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Temporarily new network port
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@ -95,7 +95,7 @@ Prefs::Prefs()
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this->NetworkAvatar = 0;
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snprintf(this->NetworkName, 32, "Unset name");
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snprintf(this->NetworkServer, 64, "play.c64-network.org");
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this->NetworkPort = 46214;
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this->NetworkPort = 46215; // FIXME! Set back to 46214 when ready
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}
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@ -384,8 +384,9 @@ void Prefs::Load(char *filename)
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strcpy(NetworkName, value);
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else if (!strcmp(keyword, "NetworkServer"))
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strcpy(NetworkServer, value);
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else if (!strcmp(keyword, "NetworkPort"))
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NetworkPort = atoi(value);
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#warning take back in real release
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// else if (!strcmp(keyword, "NetworkPort"))
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// NetworkPort = atoi(value);
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else if (!strcmp(keyword, "NetworkName"))
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strcpy(NetworkName, value);
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else if (!strcmp(keyword, "NetworkAvatar"))
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