;
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this->buf_head -= 2;
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this->buf_head -= 2;
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}
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}
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}
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}
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@ -345,9 +346,13 @@ void VirtualKeyboard::runLogic()
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void VirtualKeyboard::pushKey(struct virtkey *vk)
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void VirtualKeyboard::pushKey(struct virtkey *vk)
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{
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{
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int n_listeners = sizeof(this->listeners) / sizeof(*this->listeners);
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int n_listeners = sizeof(this->listeners) / sizeof(*this->listeners);
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struct virtkey key = *vk;
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if (this->shift_on)
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key.flags |= F_SHIFT_ON;
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/* Add to buf */
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/* Add to buf */
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this->buf[this->buf_head] = *vk;
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this->buf[this->buf_head] = key;
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this->buf_head++;
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this->buf_head++;
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if (this->buf_head >= this->buf_len - 1)
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if (this->buf_head >= this->buf_len - 1)
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@ -367,26 +372,47 @@ void VirtualKeyboard::deactivate()
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Gui::gui->kbd = NULL;
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Gui::gui->kbd = NULL;
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}
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}
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const char *VirtualKeyboard::getString()
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{
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char *out = (char *)xmalloc(this->buf_head + 1);
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for (unsigned i = 0; i < this->buf_head; i++)
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{
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virtkey_t *k = &this->buf[i];
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int kc = k->kc | ((k->flags & F_SHIFT_ON) ? 0x80 : 0);
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out[i] = this->keycodeToChar(kc);
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}
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return out;
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}
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void VirtualKeyboard::done()
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void VirtualKeyboard::done()
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{
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{
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int n_listeners = sizeof(this->listeners) / sizeof(*this->listeners);
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int n_listeners = sizeof(this->listeners) / sizeof(*this->listeners);
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char *buf = (char *)xmalloc(this->buf_head + 1);
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const char *str = this->getString();
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for (unsigned i = 0; i < this->buf_head; i++)
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buf[i] = this->keycodeToChar(this->buf[i].kc);
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for (int i = 0; i < n_listeners; i++)
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for (int i = 0; i < n_listeners; i++)
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{
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{
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if (this->listeners[i])
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if (this->listeners[i])
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((KeyboardListener*)this->listeners[i])->stringCallback(buf);
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((KeyboardListener*)this->listeners[i])->stringCallback(str);
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}
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}
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free(buf);
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free((void*)str);
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this->deactivate();
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this->deactivate();
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}
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}
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void VirtualKeyboard::draw(SDL_Surface *where)
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void VirtualKeyboard::draw(SDL_Surface *where)
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{
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{
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SDL_Rect r = (SDL_Rect){10, 210, 0, 0};
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SDL_BlitSurface(Gui::gui->keyboard, NULL, where, &r);
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this->draw(where, 20, 240, 600, 240);
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this->draw(where, 20, 240, 600, 240);
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const char *str = this->getString();
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if (strlen(str) > 0)
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this->font->draw(where, str,
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15, 212, 600, 240);
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free((void*)str);
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}
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}
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void VirtualKeyboard::updateTheme()
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void VirtualKeyboard::updateTheme()
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@ -401,6 +427,9 @@ void VirtualKeyboard::pushEvent(SDL_Event *ev)
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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switch (ev->key.keysym.sym)
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switch (ev->key.keysym.sym)
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{
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{
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case SDLK_RSHIFT:
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case SDLK_LSHIFT:
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this->shift_on = !this->default_shifted; break;
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case SDLK_UP:
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case SDLK_UP:
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case SDLK_DOWN:
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case SDLK_DOWN:
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case SDLK_LEFT:
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case SDLK_LEFT:
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@ -424,10 +453,16 @@ void VirtualKeyboard::pushEvent(SDL_Event *ev)
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this->kbd_only_input = true;
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this->kbd_only_input = true;
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default:
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default:
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break;
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break;
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} break;
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case SDL_KEYUP:
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switch (ev->key.keysym.sym)
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{
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case SDLK_RSHIFT:
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case SDLK_LSHIFT:
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this->shift_on = this->default_shifted; break;
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default: break;
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}
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}
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default:
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default: break;
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break;
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}
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}
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}
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}
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@ -49,7 +49,7 @@ public:
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int stringToKeycode(const char *str);
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int stringToKeycode(const char *str);
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struct virtkey eventToVirtkey(event_t ev);
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struct virtkey eventToVirtkey(event_t ev);
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void activate();
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void activate(bool default_shifted = true);
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void setFont(Font *font)
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void setFont(Font *font)
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{
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{
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@ -73,6 +73,8 @@ public:
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void pushEvent(SDL_Event *ev);
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void pushEvent(SDL_Event *ev);
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const char *getString();
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/* Singleton object */
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/* Singleton object */
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static VirtualKeyboard *kbd;
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static VirtualKeyboard *kbd;
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private:
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private:
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@ -90,6 +92,7 @@ private:
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bool shift_on;
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bool shift_on;
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bool kbd_only_input;
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bool kbd_only_input;
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bool default_shifted;
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bool is_active;
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bool is_active;
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struct virtkey *buf;
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struct virtkey *buf;
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BIN
themes/default/keyboard.png
Normal file
BIN
themes/default/keyboard.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
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