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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-10 21:55:11 +01:00
Store score in the dump
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parent
0f6cc25ae5
commit
f810670388
@ -19,7 +19,7 @@ struct game_info_v0
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t filename_off;
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uint16_t flags;
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uint16_t score;
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uint8_t data[]; /* 4-byte aligned */
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};
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@ -101,23 +101,28 @@ struct game_info *GameInfo::dump()
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/* Allocate everything */
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out = (struct game_info*)xmalloc(total_sz);
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out->sz = total_sz;
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out->score = this->score;
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out->version_magic = VERSION_MAGIC;
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out->author_off = 0; /* Starts AFTER the header */
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out->name_off = out->author_off + strlen(this->author) + 1;
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out->filename_off = out->name_off + strlen(this->name) + 1;
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out->screenshot_off = out->filename_off + strlen(this->filename) + 1;
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memcpy(out->data + out->author_off, this->author, strlen(this->author) + 1);
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memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1);
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memcpy(out->data + out->filename_off, this->filename, strlen(this->filename) + 1);
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memcpy(out->data + out->screenshot_off, png_data, png_sz);
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/* Marshall it all */
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out->sz = htonl(out->sz);
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out->author_off = htons(out->author_off);
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out->version_magic = htons(out->version_magic);
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out->name_off = htons(out->name_off);
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out->filename_off = htons(out->filename_off);
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out->screenshot_off = htons(out->screenshot_off);
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out->score = htons(out->score);
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return out;
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}
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@ -126,16 +131,19 @@ bool GameInfo::fromDump(struct game_info *gi)
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{
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SDL_RWops *rw;
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/* Demarshal */
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gi->sz = ntohl(gi->sz);
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gi->version_magic = ntohs(gi->version_magic);
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gi->author_off = ntohs(gi->author_off);
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gi->name_off = ntohs(gi->name_off);
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gi->filename_off = ntohs(gi->filename_off);
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gi->screenshot_off = ntohs(gi->screenshot_off);
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gi->score = ntohs(gi->score);
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this->author = xstrdup((char*)gi->data + gi->author_off);
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this->name = xstrdup((char*)gi->data + gi->name_off);
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this->filename = xstrdup((char*)gi->data + gi->filename_off);
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this->score = gi->score;
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rw = SDL_RWFromMem(gi->data + gi->screenshot_off,
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gi->sz - gi->screenshot_off);
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@ -13,7 +13,7 @@ struct game_info
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t filename_off;
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uint16_t flags;
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uint16_t score;
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uint8_t data[]; /* 4-byte aligned */
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};
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