More bindable keys, fixed Makefile

This commit is contained in:
simon.kagstrom 2009-01-14 20:34:54 +00:00
parent 674687554d
commit dea652c4b6
3 changed files with 7 additions and 4 deletions

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@ -1,7 +1,7 @@
version 4: version 4:
* TODO: load .zip? * TODO: load .zip?
* TODO: Add cursor keys, more load options * Added arrow up/down/left/right and some other keys as bindable
* Some more "auto load" options, and rearranged the top menu order to help * Some more "auto load" options, and rearranged the top menu order to help
with this with this

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@ -27,7 +27,7 @@ INCLUDES :=
PCFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0 PCFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0
SCFLAGS = $(PCFLAGS) -DFRODO_SC SCFLAGS = $(PCFLAGS) -DFRODO_SC
CFLAGS = -O3 -g -Wall $(MACHDEP) $(INCLUDE) -I$(DEVKITPRO)/SDL/include -U__unix -DHAVE_SDL CFLAGS = -O3 -g -Wall $(MACHDEP) $(INCLUDE) -I$(DEVKITPRO)/SDL/include -U__unix -DHAVE_SDL $(SCFLAGS)
CXXFLAGS = $(CFLAGS) CXXFLAGS = $(CFLAGS)
LDFLAGS = -L$(DEVKITPRO)/SDL/lib -g $(MACHDEP) -Wl,-Map,$(notdir $@).map LDFLAGS = -L$(DEVKITPRO)/SDL/lib -g $(MACHDEP) -Wl,-Map,$(notdir $@).map

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@ -273,7 +273,8 @@ static const char *key_names[] = { "None", "space", "Run/Stop", "return",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A",
"B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"ctrl", "del", "home", "shl", "shr", "clr", "C=", "<-", "ctrl", "del", "home", "shl", "shr", "clr", "C=", "left arrow",
"arrow up", "key down", "key up", "key left", "key right",
NULL }; NULL };
static int key_keycodes[] = { 0, MATRIX(7, 4), MATRIX(7, 7), MATRIX(0, 1), /* space, R/S, return */ static int key_keycodes[] = { 0, MATRIX(7, 4), MATRIX(7, 7), MATRIX(0, 1), /* space, R/S, return */
@ -285,7 +286,8 @@ static int key_keycodes[] = { 0, MATRIX(7, 4), MATRIX(7, 7), MATRIX(0, 1), /* sp
MATRIX(7, 6), MATRIX(2, 1), MATRIX(1, 5), MATRIX(2, 6), MATRIX(3, 6), MATRIX(3, 7), MATRIX(7, 6), MATRIX(2, 1), MATRIX(1, 5), MATRIX(2, 6), MATRIX(3, 6), MATRIX(3, 7),
MATRIX(1, 1), MATRIX(2, 7), MATRIX(3, 1), MATRIX(1, 4), /* ... Z */ MATRIX(1, 1), MATRIX(2, 7), MATRIX(3, 1), MATRIX(1, 4), /* ... Z */
MATRIX(7, 3), MATRIX(0, 0), MATRIX(6, 4), MATRIX(1, 7), MATRIX(6, 4), MATRIX(7, 3), MATRIX(0, 0), MATRIX(6, 4), MATRIX(1, 7), MATRIX(6, 4),
MATRIX(0, 2), MATRIX(7, 5), MATRIX(7, 1), MATRIX(0, 2), MATRIX(7, 5), MATRIX(7, 1), MATRIX(6, 6),
MATRIX(0, 7), MATRIX(0, 7) | 0x80, MATRIX(0, 2) | 0x80, MATRIX(0, 2),/* Direction keys */
}; };
char *C64::bind_one_key(Prefs *np, int which) char *C64::bind_one_key(Prefs *np, int which)
@ -420,6 +422,7 @@ void C64::run_fake_key_sequence(Prefs *np)
32, 32, MENU_SIZE_X, MENU_SIZE_Y); 32, 32, MENU_SIZE_X, MENU_SIZE_Y);
opt = menu_select(real_screen, &fake_key_menu, NULL); opt = menu_select(real_screen, &fake_key_menu, NULL);
menu_fini(&fake_key_menu);
if (opt < 0) if (opt < 0)
return; return;