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https://github.com/Oibaf66/frodo-wii.git
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More joystick handling: Make the analogue part post messages to the gui,
don't rely on old value for gui
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@ -789,6 +789,8 @@ uint8 C64::poll_joystick_axes(int port)
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int *min_axis = &this->joy_minx[port];
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uint8 neg_val = 0xfb;
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uint8 pos_val = 0xf7;
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event_t gui_neg_val = KEY_LEFT;
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event_t gui_pos_val = KEY_RIGHT;
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if (ThePrefs.JoystickAxes[i] == JOY_VERT)
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{
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@ -796,6 +798,8 @@ uint8 C64::poll_joystick_axes(int port)
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min_axis = &this->joy_miny[port];
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neg_val = 0xfe;
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pos_val = 0xfd;
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gui_neg_val = KEY_UP;
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gui_pos_val = KEY_DOWN;
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}
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/* Dynamic joystick calibration */
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@ -808,10 +812,14 @@ uint8 C64::poll_joystick_axes(int port)
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if (*max_axis - *min_axis < 100)
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continue;
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if (axis < (*min_axis + (*max_axis - *min_axis)/3))
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if (axis < (*min_axis + (*max_axis - *min_axis)/3)) {
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out &= neg_val;
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else if (axis > (*min_axis + 2*(*max_axis - *min_axis)/3))
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Gui::gui->pushEvent(gui_neg_val);
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}
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else if (axis > (*min_axis + 2*(*max_axis - *min_axis)/3)) {
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out &= pos_val;
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Gui::gui->pushEvent(gui_pos_val);
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}
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}
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return out;
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@ -865,16 +873,16 @@ uint8 C64::poll_joystick_buttons(int port)
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if (kc == JOY_NONE)
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continue;
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else if (kc == JOY_FIRE)
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Gui::gui->pushEvent(KEY_SELECT);
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else if (kc == JOY_ENTER_MENU)
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Gui::gui->activate();
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else
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Gui::gui->pushEvent(KEY_ESCAPE);
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if (cur != old) {
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TheDisplay->UpdateKeyMatrix(kc, !cur,
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TheCIA1->KeyMatrix, TheCIA1->RevMatrix, &out);
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if (kc == JOY_FIRE)
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Gui::gui->pushEvent(KEY_SELECT);
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else if (kc == JOY_ENTER_MENU)
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Gui::gui->activate();
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else
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Gui::gui->pushEvent(KEY_ESCAPE);
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}
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}
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