Correct saving of games

This commit is contained in:
simon.kagstrom 2009-04-19 14:12:54 +00:00
parent bfa4addd70
commit bd0cf31bf5

View File

@ -121,8 +121,14 @@ void C64::select_disc(Prefs *np, bool start)
}
else
{
const char *save_game = strrchr(name, '/');
if (!save_game)
save_game = name;
else
save_game = save_game + 1; /* Skip '/' */
strncpy(np->DrivePath[0], name, 255);
strncpy(this->save_game_name, name, 255);
strncpy(this->save_game_name, save_game, 255);
if (strstr(name, ".prg") || strstr(name, ".PRG") ||
strstr(name, ".p00") || strstr(name, ".P00") ||
strstr(name, ".s00") || strstr(name, ".S00")) {
@ -410,7 +416,7 @@ void C64::save_load_state(Prefs *np, int opt)
char save_buf[255];
char prefs_buf[255];
snprintf(save_buf, 255, "%s.sav",
snprintf(save_buf, 255, "%s/%s.sav", SAVES_PATH,
this->save_game_name);
snprintf(prefs_buf, 255, "%s.prefs", save_buf);