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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-26 13:34:22 +01:00
On the Wii, don't map arrow keys to the joystick
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@ -444,7 +444,11 @@ void C64Display::TranslateKey(SDLKey key, bool key_up, uint8 *key_matrix,
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case SDLK_PAGEUP: c64_key = MATRIX(6,0); break;
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case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break;
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#if defined(GEKKO)
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case SDLK_LCTRL:
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#else
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case SDLK_LCTRL: c64_key = 0x10 | 0x40; break;
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#endif
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case SDLK_TAB: c64_key = MATRIX(7,2); break;
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case SDLK_RCTRL: c64_key = MATRIX(7,5); break;
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case SDLK_LSHIFT: c64_key = MATRIX(1,7); break;
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@ -452,10 +456,17 @@ void C64Display::TranslateKey(SDLKey key, bool key_up, uint8 *key_matrix,
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case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break;
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case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break;
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#if defined(GEKKO)
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case SDLK_UP: c64_key = MATRIX(0,7)| 0x80; break;
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case SDLK_DOWN: c64_key = MATRIX(0,7); break;
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case SDLK_LEFT: c64_key = MATRIX(0,2) | 0x80; break;
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case SDLK_RIGHT: c64_key = MATRIX(0,2); break;
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#else
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case SDLK_UP: c64_key = 0x01 | 0x40; break;
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case SDLK_DOWN: c64_key = 0x02 | 0x40; break;
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case SDLK_LEFT: c64_key = 0x04 | 0x40; break;
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case SDLK_RIGHT: c64_key = 0x08 | 0x40; break;
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#endif /* GEKKO */
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case SDLK_F1: c64_key = MATRIX(0,4); break;
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case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break;
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