Move menu texts to their own file

This commit is contained in:
simon.kagstrom 2009-04-18 06:14:52 +00:00
parent 964e70a627
commit b74c99b2b5
5 changed files with 17 additions and 105 deletions

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@ -64,7 +64,7 @@ CFILES := gcaudio.c
CPPFILES := Display.cpp main.cpp Prefs.cpp SID.cpp REU.cpp IEC.cpp 1541fs.cpp \
1541d64.cpp 1541t64.cpp 1541job.cpp SAM.cpp C64_SC.cpp CPUC64_SC.cpp VIC_SC.cpp \
CIA_SC.cpp CPU1541_SC.cpp menu.cpp CPU_common.cpp VirtualKeyboard.cpp \
Network.cpp
Network.cpp menutexts.c
sFILES :=
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

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@ -22,6 +22,8 @@
#define TMP_PATH "tmp"
#endif
#include "menutexts.h"
/* TODO: */
extern char *fixme_tmp_network_client;
extern char *fixme_tmp_network_server;

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@ -29,7 +29,7 @@ INSTALL_DATA = ${INSTALL} -m 644
GUIOBJS =
OBJS = $(GUIOBJS) main.o Prefs.o SID.o REU.o IEC.o 1541fs.o \
1541d64.o 1541t64.o 1541job.o SAM.o CmdPipe.o menu.o Network.o \
VirtualKeyboard.o
VirtualKeyboard.o menutexts.o
SLOBJS = $(OBJS) C64.o CPUC64.o VIC.o CIA.o CPU1541.o Display.o
SLFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0
SCOBJS = $(OBJS) C64_SC.o CPUC64_SC.o VIC_SC.o CIA_SC.o CPU1541_SC.o CPU_common.o Display_SC.o

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@ -65,108 +65,6 @@ static TTF_Font *menu_font64;
int fh, fw;
const char *welcome[] = {
/*01*/ "#1 WELCOME TO FRODO ON WII ",
/*02*/ " ------------------------------------------------- ",
/*03*/ " In the system, hit HOME on the Wiimote to get to ",
/*04*/ " the config-page. Load or autostart a D64, T64, or ",
/*05*/ " PRG image. Use the virtual keyboard or assign the ",
/*06*/ " key strokes to buttons on the Wiimote. ",
/*07*/ " Save the game state in the main menu of the game. ",
/*08*/ " Next time you can load that state instead of the ",
/*09*/ " game to have all configured stuff along with that ",
/*10*/ " game. ",
/*11*/ " ",
/*12*/ " This version features USB-keyboard support and ",
/*13*/ " D64 content listing. Use first Wiimote as port 1 ",
/*14*/ " joystick and the second as port 2 joystick. ",
/*15*/ " ",
/*16*/ ".-------------------------------------------------.",
/*17*/ "^| Enter Frodo | Don't show again ",
NULL
};
const char *new_main_menu_messages[] = {
/*00*/ "#1.MAIN MENU ",
/*01*/ "#1-------------------------------------",
/*02*/ ".Image",
/*03*/ "^|Load|Start|Remove",
/*04*/ ".States",
/*05*/ "^|Load|Save|Delete|Rename ",
/*06*/ ".Keyboard",
/*07*/ "^|Type|Macro|Bind",
/*08*/ "#1-------------------------------------",
/*09*/ ".Reset the C=64",
/*10*/ ".Options",
/*11*/ ".Advanced Options",
/*12*/ ".Controls",
/*13*/ "#1-------------------------------------",
/*14*/ ".Quit",
/*15*/ "#1-------------------------------------",
/*16*/ "#1'2'=SELECT, '1'=CANCEL",
NULL
};
const char *new_options_menu_messages[] = {
/*00*/ "#1.OPTIONS MENU ",
/*01*/ "#1-------------------------------------",
/*02*/ ".Map Wiimote 1 to:",
/*03*/ "^|Port 1|Port 2",
/*04*/ " ",
/*05*/ ".True 1541 emulation",
/*06*/ "^|NO|YES",
/*07*/ " ",
/*08*/ ".1541 Floppy Drive LED", /* 0 */
/*09*/ "^|OFF|ON",
/*10*/ "#1-------------------------------------",
/*11*/ "#1'2'=SELECT, '1'=CANCEL",
NULL
};
const char *new_advanced_options_menu_messages[] = {
/*00*/ "#1.ADVANCED OPTIONS MENU ",
/*01*/ "#1-------------------------------------",
/*02*/ ".Display resolution", /* 0 */
/*03*/ "^|double-center|stretched",
/*04*/ " ",
/*05*/ ".Speed (approx.)", /* 2 */
/*06*/ "^|95|100|110",
/*07*/ " ",
/*08*/ ".Sprite collisions", /* 0 */
/*09*/ "^|OFF|ON",
/*10*/ " ",
/*11*/ ".Autostart", /* 0 */
/*12*/ "^|Save|Clear", /* 0 */
/*13*/ "#1-------------------------------------",
/*14*/ "#1'2'=SELECT, '1'=CANCEL",
NULL
};
const char *new_help_menu_messages[] = {
/*00*/ "#1.CONTROLS MENU ",
/*01*/ "#1-------------------------------------",
/*02*/ ".Wiimote key mappings", /* 0 */
/*03*/ "^|Wiimote Info|Set Default", /* 0 */
/*04*/ " ",
/*05*/ ".Show USB-keyboard layout", /* 0 */
/*06*/ "#1-------------------------------------",
/*07*/ "#1'2'=SELECT, '1'=CANCEL",
NULL
};
const char *layout_messages[] = {
"#1.USB-Keyboard Layout ",
"#1-------------------------------------",
"#2ESC = Run/Stop",
"#2F9 = QuickSave",
"#2F10 = QuickLoad",
"#2F11 = Restore",
"#2TAB = CTRL",
"#2INS = Clr/Home",
"#2PGU = ¤",
"#2AGR = C=",
"#2HOM = Menu",
"#1-------------------------------------",
"Back",
NULL,
};
int msgInfo(char *text, int duration, SDL_Rect *irc)
{
int len = strlen(text);

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@ -1,8 +1,20 @@
#ifndef __menutexts_h
#define __menutexts_h
#if defined(__cplusplus)
extern "C" {
#endif
extern const char *welcome[];
extern const char *new_main_menu_messages[];
extern const char *new_options_menu_messages[];
extern const char *new_advanced_options_menu_messages[];
extern const char *new_help_menu_messages[];
extern const char *main_menu_messages[];
extern const char *layout_messages[];
extern const char *other_options_messages[];
#if defined(__cplusplus)
}
#endif
#endif /* __menutexts_h */