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Correct saving of games
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bfa4addd70
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@ -121,8 +121,14 @@ void C64::select_disc(Prefs *np, bool start)
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}
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else
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{
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const char *save_game = strrchr(name, '/');
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if (!save_game)
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save_game = name;
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else
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save_game = save_game + 1; /* Skip '/' */
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strncpy(np->DrivePath[0], name, 255);
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strncpy(this->save_game_name, name, 255);
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strncpy(this->save_game_name, save_game, 255);
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if (strstr(name, ".prg") || strstr(name, ".PRG") ||
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strstr(name, ".p00") || strstr(name, ".P00") ||
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strstr(name, ".s00") || strstr(name, ".S00")) {
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@ -410,7 +416,7 @@ void C64::save_load_state(Prefs *np, int opt)
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char save_buf[255];
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char prefs_buf[255];
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snprintf(save_buf, 255, "%s.sav",
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snprintf(save_buf, 255, "%s/%s.sav", SAVES_PATH,
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this->save_game_name);
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snprintf(prefs_buf, 255, "%s.prefs", save_buf);
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