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Better classic menu control
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2f24529488
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68
CHANGES.WII
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version 4:
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* Make menu delay a bit shorter (looks better with the classic controller)
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* Merged with the Frodo CVS trunk. This changes a number of things, most
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visibly the palette
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-- Simon Kagstrom <simon.kagstrom@gmail.com>,
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version 3:
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* Various cleanup of the code
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* Fixed a bug in the menu code which was triggered when there
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is more than one submenu
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* Make speed configurable (basically fast/normal/slow) and
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change the menus a bit
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* Skip SDL_Delay and SDL_GetTicks() which seem to give strange
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results. Use gettime and usleep instead.
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* Improve performance a bit more by doing a custom
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blit-to-double-size implementation
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* Fixed changelog format
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* Bought a Classic controller and fixed so that it actually works...
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* Allow controlling the joystick via the keyboard for the host (basically
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to ease debugging)
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Jan 11 19:46:01 CET 2009
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version 2:
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* Also support the .prg and p00, s00 formats. Only .prg has been tested.
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* Added support for classic controllers. NOTE: This is untested since I don't
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have a classic controller!
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* Fixed some corner-cases in the prefs setting to avoid loosing key bindings etc
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* Improve keyboard bindings to handle press and release correctly and also
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both controllers at the same time (key is released when the last controller releases
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it)
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* Handle keycode 0 and therefore make del work
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* Remove the 1-1 graphics option and make stretched the default. Should avoid
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"helpful and constructive" messages such as
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http://wiinewz.com/forums/nintendo-news/91829-frodo-v1-0-a.html#post580580
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* Improved speed just a bit (by enabling compiler optimization!)
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* Only save prefs on exit
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* Pause sound in the menu
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* Handle very long filenames better (thanks Corey89 for pointing this out)
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* Corrected file sorting
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* Better Makefile
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* More keycodes added (C= etc)
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 10 17:26:32 CET 2009
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version 1:
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* Initial release
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@ -357,7 +357,7 @@ static uint32_t wait_key_press(void)
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}
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}
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if (keys != 0)
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if (keys != 0)
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return keys;
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return keys;
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SDL_Delay(100);
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SDL_Delay(30);
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}
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}
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return keys;
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return keys;
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9
meta.xml
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9
meta.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="4">
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<name>Frodo</name>
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<coder>Simon Kagstrom</coder>
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<version>4</version>
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<release_date>20090111</release_date>
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<short_description>Commodore 64 emulator</short_description>
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<long_description>Frodo is a C64 emulator written by Christian Bauer. It supports C64 disk and tape images in the .d64, .t64 and .prg formats. The port to Wii was done by Simon Kagstrom.</long_description>
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</app>
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