mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 11:29:24 +01:00
Add a game info menu, only halfly implemented as of now
This commit is contained in:
parent
f1e9694bb3
commit
baa43d1cab
4
Makefile
4
Makefile
@ -14,7 +14,9 @@ widget.oo: widget.cpp widget.hh
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gui.oo: gui.cpp gui.hh Makefile font.hh menu.hh sdl_ttf_font.hh \
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dialogue_box.hh help_box.hh main_menu.cpp disc_menu.cpp \
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file_browser.hh timer.hh game_info.hh widget.hh options_menu.cpp \
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network_menu.cpp theme_menu.cpp bind_keys_menu.cpp mocks/Prefs.h mocks/C64.h
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network_menu.cpp theme_menu.cpp bind_keys_menu.cpp game_info_menu.cpp \
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game_info_box.hh \
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mocks/Prefs.h mocks/C64.h \
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virtual_keyboard.oo: virtual_keyboard.hh virtual_keyboard.cpp widget.hh listener.hh
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@ -21,9 +21,18 @@ GameInfo::GameInfo(const char *filename,
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GameInfo::GameInfo(GameInfo *gi)
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{
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this->name = xstrdup(gi->name);
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this->author = xstrdup(gi->author);
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this->filename = xstrdup(gi->filename);
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if (!gi)
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{
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this->filename = NULL;
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this->name = NULL;
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this->author = NULL;
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this->screenshot = NULL;
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return;
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}
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this->name = gi->name ? xstrdup(gi->name) : NULL;
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this->author = gi->author ? xstrdup(gi->author) : NULL;
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this->filename = gi->filename ? xstrdup(gi->filename) : NULL;
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this->screenshot = NULL;
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if (gi->screenshot)
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@ -164,3 +173,15 @@ GameInfo *GameInfo::loadFromFile(const char *fileName)
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return out;
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}
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void GameInfo::setAuthor(const char *author)
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{
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free((void*)this->author);
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this->author = xstrdup(author);
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}
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void GameInfo::setName(const char *name)
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{
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free((void*)this->name);
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this->name = xstrdup(name);
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}
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@ -26,6 +26,10 @@ public:
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~GameInfo();
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void setAuthor(const char *author);
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void setName(const char *name);
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void resetDefaults();
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/** Returns an allocated dump structure */
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@ -1,3 +1,6 @@
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#ifndef _GAME_INFO_BOX_H_
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#define _GAME_INFO_BOX_H_
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#include "menu.hh"
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#include "game_info.hh"
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@ -14,14 +17,14 @@ public:
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void setGameInfo(GameInfo *gi)
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{
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/* Make a copy */
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if (this->gi)
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delete this->gi;
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this->gi = new GameInfo(gi);
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this->updateMessages();
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}
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void loadGameInfo(const char *what)
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{
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this->setText(NULL);
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memset(this->gi_messages, 0, sizeof(this->gi_messages));
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/* Reset the current game info */
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if (this->gi)
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{
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@ -30,27 +33,20 @@ public:
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}
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/* No need to do this for directories or the special "None" field */
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if (strcmp(what, "None") == 0 ||
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what[0] == '[')
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return;
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if ( !(strcmp(what, "None") == 0 ||
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what[0] == '[') )
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{
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size_t len = strlen(Gui::gui->metadata_base_path) + strlen(what) + 6;
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char *tmp = (char*)xmalloc(len);
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sprintf(tmp, "%s/%s.lra", Gui::gui->metadata_base_path, what);
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/* Might return NULL, but that's OK */
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this->gi = GameInfo::loadFromFile(tmp);
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if (this->gi)
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{
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this->gi_messages[0] = "Game:";
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this->gi_messages[1] = this->gi->name;
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this->gi_messages[2] = "Author:";
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this->gi_messages[3] = this->gi->author;
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this->setText(this->gi_messages);
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}
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free(tmp);
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}
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this->updateMessages();
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}
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virtual void selectCallback(int which)
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{
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@ -66,20 +62,41 @@ public:
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{
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if (!this->gi)
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return;
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if (!this->gi->screenshot)
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return;
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if (this->gi->screenshot)
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{
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SDL_Rect dst;
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/* Blit the backgrounds */
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/* Blit the screenshot */
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dst = (SDL_Rect){x + w / 2 - this->gi->screenshot->w / 2, y, w, h};
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SDL_BlitSurface(this->gi->screenshot, NULL, where, &dst);
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Menu::draw(where, x, y + this->gi->screenshot->h + 10,
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w, h - this->gi->screenshot->h - 10);
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}
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else
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Menu::draw(where, x, y + 10, w, h - 10);
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}
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void updateMessages()
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{
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this->setText(NULL);
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memset(this->gi_messages, 0, sizeof(this->gi_messages));
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this->gi_messages[0] = "Game:";
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this->gi_messages[1] = " ";
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this->gi_messages[2] = "Author:";
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this->gi_messages[3] = " ";
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if (this->gi)
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{
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this->gi_messages[1] = this->gi->name ? this->gi->name : " ";
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this->gi_messages[3] = this->gi->author ? this->gi->author : " ";
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}
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this->setText(this->gi_messages);
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}
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private:
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const char *gi_messages[6];
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GameInfo *gi;
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};
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#endif /* _GAME_INFO_BOX_H_ */
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115
game_info_menu.cpp
Normal file
115
game_info_menu.cpp
Normal file
@ -0,0 +1,115 @@
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#include "gui.hh"
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#include "menu.hh"
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#include "game_info_box.hh"
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#include "virtual_keyboard.hh"
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class GameInfoView;
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class GameInfoMenu : public Menu, public KeyboardListener
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{
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friend class GameInfoView;
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public:
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GameInfoMenu(Font *font, GameInfoBox *box) : Menu(font)
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{
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this->box = box;
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this->setText(game_info_menu_messages);
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}
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virtual void stringCallback(const char *str)
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{
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switch (this->cur_sel)
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{
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case 2:
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this->box->gi->setName(str);
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break;
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case 3:
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this->box->gi->setAuthor(str);
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break;
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default:
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panic("Cur sel is %d, not possible!\n", this->cur_sel);
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break;
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}
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this->box->updateMessages();
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}
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virtual void selectCallback(int which)
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{
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switch (which)
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{
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case 0:
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break;
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case 2:
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case 3:
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VirtualKeyboard::kbd->activate();
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VirtualKeyboard::kbd->registerListener(this);
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break;
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default:
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panic("Impossible menu option\n");
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break;
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}
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}
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virtual void hoverCallback(int which)
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{
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}
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virtual void escapeCallback(int which)
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{
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Gui::gui->popView();
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}
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private:
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GameInfoBox *box;
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};
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class GameInfoView : public GuiView
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{
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public:
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GameInfoView() : GuiView()
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{
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this->gameInfo = new GameInfoBox(Gui::gui->default_font);;
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this->menu = new GameInfoMenu(Gui::gui->default_font, this->gameInfo);
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}
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~GameInfoView()
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{
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delete this->gameInfo;
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delete this->menu;
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}
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void runLogic()
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{
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this->menu->runLogic();
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}
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void pushEvent(SDL_Event *ev)
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{
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this->menu->pushEvent(ev);
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}
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void viewPushCallback()
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{
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this->gameInfo->setGameInfo(Gui::gui->cur_gameInfo);
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}
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void draw(SDL_Surface *where)
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{
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SDL_Rect dst;
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/* Blit the backgrounds */
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dst = (SDL_Rect){20,45,300,400};
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SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
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dst = (SDL_Rect){350,13,0,0};
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SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 280, 375);
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this->gameInfo->draw(where, 360, 55, 262, 447);
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}
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protected:
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GameInfoMenu *menu;
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GameInfoBox *gameInfo;
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};
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21
gui.cpp
21
gui.cpp
@ -34,6 +34,7 @@ static const char *get_theme_path(const char *dir, const char *what)
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#include "theme_menu.cpp"
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#include "options_menu.cpp"
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#include "network_menu.cpp"
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#include "game_info_menu.cpp"
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#include "main_menu.cpp"
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GuiView::GuiView()
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@ -83,6 +84,8 @@ Gui::Gui()
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this->metadata_base_path = METADATA_ROOT_PATH;
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this->game_base_path = GAME_ROOT_PATH;
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this->cur_gameInfo = new GameInfo();
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this->dlg = NULL;
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this->kbd = NULL;
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@ -91,6 +94,7 @@ Gui::Gui()
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this->ov = NULL;
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this->nv = NULL;
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this->tv = NULL;
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this->giv = NULL;
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this->bkv = NULL;
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}
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@ -162,17 +166,9 @@ bool Gui::setTheme(const char *path)
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this->nv = new NetworkView();
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this->tv = new ThemeView();
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this->bkv = new BindKeysView();
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this->giv = new GameInfoView();
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this->pushView(mv);
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}
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else
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{
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this->mv->updateTheme();
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this->dv->updateTheme();
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this->ov->updateTheme();
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this->nv->updateTheme();
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this->tv->updateTheme();
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this->bkv->updateTheme();
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}
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VirtualKeyboard::kbd->updateTheme();
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@ -317,6 +313,13 @@ Font *Gui::loadThemeFont(const char *dir, const char *what, int size)
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return new Font_TTF(fnt, 255,255,255);
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}
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void Gui::updateGameInfo(GameInfo *gi)
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{
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panic_if(!gi, "gi must be set\n");
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delete this->cur_gameInfo;
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this->cur_gameInfo = gi;
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}
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/* The singleton/factory stuff */
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Gui *Gui::gui;
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7
gui.hh
7
gui.hh
@ -13,6 +13,7 @@
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class DialogueBox;
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class StatusBar;
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class GameInfo;
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class MainView;
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class BindKeysView;
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@ -20,6 +21,7 @@ class DiscView;
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class OptionsView;
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class NetworkView;
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class ThemeView;
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class GameInfoView;
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class VirtualKeyboard;
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@ -59,6 +61,8 @@ public:
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return this->views[this->n_views-1];
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}
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void updateGameInfo(GameInfo *gi);
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void exitMenu();
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/* These are private, keep off! */
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@ -97,6 +101,7 @@ public:
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DiscView *dv;
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OptionsView *ov;
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NetworkView *nv;
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GameInfoView *giv;
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ThemeView *tv;
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BindKeysView *bkv;
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@ -107,6 +112,8 @@ public:
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const char *theme_base_path;
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const char *game_base_path;
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GameInfo *cur_gameInfo;
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/* New preferences */
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Prefs *np;
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@ -81,6 +81,7 @@ public:
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}
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break;
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case 9: /* Game info */
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Gui::gui->pushView(Gui::gui->giv);
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break;
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case 10: /* Networking */
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Gui::gui->pushView(Gui::gui->nv);
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@ -246,3 +246,11 @@ const char **network_menu_help[] = {
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NULL,
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};
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const char **game_info_menu_messages = (const char*[]){
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/*00*/ "Capture game screenshot",
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/*01*/ " ",
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/*02*/ "Set game name",
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/*02*/ "Set game author",
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NULL
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};
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@ -9,6 +9,7 @@ extern const char **bind_key_menu_messages;
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extern const char **options_menu_messages;
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extern const char **options_menu_help[];
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extern const char **game_info_menu_messages;
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/* The menu messages are dynamically generated */
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extern const char **network_menu_help[];
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@ -47,7 +47,7 @@ public:
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SDL_Rect dst;
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p = TTF_RenderText_Blended(this->font, msg, this->clr);
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panic_if(!p, "TTF error for %s: %s\n", msg, TTF_GetError());
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panic_if(!p, "TTF error for '%s': %s\n", msg, TTF_GetError());
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dst = (SDL_Rect){x, y, w, h};
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2
utils.hh
2
utils.hh
@ -4,6 +4,7 @@
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <SDL.h>
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#include <SDL_ttf.h>
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@ -19,6 +20,7 @@ class Font;
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fprintf(stderr, "=============PANIC PANIC PANIC===========\n"); \
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fprintf(stderr, "%s:%d: ", __FILE__, __LINE__); fprintf(stderr, x); \
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fprintf(stderr, "=========================================\n"); \
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assert(0); \
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exit(1); \
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} while(0)
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