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https://github.com/Oibaf66/frodo-wii.git
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Move menu texts to their own file
This commit is contained in:
parent
964e70a627
commit
b74c99b2b5
2
Makefile
2
Makefile
@ -64,7 +64,7 @@ CFILES := gcaudio.c
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CPPFILES := Display.cpp main.cpp Prefs.cpp SID.cpp REU.cpp IEC.cpp 1541fs.cpp \
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1541d64.cpp 1541t64.cpp 1541job.cpp SAM.cpp C64_SC.cpp CPUC64_SC.cpp VIC_SC.cpp \
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CIA_SC.cpp CPU1541_SC.cpp menu.cpp CPU_common.cpp VirtualKeyboard.cpp \
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Network.cpp
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Network.cpp menutexts.c
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sFILES :=
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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@ -22,6 +22,8 @@
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#define TMP_PATH "tmp"
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#endif
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#include "menutexts.h"
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/* TODO: */
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extern char *fixme_tmp_network_client;
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extern char *fixme_tmp_network_server;
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@ -29,7 +29,7 @@ INSTALL_DATA = ${INSTALL} -m 644
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GUIOBJS =
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OBJS = $(GUIOBJS) main.o Prefs.o SID.o REU.o IEC.o 1541fs.o \
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1541d64.o 1541t64.o 1541job.o SAM.o CmdPipe.o menu.o Network.o \
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VirtualKeyboard.o
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VirtualKeyboard.o menutexts.o
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SLOBJS = $(OBJS) C64.o CPUC64.o VIC.o CIA.o CPU1541.o Display.o
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SLFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0
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SCOBJS = $(OBJS) C64_SC.o CPUC64_SC.o VIC_SC.o CIA_SC.o CPU1541_SC.o CPU_common.o Display_SC.o
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102
Src/menu.cpp
102
Src/menu.cpp
@ -65,108 +65,6 @@ static TTF_Font *menu_font64;
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int fh, fw;
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const char *welcome[] = {
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/*01*/ "#1 WELCOME TO FRODO ON WII ",
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/*02*/ " ------------------------------------------------- ",
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/*03*/ " In the system, hit HOME on the Wiimote to get to ",
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/*04*/ " the config-page. Load or autostart a D64, T64, or ",
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/*05*/ " PRG image. Use the virtual keyboard or assign the ",
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/*06*/ " key strokes to buttons on the Wiimote. ",
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/*07*/ " Save the game state in the main menu of the game. ",
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/*08*/ " Next time you can load that state instead of the ",
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/*09*/ " game to have all configured stuff along with that ",
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/*10*/ " game. ",
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/*11*/ " ",
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/*12*/ " This version features USB-keyboard support and ",
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/*13*/ " D64 content listing. Use first Wiimote as port 1 ",
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/*14*/ " joystick and the second as port 2 joystick. ",
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/*15*/ " ",
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/*16*/ ".-------------------------------------------------.",
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/*17*/ "^| Enter Frodo | Don't show again ",
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NULL
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};
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const char *new_main_menu_messages[] = {
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/*00*/ "#1.MAIN MENU ",
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/*01*/ "#1-------------------------------------",
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/*02*/ ".Image",
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/*03*/ "^|Load|Start|Remove",
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/*04*/ ".States",
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/*05*/ "^|Load|Save|Delete|Rename ",
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/*06*/ ".Keyboard",
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/*07*/ "^|Type|Macro|Bind",
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/*08*/ "#1-------------------------------------",
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/*09*/ ".Reset the C=64",
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/*10*/ ".Options",
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/*11*/ ".Advanced Options",
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/*12*/ ".Controls",
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/*13*/ "#1-------------------------------------",
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/*14*/ ".Quit",
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/*15*/ "#1-------------------------------------",
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/*16*/ "#1'2'=SELECT, '1'=CANCEL",
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NULL
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};
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const char *new_options_menu_messages[] = {
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/*00*/ "#1.OPTIONS MENU ",
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/*01*/ "#1-------------------------------------",
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/*02*/ ".Map Wiimote 1 to:",
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/*03*/ "^|Port 1|Port 2",
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/*04*/ " ",
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/*05*/ ".True 1541 emulation",
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/*06*/ "^|NO|YES",
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/*07*/ " ",
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/*08*/ ".1541 Floppy Drive LED", /* 0 */
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/*09*/ "^|OFF|ON",
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/*10*/ "#1-------------------------------------",
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/*11*/ "#1'2'=SELECT, '1'=CANCEL",
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NULL
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};
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const char *new_advanced_options_menu_messages[] = {
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/*00*/ "#1.ADVANCED OPTIONS MENU ",
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/*01*/ "#1-------------------------------------",
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/*02*/ ".Display resolution", /* 0 */
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/*03*/ "^|double-center|stretched",
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/*04*/ " ",
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/*05*/ ".Speed (approx.)", /* 2 */
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/*06*/ "^|95|100|110",
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/*07*/ " ",
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/*08*/ ".Sprite collisions", /* 0 */
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/*09*/ "^|OFF|ON",
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/*10*/ " ",
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/*11*/ ".Autostart", /* 0 */
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/*12*/ "^|Save|Clear", /* 0 */
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/*13*/ "#1-------------------------------------",
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/*14*/ "#1'2'=SELECT, '1'=CANCEL",
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NULL
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};
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const char *new_help_menu_messages[] = {
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/*00*/ "#1.CONTROLS MENU ",
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/*01*/ "#1-------------------------------------",
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/*02*/ ".Wiimote key mappings", /* 0 */
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/*03*/ "^|Wiimote Info|Set Default", /* 0 */
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/*04*/ " ",
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/*05*/ ".Show USB-keyboard layout", /* 0 */
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/*06*/ "#1-------------------------------------",
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/*07*/ "#1'2'=SELECT, '1'=CANCEL",
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NULL
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};
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const char *layout_messages[] = {
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"#1.USB-Keyboard Layout ",
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"#1-------------------------------------",
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"#2ESC = Run/Stop",
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"#2F9 = QuickSave",
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"#2F10 = QuickLoad",
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"#2F11 = Restore",
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"#2TAB = CTRL",
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"#2INS = Clr/Home",
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"#2PGU = ¤",
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"#2AGR = C=",
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"#2HOM = Menu",
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"#1-------------------------------------",
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"Back",
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NULL,
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};
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int msgInfo(char *text, int duration, SDL_Rect *irc)
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{
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int len = strlen(text);
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@ -1,8 +1,20 @@
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#ifndef __menutexts_h
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#define __menutexts_h
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#if defined(__cplusplus)
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extern "C" {
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#endif
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extern const char *welcome[];
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extern const char *new_main_menu_messages[];
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extern const char *new_options_menu_messages[];
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extern const char *new_advanced_options_menu_messages[];
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extern const char *new_help_menu_messages[];
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extern const char *main_menu_messages[];
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extern const char *layout_messages[];
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extern const char *other_options_messages[];
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#if defined(__cplusplus)
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}
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#endif
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#endif /* __menutexts_h */
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