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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-14 07:35:12 +01:00
Add helper in utils to create a SDL_Surface from data
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@ -24,6 +24,7 @@ struct ds_data *DataStore::registerNetworkData(uint32_t key, uint32_t metadata,
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out = (struct ds_data *)xmalloc(sizeof(struct ds_data) + data_sz);
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out->key = key;
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out->metadata = metadata;
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out->sz = data_sz;
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memcpy(out->data, data, data_sz);
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@ -9,6 +9,7 @@ struct ds_data
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{
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uint32_t key;
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uint32_t metadata; /* Type etc */
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size_t sz;
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uint8_t data[];
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};
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@ -216,7 +216,6 @@ struct game_info *GameInfo::dump()
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bool GameInfo::fromDump(struct game_info *gi)
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{
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struct game_info *p = gi;
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SDL_RWops *rw;
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/* Demarshal */
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switch (ntohs(p->version_magic))
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@ -239,13 +238,8 @@ bool GameInfo::fromDump(struct game_info *gi)
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this->score = p->score;
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this->year = p->year;
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rw = SDL_RWFromMem(p->data + p->screenshot_off,
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this->screenshot = sdl_surface_from_data(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!rw)
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goto bail_out;
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this->screenshot = IMG_Load_RW(rw, 0);
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SDL_FreeRW(rw);
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if (!this->screenshot)
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goto bail_out;
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free(p);
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@ -4,6 +4,7 @@
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#include <png.h>
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#include <sys/stat.h>
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#include <SDL_ttf.h>
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#include <SDL_image.h>
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#include <sysdeps.h>
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#include <C64.h>
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@ -270,6 +271,21 @@ void *sdl_surface_to_png(SDL_Surface *surf, size_t *out_sz)
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return out.data;
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}
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SDL_Surface *sdl_surface_from_data(void *data, size_t sz)
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{
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SDL_RWops *rw;
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SDL_Surface *out;
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rw = SDL_RWFromMem(data, sz);
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if (!rw)
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return NULL;
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out = IMG_Load_RW(rw, 0);
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SDL_FreeRW(rw);
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return out;
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}
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void highlight_background(SDL_Surface *where, Font *font,
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SDL_Surface *bg_left, SDL_Surface *bg_middle, SDL_Surface *bg_right,
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int x, int y, int w, int h)
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@ -78,6 +78,8 @@ const char **get_file_list(const char *base_dir, const char *exts[]);
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void *sdl_surface_to_png(SDL_Surface *src, size_t *out_sz);
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SDL_Surface *sdl_surface_from_data(void *data, size_t sz);
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void highlight_background(SDL_Surface *where, Font *font,
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SDL_Surface *bg_left, SDL_Surface *bg_middle, SDL_Surface *bg_right,
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int x, int y, int w, int h);
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