mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-25 12:56:59 +01:00
Fix the sound crack problem in v9
This commit is contained in:
parent
a230053a91
commit
bb77c8f23b
@ -9,6 +9,14 @@
|
|||||||
|
|
||||||
TODO: Handle Run/Stop in virtual keyboard (?)
|
TODO: Handle Run/Stop in virtual keyboard (?)
|
||||||
|
|
||||||
|
version 10:
|
||||||
|
* Use 32KHz sound samplerate. This fixes much of the cracking sound
|
||||||
|
problems from v9. It also allows sound to be transferred via the network
|
||||||
|
to both Linux/Wii (sharing the same sample rate) and lowering the
|
||||||
|
network transfer rate.
|
||||||
|
|
||||||
|
-- Simon Kagstrom <simon.kagstrom@gmail.com>,
|
||||||
|
|
||||||
version 9:
|
version 9:
|
||||||
* Fix a buffer overflow in the network status string...
|
* Fix a buffer overflow in the network status string...
|
||||||
|
|
||||||
|
@ -279,10 +279,8 @@ void MOS6581::SetState(MOS6581State *ss)
|
|||||||
|
|
||||||
#if defined(AMIGA) || defined(__riscos__)
|
#if defined(AMIGA) || defined(__riscos__)
|
||||||
const uint32 SAMPLE_FREQ = 22050; // Sample output frequency in Hz
|
const uint32 SAMPLE_FREQ = 22050; // Sample output frequency in Hz
|
||||||
#elif defined(GEKKO)
|
|
||||||
const uint32 SAMPLE_FREQ = 48000;
|
|
||||||
#else
|
#else
|
||||||
const uint32 SAMPLE_FREQ = 44100; // Sample output frequency in Hz
|
const uint32 SAMPLE_FREQ = 32000; // Sample output frequency in Hz
|
||||||
#endif
|
#endif
|
||||||
const uint32 SID_FREQ = 985248; // SID frequency in Hz
|
const uint32 SID_FREQ = 985248; // SID frequency in Hz
|
||||||
const uint32 CALC_FREQ = 50; // Frequency at which calc_buffer is called in Hz (should be 50Hz)
|
const uint32 CALC_FREQ = 50; // Frequency at which calc_buffer is called in Hz (should be 50Hz)
|
||||||
|
@ -70,11 +70,11 @@ void DigitalRenderer::init_sound(void)
|
|||||||
ioctl(devfd, SNDCTL_DSP_SETFRAGMENT, &arg);
|
ioctl(devfd, SNDCTL_DSP_SETFRAGMENT, &arg);
|
||||||
arg = 0;
|
arg = 0;
|
||||||
ioctl(devfd, SNDCTL_DSP_STEREO, &arg);
|
ioctl(devfd, SNDCTL_DSP_STEREO, &arg);
|
||||||
arg = 44100;
|
arg = 32000;
|
||||||
ioctl(devfd, SNDCTL_DSP_SPEED, &arg);
|
ioctl(devfd, SNDCTL_DSP_SPEED, &arg);
|
||||||
ioctl(devfd, SOUND_PCM_READ_RATE, &arg);
|
ioctl(devfd, SOUND_PCM_READ_RATE, &arg);
|
||||||
if (arg < 43000 || arg > 45000)
|
//if (arg < 43000 || arg > 45000)
|
||||||
return;
|
// return;
|
||||||
|
|
||||||
ioctl(devfd, SNDCTL_DSP_GETBLKSIZE, &sndbufsize);
|
ioctl(devfd, SNDCTL_DSP_GETBLKSIZE, &sndbufsize);
|
||||||
sound_buffer = new int16[sndbufsize];
|
sound_buffer = new int16[sndbufsize];
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
#include <gccore.h>
|
#include <gccore.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#define SAMPLERATE 48000
|
#define SAMPLERATE 32000
|
||||||
|
|
||||||
#define MIXBUFSIZE_BYTES 16000
|
#define MIXBUFSIZE_BYTES 16000
|
||||||
#define MIXBUFSIZE_SHORT (MIXBUFSIZE_BYTES / 2)
|
#define MIXBUFSIZE_SHORT (MIXBUFSIZE_BYTES / 2)
|
||||||
@ -90,7 +90,7 @@ static void AudioSwitchBuffers()
|
|||||||
void InitialiseAudio()
|
void InitialiseAudio()
|
||||||
{
|
{
|
||||||
AUDIO_Init(NULL); // Start audio subsystem
|
AUDIO_Init(NULL); // Start audio subsystem
|
||||||
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
|
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
|
||||||
AUDIO_RegisterDMACallback( AudioSwitchBuffers );
|
AUDIO_RegisterDMACallback( AudioSwitchBuffers );
|
||||||
memset(soundbuffer, 0, SOUNDBUFSIZE*2);
|
memset(soundbuffer, 0, SOUNDBUFSIZE*2);
|
||||||
memset(mixbuffer, 0, MIXBUFSIZE_BYTES);
|
memset(mixbuffer, 0, MIXBUFSIZE_BYTES);
|
||||||
|
Loading…
Reference in New Issue
Block a user