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Handle joystick swap for controllers as well
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@ -249,10 +249,14 @@ void C64::VBlank(bool draw_frame)
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static uint32_t lastFrame;
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uint32_t now;
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uint8 j1, j2;
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int joy_port_1 = 0;
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if (ThePrefs.JoystickSwap)
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joy_port_1 = 1;
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// Poll joysticks
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j1 = poll_joystick(0);
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j2 = poll_joystick(1);
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j1 = poll_joystick(joy_port_1);
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j2 = poll_joystick(!joy_port_1);
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// Poll keyboard
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TheDisplay->PollKeyboard(TheCIA1->KeyMatrix, TheCIA1->RevMatrix, &joykey);
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