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For the host: Allow joystick control via kbd
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@ -1,3 +1,7 @@
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version 3:
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-- Simon Kagstrom <simon.kagstrom@gmail.com>
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version 2:
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* Also support the .prg and p00, s00 formats. Only .prg has been tested.
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* Added support for classic controllers. NOTE: This is untested since I don't
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@ -476,7 +476,14 @@ void C64::VBlank(bool draw_frame)
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}
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}
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}
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#ifndef GEKKO
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// Joystick keyboard emulation
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if (TheDisplay->NumLock())
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TheCIA1->Joystick1 &= joykey;
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else
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TheCIA1->Joystick2 &= joykey;
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#endif
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// Count TOD clocks
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TheCIA1->CountTOD();
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TheCIA2->CountTOD();
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@ -383,17 +383,18 @@ void C64Display::TranslateKey(SDLKey key, bool key_up, uint8 *key_matrix, uint8
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case SDLK_PAGEUP: c64_key = MATRIX(6,0); break;
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case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break;
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case SDLK_LCTRL: case SDLK_TAB: c64_key = MATRIX(7,2); break;
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case SDLK_LCTRL: c64_key = 0x10 | 0x40; break;
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case SDLK_TAB: c64_key = MATRIX(7,2); break;
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case SDLK_RCTRL: c64_key = MATRIX(7,5); break;
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case SDLK_LSHIFT: c64_key = MATRIX(1,7); break;
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case SDLK_RSHIFT: c64_key = MATRIX(6,4); break;
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case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break;
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case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break;
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case SDLK_UP: c64_key = MATRIX(0,7)| 0x80; break;
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case SDLK_DOWN: c64_key = MATRIX(0,7); break;
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case SDLK_LEFT: c64_key = MATRIX(0,2) | 0x80; break;
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case SDLK_RIGHT: c64_key = MATRIX(0,2); break;
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case SDLK_UP: c64_key = 0x01 | 0x40; break;
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case SDLK_DOWN: c64_key = 0x02 | 0x40; break;
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case SDLK_LEFT: c64_key = 0x04 | 0x40; break;
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case SDLK_RIGHT: c64_key = 0x08 | 0x40; break;
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case SDLK_F1: c64_key = MATRIX(0,4); break;
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case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break;
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@ -466,7 +467,7 @@ void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joyst
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TheC64->enter_menu();
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break;
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case SDLK_NUMLOCK:
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case SDLK_SCROLLOCK:
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num_locked = true;
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break;
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@ -491,7 +492,7 @@ void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joyst
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// Key released
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case SDL_KEYUP:
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if (event.key.keysym.sym == SDLK_NUMLOCK)
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if (event.key.keysym.sym == SDLK_SCROLLOCK)
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num_locked = false;
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else
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TranslateKey(event.key.keysym.sym, true, key_matrix, rev_matrix, joystick);
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4
meta.xml
4
meta.xml
@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1">
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<app version="3">
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<name>Frodo</name>
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<coder>Simon Kagstrom</coder>
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<version>2</version>
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<version>3</version>
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<release_date>20090107</release_date>
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<short_description>Commodore 64 emulator</short_description>
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<long_description>Frodo is a C64 emulator written by Christian Bauer. It supports C64 disk and tape images in the .d64 and .t64 formats. The port to Wii was done by Simon Kagstrom.</long_description>
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