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Add nunchuk support (Aaron Morris)
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@ -5,7 +5,11 @@
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TODO: Crash on + in "Other" menu
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TODO: Handle Run/Stop in virtual keyboard (?)
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version 8:
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* Make it possible to control the game with the Nunchuk (Aaron Morris)
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* Correct binding of shifted keys (thanks to Bob Forgan)
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* Fix binding keys without the classic controller (plus etc were missing)
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@ -660,6 +660,46 @@ uint8 C64::poll_joystick(int port)
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extra_keys[WIIMOTE_MINUS] = (held_classic & CLASSIC_CTRL_BUTTON_MINUS) |
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held & WPAD_BUTTON_MINUS;
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// nunchuck .. just map to the d-pad!
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if (wpad->exp.type == EXP_NUNCHUK)
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{
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held_nunchuck = 1;
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// left
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if((wpad->exp.nunchuk.js.ang>=270-45 && wpad->exp.nunchuk.js.ang<=270+45) && wpad->exp.nunchuk.js.mag>=0.9)
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extra_keys[WIIMOTE_LEFT] = held_nunchuck;
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// right
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if((wpad->exp.nunchuk.js.ang>=90-45 && wpad->exp.nunchuk.js.ang<=90+45) && wpad->exp.nunchuk.js.mag>=0.9)
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extra_keys[WIIMOTE_RIGHT] = held_nunchuck;
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// up
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if((wpad->exp.nunchuk.js.ang>=360-45 || wpad->exp.nunchuk.js.ang<=45) && wpad->exp.nunchuk.js.mag>=0.9)
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extra_keys[WIIMOTE_UP] = held_nunchuck;
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// down
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if((wpad->exp.nunchuk.js.ang>=180-45 && wpad->exp.nunchuk.js.ang<=180+45) && wpad->exp.nunchuk.js.mag>=0.9)
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extra_keys[WIIMOTE_DOWN] = held_nunchuck;
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// up/left
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if((wpad->exp.nunchuk.js.ang>=315-20 && wpad->exp.nunchuk.js.ang<=315+20) && wpad->exp.nunchuk.js.mag>=0.9)
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extra_keys[WIIMOTE_LEFT] = extra_keys[WIIMOTE_UP] = held_nunchuck;
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//up/right
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if((wpad->exp.nunchuk.js.ang>=45-20 && wpad->exp.nunchuk.js.ang<=45+20) && wpad->exp.nunchuk.js.mag>=0.9)
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extra_keys[WIIMOTE_RIGHT] = extra_keys[WIIMOTE_UP] = held_nunchuck;
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//down/right
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if((wpad->exp.nunchuk.js.ang>=135-20 && wpad->exp.nunchuk.js.ang<=135+20) && wpad->exp.nunchuk.js.mag>=0.9)
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extra_keys[WIIMOTE_RIGHT] = extra_keys[WIIMOTE_DOWN] = held_nunchuck;
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//down/left
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if((wpad->exp.nunchuk.js.ang>=225-20 && wpad->exp.nunchuk.js.ang<=225+20) && wpad->exp.nunchuk.js.mag>=0.9)
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extra_keys[WIIMOTE_LEFT] = extra_keys[WIIMOTE_DOWN] = held_nunchuck;
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}
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// eof nunchuck
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/* Merge common keys */
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int active_binded_keys[N_WIIMOTE_BINDINGS];
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memcpy(active_binded_keys, ThePrefs.JoystickKeyBinding, sizeof(active_binded_keys));
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