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Show current key binding
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@ -194,7 +194,8 @@ public:
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char save_game_name[256];
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void select_disc(Prefs *np);
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void bind_key(Prefs *np);
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char * bind_one_key(Prefs *np, int which);
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void bind_keys(Prefs *np);
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void other_options(Prefs *np);
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void save_load_state(Prefs *np);
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#endif
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@ -256,29 +256,57 @@ void C64::select_disc(Prefs *np)
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*/
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#define MATRIX(a,b) (((a) << 3) | (b))
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void C64::bind_key(Prefs *np)
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static const char *key_names[] = { "None", "space", "Run/Stop", "return",
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"F1", "F3", "F5", "F7",
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A",
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"B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
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"ctrl", "del", "home", "shl", "shr", "clr", "C=", "<-",
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NULL };
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static int key_keycodes[] = { 0, MATRIX(7, 4), MATRIX(7, 7), MATRIX(0, 1), /* space, R/S, return */
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MATRIX(0, 4), MATRIX(0, 5), MATRIX(0, 6), MATRIX(0, 3), MATRIX(4, 3), MATRIX(7, 0),
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MATRIX(7, 3), MATRIX(1, 0), MATRIX(1, 3), MATRIX(2, 0), MATRIX(2, 3), MATRIX(3, 0),
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MATRIX(3, 3), MATRIX(4, 0), MATRIX(1, 2), MATRIX(3, 4), MATRIX(2, 4), MATRIX(2, 2),
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MATRIX(1, 6), MATRIX(2, 5), MATRIX(3, 2), MATRIX(3, 5), MATRIX(4, 1), MATRIX(4, 2),
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MATRIX(4, 5), MATRIX(5, 2), MATRIX(4, 4), MATRIX(4, 7), MATRIX(4, 6), MATRIX(5, 1),
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MATRIX(7, 6), MATRIX(2, 1), MATRIX(1, 5), MATRIX(2, 6), MATRIX(3, 6), MATRIX(3, 7),
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MATRIX(1, 1), MATRIX(2, 7), MATRIX(3, 1), MATRIX(1, 4), /* ... Z */
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MATRIX(7, 3), MATRIX(0, 0), MATRIX(6, 4), MATRIX(1, 7), MATRIX(6, 4),
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MATRIX(0, 2), MATRIX(7, 5), MATRIX(7, 1),
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};
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char *C64::bind_one_key(Prefs *np, int which)
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{
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const char **bind_key_messages;
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static const char *which_to_button_name[] = { "A", "B", "+", "-", "1",
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"classic X", "classic Y", "classic B", "classic L",
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"classic R", "classic ZR", "classic ZL" };
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static char strs[N_WIIMOTE_BINDINGS][255];
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char *out = strs[which];
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const char *cur_binding = "None";
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int cur = np->JoystickKeyBinding[which];
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for (int i = 1; i < sizeof(key_keycodes) / sizeof(key_keycodes[0]); i++ )
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{
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if (key_keycodes[i] == cur)
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{
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cur_binding = key_names[i];
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printf("Faund %s\n", cur_binding);
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break;
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}
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}
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snprintf(out, 255, "Bind to %s (now %s)", which_to_button_name[which],
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cur_binding);
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return out;
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}
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void C64::bind_keys(Prefs *np)
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{
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const char *bind_key_messages[N_WIIMOTE_BINDINGS + 1];
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bool has_classic_controller = false;
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menu_t bind_key_menu;
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menu_t key_menu;
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static const char *keys[] = { "None", "space", "Run/Stop", "return", "F1", "F3", "F5", "F7",
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A",
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"B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
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"ctrl", "del", "home,", "shl", "shr", "clr", "C=", "<-",
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NULL };
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int kcs[] = { 0, MATRIX(7, 4), MATRIX(7, 7), MATRIX(0, 1), /* space, R/S, return */
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MATRIX(0, 4), MATRIX(0, 5), MATRIX(0, 6), MATRIX(0, 3), MATRIX(4, 3), MATRIX(7, 0),
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MATRIX(7, 3), MATRIX(1, 0), MATRIX(1, 3), MATRIX(2, 0), MATRIX(2, 3), MATRIX(3, 0),
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MATRIX(3, 3), MATRIX(4, 0), MATRIX(1, 2), MATRIX(3, 4), MATRIX(2, 4), MATRIX(2, 2),
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MATRIX(1, 6), MATRIX(2, 5), MATRIX(3, 2), MATRIX(3, 5), MATRIX(4, 1), MATRIX(4, 2),
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MATRIX(4, 5), MATRIX(5, 2), MATRIX(4, 4), MATRIX(4, 7), MATRIX(4, 6), MATRIX(5, 1),
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MATRIX(7, 6), MATRIX(2, 1), MATRIX(1, 5), MATRIX(2, 6), MATRIX(3, 6), MATRIX(3, 7),
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MATRIX(1, 1), MATRIX(2, 7), MATRIX(3, 1), MATRIX(1, 4), /* ... Z */
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MATRIX(7, 3), MATRIX(0, 0), MATRIX(6, 4), MATRIX(1, 7), MATRIX(6, 4),
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MATRIX(0, 2), MATRIX(7, 5), MATRIX(7, 1),
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};
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#if defined(GEKKO)
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WPADData *wpad, *wpad_other;
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@ -291,43 +319,24 @@ void C64::bind_key(Prefs *np)
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has_classic_controller = true;
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#endif
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bind_key_messages = (const char **)malloc( sizeof(const char*) * (N_WIIMOTE_BINDINGS + 1));
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assert(bind_key_messages);
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memset(bind_key_messages, 0, sizeof(const char*) * (N_WIIMOTE_BINDINGS + 1));
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bind_key_messages[WIIMOTE_A] = "Bind to A";
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bind_key_messages[WIIMOTE_B] = "Bind to B";
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bind_key_messages[WIIMOTE_PLUS] = "Bind to Plus";
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bind_key_messages[WIIMOTE_MINUS] = "Bind to Minus";
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bind_key_messages[WIIMOTE_1] = "Bind to 1";
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if (has_classic_controller)
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{
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bind_key_messages[WIIMOTE_PLUS] = "Bind to wiimote/classic Plus";
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bind_key_messages[WIIMOTE_MINUS] = "Bind to wiimote/classic Minus";
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bind_key_messages[CLASSIC_X] = "Bind to classic X";
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bind_key_messages[CLASSIC_Y] = "Bind to classic Y";
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bind_key_messages[CLASSIC_B] = "Bind to classic B";
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bind_key_messages[CLASSIC_L] = "Bind to classic L";
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bind_key_messages[CLASSIC_R] = "Bind to classic R";
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bind_key_messages[CLASSIC_ZL] = "Bind to classic ZL";
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bind_key_messages[CLASSIC_ZR] = "Bind to classic ZR";
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}
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for (int i = 0; i < (has_classic_controller ? N_WIIMOTE_BINDINGS : 5); i++)
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bind_key_messages[i] = this->bind_one_key(np, i);
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menu_init(&bind_key_menu, this->menu_font, bind_key_messages,
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32, 32, MENU_SIZE_X, MENU_SIZE_Y);
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int opt = menu_select(real_screen, &bind_key_menu, NULL);
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if (opt >= 0)
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{
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menu_init(&key_menu, this->menu_font, keys,
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menu_init(&key_menu, this->menu_font, key_names,
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32, 32, MENU_SIZE_X, MENU_SIZE_Y);
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int key = menu_select(real_screen, &key_menu, NULL);
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/* Assume prefs are changed */
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this->prefs_changed = true;
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if (key > 0)
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np->JoystickKeyBinding[opt] = kcs[key];
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np->JoystickKeyBinding[opt] = key_keycodes[key];
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else if (key == 0)
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np->JoystickKeyBinding[opt] = -1;
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else
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@ -335,7 +344,6 @@ void C64::bind_key(Prefs *np)
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menu_fini(&key_menu);
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}
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menu_fini(&bind_key_menu);
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free(bind_key_messages);
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}
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void C64::other_options(Prefs *np)
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@ -567,7 +575,7 @@ void C64::VBlank(bool draw_frame)
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Reset();
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break;
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case 3: /* Bind keys to joystick */
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this->bind_key(&np);
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this->bind_keys(&np);
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break;
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case 4: /* Other options */
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this->other_options(&np);
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