mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
Various networking stuff
This commit is contained in:
parent
a6c5b3c6f9
commit
f31320b774
@ -1,3 +1,8 @@
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version 7:
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TODO: Multiple frodo versions, switch between
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-- Simon Kagstrom <simon.kagstrom@gmail.com>,
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version 6:
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TODO: Multiple frodo versions, switch between
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* Handle reset button (back to menu)
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@ -14,7 +19,8 @@ version 6:
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is not a PRG to load correctly). Thanks to Dominik Reichardt for pointing
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this out
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-- Simon Kagstrom <simon.kagstrom@gmail.com>,
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 24 11:48:01 CET 2009
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version 5:
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* Some wiimote sanity checks
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@ -24,6 +24,7 @@
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/* SDL menu */
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#include "menu.h"
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#include "VirtualKeyboard.h"
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#include "Network.h"
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#endif
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#ifdef __BEOS__
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@ -184,6 +185,10 @@ public:
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#endif
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#ifdef HAVE_SDL
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VirtualKeyboard *virtual_keyboard;
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NetworkServer *network_server;
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NetworkClient *network_client;
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char server_hostname[255];
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int server_port;
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TTF_Font *menu_font;
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bool fake_key_sequence;
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@ -201,6 +206,7 @@ public:
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char * bind_one_key(Prefs *np, int which);
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void bind_keys(Prefs *np);
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void other_options(Prefs *np);
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void networking_menu(Prefs *np);
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void save_load_state(Prefs *np);
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#endif
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@ -39,16 +39,6 @@ static const char *main_menu_messages[] = {
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NULL,
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};
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static const char *other_options_messages[] = {
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"Display resolution", /* 0 */
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"^|double-center|stretched",
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"Speed (approx)", /* 2 */
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"^|95|100|110",
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"Emulate 1541", /* 4 */
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"^|On|Off",
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NULL,
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};
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static const char *save_load_state_messages[] = {
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"Load saved state", /* 0 */
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"Save current state", /* 1 */
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@ -100,6 +90,12 @@ void C64::c64_ctor1(void)
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}
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this->virtual_keyboard = new VirtualKeyboard(real_screen, this->menu_font);
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this->network_server = NULL;
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this->network_client = NULL;
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strncpy(this->server_hostname, "localhost",
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sizeof(this->server_hostname));
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this->server_port = 19760;
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}
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void C64::c64_ctor2(void)
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@ -299,10 +295,76 @@ void C64::bind_keys(Prefs *np)
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}
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}
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void C64::networking_menu(Prefs *np)
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{
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int opt;
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do
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{
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char buf[2][255];
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const char *network_client_messages[] = {
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"Start network server", /* 0 */
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buf[0], /* 1 */
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buf[1], /* 2 */
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"Connect to server", /* 3 */
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NULL,
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};
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snprintf(buf[0], 255, "Server hostname (now %s)",
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this->server_hostname);
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snprintf(buf[1], 255, "Server port (now %d)",
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this->server_port);
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opt = menu_select(real_screen, this->menu_font,
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network_client_messages, NULL);
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if (opt == 1 || opt == 2)
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{
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const char *m = this->virtual_keyboard->get_string();
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if (m && opt == 1)
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strncpy(this->server_hostname, m,
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sizeof(this->server_hostname));
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if (m && opt == 2)
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this->server_port = atoi(m);
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}
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else if (opt == 0) {
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/* Cannot be both client and server */
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if (this->network_client != NULL) {
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delete this->network_client;
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this->network_client = NULL;
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}
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this->network_server = new NetworkServer(this->server_port);
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}
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else if (opt == 3)
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{
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if (this->network_server != NULL) {
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delete this->network_server;
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this->network_server = NULL;
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}
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this->network_client = new NetworkClient(this->server_hostname,
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this->server_port);
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}
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} while (opt == 1 || opt == 2);
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this->prefs_changed = true;
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}
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void C64::other_options(Prefs *np)
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{
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const char *other_options_messages[] = {
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"Display resolution", /* 0 */
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"^|double-center|stretched",
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"Speed (approx)", /* 2 */
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"^|95|100|110",
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"Emulate 1541", /* 4 */
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"^|On|Off",
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"Networking", /* 6 */
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NULL,
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};
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int submenus[3] = { np->DisplayOption, 0, !np->Emul1541Proc };
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#define SPEED_95 33
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#define SPEED_100 28
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#define SPEED_110 25
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@ -334,6 +396,10 @@ void C64::other_options(Prefs *np)
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default:
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np->MsPerFrame = SPEED_110; break;
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}
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if (opt == 6)
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this->networking_menu(np);
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this->prefs_changed = true;
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}
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}
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@ -536,6 +602,19 @@ void C64::VBlank(bool draw_frame)
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TheDisplay->Speedometer((int)speed_index);
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#endif
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}
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if (this->network_server) {
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/* Perhaps accept a new connection */
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this->network_server->CheckNewConnection();
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for (int i = 0; i < this->network_server->n_clients; i++) {
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Uint8 *master = this->TheDisplay->BitmapBase();
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NetworkClient *remote = this->network_server->clients[i];
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remote->EncodeDisplay(master, remote->screen);
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remote->SendUpdate();
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remote->ResetNetworkUpdate();
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}
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}
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if (this->have_a_break) {
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int submenus[1];
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int opt;
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@ -151,6 +151,7 @@ C64_SC.o: C64.cpp sysdeps.h sysconfig.h C64.h CPUC64.h CPU1541.h CIA.h C64_SDL.h
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C64_SC.o: Prefs.h VIC.h SID.h REU.h IEC.h 1541job.h Display.h
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CPUC64.o: sysdeps.h sysconfig.h CPUC64.h C64.h VIC.h SID.h CIA.h Prefs.h
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CPUC64.o: REU.h IEC.h Display.h Version.h CPU_emulline.h
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Network.o: Network.h NetworkUnix.h
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CPUC64_SC.o: sysdeps.h sysconfig.h CPUC64.h C64.h CPU_common.h VIC.h SID.h
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CPUC64_SC.o: CIA.h Prefs.h REU.h IEC.h Display.h Version.h CPU_emulcycle.h
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VIC.o: sysdeps.h sysconfig.h VIC.h C64.h CPUC64.h Display.h Prefs.h
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109
Src/Network.cpp
109
Src/Network.cpp
@ -22,8 +22,8 @@
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#include "Network.h"
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#include "Display.h"
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#define N_SQUARES_W 6
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#define N_SQUARES_H 4
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#define N_SQUARES_W 20
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#define N_SQUARES_H 20
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#define SQUARE_W (DISPLAY_X / N_SQUARES_W)
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#define SQUARE_H (DISPLAY_Y / N_SQUARES_H)
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@ -33,6 +33,20 @@
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#define RAW_SIZE ( (SQUARE_W * SQUARE_H) / 2 )
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Network::Network()
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{
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const size_t size = NETWORK_UPDATE_SIZE;
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/* "big enough" static buffer */
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this->ud = (NetworkUpdate*)malloc( size );
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this->ResetNetworkUpdate();
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}
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Network::~Network()
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{
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free(this->ud);
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}
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size_t Network::EncodeDisplayRaw(struct NetworkDisplayUpdate *dst, Uint8 *screen,
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int x_start, int y_start)
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{
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@ -193,6 +207,45 @@ size_t Network::EncodeDisplaySquare(struct NetworkDisplayUpdate *dst,
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return dst->size;
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}
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bool Network::CompareSquare(Uint8 *a, Uint8 *b)
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{
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for (int y = 0; y < SQUARE_H; y++)
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{
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for (int x = 0; x < SQUARE_W; x++)
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{
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Uint8 va = a[ y * DISPLAY_X + x ];
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Uint8 vb = b[ y * DISPLAY_X + x ];
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if (va == vb)
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return false;
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}
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}
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return true;
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}
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size_t Network::EncodeDisplay(Uint8 *master, Uint8 *remote)
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{
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for ( int sq = 0; sq < N_SQUARES_H * N_SQUARES_W; sq++ )
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{
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Uint8 *p_master = &master[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
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Uint8 *p_remote= &remote[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
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if (this->CompareSquare(p_master, p_remote) == false)
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{
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NetworkDisplayUpdate *dst = (NetworkDisplayUpdate *)this->cur_ud;
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/* Updated, encode this */
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this->EncodeDisplaySquare(dst, master, sq);
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this->AddNetworkUpdate((NetworkUpdate*)dst);
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}
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}
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/* Everything encoded, store in remote */
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memcpy(remote, master, DISPLAY_X * DISPLAY_Y);
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}
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bool Network::DecodeDisplayUpdate(Uint8 *screen,
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struct NetworkDisplayUpdate *src)
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{
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@ -246,37 +299,28 @@ size_t Network::DecodeSoundUpdate(struct NetworkSoundUpdate *src, char *buf)
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return out;
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}
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NetworkUpdate *Network::GetNetworkUpdate(void)
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void Network::ResetNetworkUpdate(void)
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{
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static NetworkUpdate *out;
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const size_t size = NETWORK_UPDATE_SIZE;
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memset(this->ud, 0, NETWORK_UPDATE_SIZE);
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if (!out)
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{
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/* "big enough" static buffer */
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out = (NetworkUpdate*)malloc( size );
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}
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memset(out, 0, size);
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out->type = HEADER;
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out->size = 0;
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return out;
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this->ud->type = HEADER;
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this->ud->size = sizeof(NetworkUpdate);
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this->cur_ud = (Uint8*)(this->ud + sizeof(NetworkUpdate));
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}
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bool Network::ReceiveUpdate(NetworkUpdate *dst, int sock)
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bool Network::ReceiveUpdate(int sock)
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{
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struct timeval tv;
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memset(&tv, 0, sizeof(tv));
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return this->ReceiveUpdate(dst, sock, &tv);
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return this->ReceiveUpdate(this->ud, sock, &tv);
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}
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bool Network::ReceiveUpdateBlock(NetworkUpdate *dst, int sock)
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bool Network::ReceiveUpdateBlock(int sock)
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{
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return this->ReceiveUpdate(dst, sock, NULL);
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return this->ReceiveUpdate(this->ud, sock, NULL);
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}
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void Network::MarshalData(NetworkUpdate *ud)
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@ -370,5 +414,30 @@ NetworkUpdate *Network::IterateNext(NetworkUpdate *p, unsigned int *cookie)
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return cur;
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}
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void NetworkServer::AddClient(int sock)
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{
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NetworkClient *cli = new NetworkClient(sock);
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this->clients[this->n_clients] = cli;
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this->n_clients++;
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}
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NetworkClient::NetworkClient(int sock)
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{
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this->sock = sock;
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this->screen = (Uint8 *)malloc(DISPLAY_X * DISPLAY_Y);
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assert(this->screen);
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/* Assume black screen */
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memset(this->screen, 0, DISPLAY_X * DISPLAY_Y);
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}
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NetworkClient::~NetworkClient()
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{
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free(this->screen);
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}
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#include "NetworkUnix.h"
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@ -36,6 +36,7 @@ struct NetworkJoystickUpdate
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{
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Uint8 type;
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Uint8 which;
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Uint16 size;
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Uint8 data; /* New value */
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};
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@ -52,6 +53,10 @@ struct NetworkUpdate
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class Network
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{
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public:
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Network();
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~Network();
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/** Encode part of a screen into @a dst
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*
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* @param dst the destination update structure
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@ -63,6 +68,8 @@ public:
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size_t EncodeDisplaySquare(struct NetworkDisplayUpdate *dst,
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Uint8 *screen, int square);
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size_t EncodeDisplay(Uint8 *master, Uint8 *remote);
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/**
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* Encode the @a buf sound buffer into @a dst
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*
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@ -88,17 +95,13 @@ public:
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size_t DecodeSoundUpdate(struct NetworkSoundUpdate *src, char *buf);
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NetworkUpdate *GetNetworkUpdate(void);
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void ResetNetworkUpdate(void);
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bool SendUpdate(NetworkUpdate *src, int sock);
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bool SendUpdate(int sock);
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bool ReceiveUpdate(NetworkUpdate *dst, int sock);
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bool ReceiveUpdate(int sock);
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bool ReceiveUpdateBlock(NetworkUpdate *dst, int sock);
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NetworkUpdate *IterateFirst(NetworkUpdate *p, unsigned int *cookie);
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NetworkUpdate *IterateNext(NetworkUpdate *p, unsigned int *cookie);
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bool ReceiveUpdateBlock(int sock);
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private:
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size_t EncodeDisplayRLE(struct NetworkDisplayUpdate *dst, Uint8 *screen,
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@ -110,6 +113,25 @@ private:
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size_t EncodeSoundRaw(struct NetworkSoundUpdate *dst,
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Uint8 *buffer, size_t len);
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NetworkUpdate *IterateFirst(NetworkUpdate *p, unsigned int *cookie);
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NetworkUpdate *IterateNext(NetworkUpdate *p, unsigned int *cookie);
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void AddNetworkUpdate(struct NetworkUpdate *update)
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{
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this->cur_ud += update->size;
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this->ud->size += update->size;
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}
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/**
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* Compare two display squares.
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*
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* @param a the first square (first byte)
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* @param b the second square (first byte)
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*
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* @return true if they are equal
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*/
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bool CompareSquare(Uint8 *a, Uint8 *b);
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bool DecodeDisplayRLE(Uint8 *screen, struct NetworkDisplayUpdate *src,
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int x, int y);
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bool DecodeDisplayRaw(Uint8 *screen, struct NetworkDisplayUpdate *src,
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@ -120,6 +142,9 @@ private:
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void MarshalData(NetworkUpdate *ud);
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void DeMarshalData(NetworkUpdate *ud);
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NetworkUpdate *ud;
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Uint8 *cur_ud;
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};
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class NetworkClient : public Network
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@ -127,7 +152,30 @@ class NetworkClient : public Network
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public:
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NetworkClient(int sock);
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bool ConnectToServer(const char *hostname, int port);
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~NetworkClient();
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NetworkClient(const char *hostname, int port);
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bool isConnected()
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{
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return this->sock >= 0;
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}
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bool SendUpdate()
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{
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return ((Network*)this)->SendUpdate(this->sock);
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}
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bool ReceiveUpdate()
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{
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return ((Network*)this)->ReceiveUpdate(this->sock);
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}
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bool ReceiveUpdateBlock()
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{
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return ((Network*)this)->ReceiveUpdateBlock(this->sock);
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}
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Uint8 *screen;
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int joystick_port;
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@ -135,19 +183,22 @@ private:
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int sock;
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};
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#define MAX_NETWORK_CLIENTS 8
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class NetworkServer : public Network
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{
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public:
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NetworkServer();
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NetworkServer(int port);
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NetworkClient *CheckNewConnection();
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bool CheckNewConnection();
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NetworkClient **clients;
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NetworkClient *clients[MAX_NETWORK_CLIENTS];
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int n_clients;
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private:
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void AddClient(int sock);
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int listen_sock;
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fd_set listen_fds;
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};
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#endif /* NETWORK_H */
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|
@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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/* From glibc docs */
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static int make_socket (uint16_t port)
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@ -30,51 +31,101 @@ static int make_socket (uint16_t port)
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return sock;
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}
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bool init_sockaddr (struct sockaddr_in *name,
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const char *hostname, uint16_t port)
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{
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struct hostent *hostinfo;
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NetworkServer::NetworkServer()
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name->sin_family = AF_INET;
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name->sin_port = htons (port);
|
||||
hostinfo = gethostbyname (hostname);
|
||||
if (hostinfo == NULL)
|
||||
{
|
||||
fprintf (stderr, "Unknown host %s.\n", hostname);
|
||||
return false;
|
||||
}
|
||||
name->sin_addr = *(struct in_addr *) hostinfo->h_addr;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
NetworkServer::NetworkServer(int port)
|
||||
{
|
||||
this->n_clients = 0;
|
||||
this->listen_sock = make_socket(27697);
|
||||
this->listen_sock = make_socket(port);
|
||||
|
||||
FD_ZERO(&this->listen_fds);
|
||||
FD_SET(this->listen_sock, &this->listen_fds);
|
||||
|
||||
if (listen(this->listen_sock, 4) < 0)
|
||||
if (listen(this->listen_sock, MAX_NETWORK_CLIENTS) < 0)
|
||||
{
|
||||
perror("listen");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
NetworkClient *NetworkServer::CheckNewConnection()
|
||||
bool NetworkServer::CheckNewConnection()
|
||||
{
|
||||
struct timeval tv;
|
||||
struct sockaddr_in client_name;
|
||||
size_t size;
|
||||
int client_sock;
|
||||
fd_set listen_fds;
|
||||
|
||||
/* No more than that thanks... */
|
||||
if (this->n_clients >= MAX_NETWORK_CLIENTS)
|
||||
return false;
|
||||
|
||||
FD_ZERO(&listen_fds);
|
||||
FD_SET(this->listen_sock, &listen_fds);
|
||||
|
||||
/* If something connects, create a new client */
|
||||
memset(&tv, 0, sizeof(tv));
|
||||
if (select(1, &this->listen_fds, NULL, NULL, &tv) <= 0)
|
||||
return NULL;
|
||||
int v = select(this->listen_sock + 1, &listen_fds, NULL, NULL, &tv);
|
||||
|
||||
if ( v < 0)
|
||||
{
|
||||
perror("select");
|
||||
exit(1);
|
||||
}
|
||||
else if ( v == 0 )
|
||||
return false;
|
||||
|
||||
client_sock = accept(this->listen_sock, (struct sockaddr*)&client_name, &size);
|
||||
if (client_sock < 0)
|
||||
{
|
||||
fprintf(stderr, "Accepting client failed\n");
|
||||
return NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
return new NetworkClient(client_sock);
|
||||
printf("Nej men vobb! En klient har konnektat!\n");
|
||||
/* And add the new one! */
|
||||
this->AddClient(client_sock);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
NetworkClient::NetworkClient(int sock)
|
||||
NetworkClient::NetworkClient(const char *hostname, int port)
|
||||
{
|
||||
this->sock = sock;
|
||||
/* Again from glibc docs */
|
||||
struct sockaddr_in servername;
|
||||
|
||||
/* Assume black screen */
|
||||
memset(this->screen, 0, DISPLAY_X * DISPLAY_Y);
|
||||
/* Create the socket. */
|
||||
this->sock = socket (PF_INET, SOCK_STREAM, 0);
|
||||
if (this->sock < 0)
|
||||
{
|
||||
perror ("socket (client)");
|
||||
return;
|
||||
}
|
||||
|
||||
/* Connect to the server. */
|
||||
init_sockaddr (&servername, hostname, port);
|
||||
if (connect(sock, (struct sockaddr *) &servername,
|
||||
sizeof (servername)) != 0)
|
||||
{
|
||||
perror ("connect (client)");
|
||||
return;
|
||||
}
|
||||
|
||||
NetworkClient::NetworkClient(this->sock);
|
||||
}
|
||||
|
||||
bool Network::ReceiveUpdate(NetworkUpdate *dst, int sock, struct timeval *tv)
|
||||
@ -103,13 +154,16 @@ bool Network::ReceiveUpdate(NetworkUpdate *dst, int sock, struct timeval *tv)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Network::SendUpdate(NetworkUpdate *src, int sock)
|
||||
bool Network::SendUpdate(int sock)
|
||||
{
|
||||
NetworkUpdate *src = this->ud;
|
||||
int sz = src->size;
|
||||
bool out = true;
|
||||
|
||||
this->MarshalData(src);
|
||||
sz = write(sock, (void*)src, sz);
|
||||
if (sz < src->size)
|
||||
return false;
|
||||
return true;
|
||||
out = false;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user