Show current key binding

This commit is contained in:
simon.kagstrom 2009-01-14 17:31:30 +00:00
parent 9e1a87b790
commit f9ced0143e
2 changed files with 54 additions and 45 deletions

View File

@ -194,7 +194,8 @@ public:
char save_game_name[256]; char save_game_name[256];
void select_disc(Prefs *np); void select_disc(Prefs *np);
void bind_key(Prefs *np); char * bind_one_key(Prefs *np, int which);
void bind_keys(Prefs *np);
void other_options(Prefs *np); void other_options(Prefs *np);
void save_load_state(Prefs *np); void save_load_state(Prefs *np);
#endif #endif

View File

@ -256,29 +256,57 @@ void C64::select_disc(Prefs *np)
*/ */
#define MATRIX(a,b) (((a) << 3) | (b)) #define MATRIX(a,b) (((a) << 3) | (b))
void C64::bind_key(Prefs *np) static const char *key_names[] = { "None", "space", "Run/Stop", "return",
"F1", "F3", "F5", "F7",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A",
"B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"ctrl", "del", "home", "shl", "shr", "clr", "C=", "<-",
NULL };
static int key_keycodes[] = { 0, MATRIX(7, 4), MATRIX(7, 7), MATRIX(0, 1), /* space, R/S, return */
MATRIX(0, 4), MATRIX(0, 5), MATRIX(0, 6), MATRIX(0, 3), MATRIX(4, 3), MATRIX(7, 0),
MATRIX(7, 3), MATRIX(1, 0), MATRIX(1, 3), MATRIX(2, 0), MATRIX(2, 3), MATRIX(3, 0),
MATRIX(3, 3), MATRIX(4, 0), MATRIX(1, 2), MATRIX(3, 4), MATRIX(2, 4), MATRIX(2, 2),
MATRIX(1, 6), MATRIX(2, 5), MATRIX(3, 2), MATRIX(3, 5), MATRIX(4, 1), MATRIX(4, 2),
MATRIX(4, 5), MATRIX(5, 2), MATRIX(4, 4), MATRIX(4, 7), MATRIX(4, 6), MATRIX(5, 1),
MATRIX(7, 6), MATRIX(2, 1), MATRIX(1, 5), MATRIX(2, 6), MATRIX(3, 6), MATRIX(3, 7),
MATRIX(1, 1), MATRIX(2, 7), MATRIX(3, 1), MATRIX(1, 4), /* ... Z */
MATRIX(7, 3), MATRIX(0, 0), MATRIX(6, 4), MATRIX(1, 7), MATRIX(6, 4),
MATRIX(0, 2), MATRIX(7, 5), MATRIX(7, 1),
};
char *C64::bind_one_key(Prefs *np, int which)
{ {
const char **bind_key_messages; static const char *which_to_button_name[] = { "A", "B", "+", "-", "1",
"classic X", "classic Y", "classic B", "classic L",
"classic R", "classic ZR", "classic ZL" };
static char strs[N_WIIMOTE_BINDINGS][255];
char *out = strs[which];
const char *cur_binding = "None";
int cur = np->JoystickKeyBinding[which];
for (int i = 1; i < sizeof(key_keycodes) / sizeof(key_keycodes[0]); i++ )
{
if (key_keycodes[i] == cur)
{
cur_binding = key_names[i];
printf("Faund %s\n", cur_binding);
break;
}
}
snprintf(out, 255, "Bind to %s (now %s)", which_to_button_name[which],
cur_binding);
return out;
}
void C64::bind_keys(Prefs *np)
{
const char *bind_key_messages[N_WIIMOTE_BINDINGS + 1];
bool has_classic_controller = false; bool has_classic_controller = false;
menu_t bind_key_menu; menu_t bind_key_menu;
menu_t key_menu; menu_t key_menu;
static const char *keys[] = { "None", "space", "Run/Stop", "return", "F1", "F3", "F5", "F7",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A",
"B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"ctrl", "del", "home,", "shl", "shr", "clr", "C=", "<-",
NULL };
int kcs[] = { 0, MATRIX(7, 4), MATRIX(7, 7), MATRIX(0, 1), /* space, R/S, return */
MATRIX(0, 4), MATRIX(0, 5), MATRIX(0, 6), MATRIX(0, 3), MATRIX(4, 3), MATRIX(7, 0),
MATRIX(7, 3), MATRIX(1, 0), MATRIX(1, 3), MATRIX(2, 0), MATRIX(2, 3), MATRIX(3, 0),
MATRIX(3, 3), MATRIX(4, 0), MATRIX(1, 2), MATRIX(3, 4), MATRIX(2, 4), MATRIX(2, 2),
MATRIX(1, 6), MATRIX(2, 5), MATRIX(3, 2), MATRIX(3, 5), MATRIX(4, 1), MATRIX(4, 2),
MATRIX(4, 5), MATRIX(5, 2), MATRIX(4, 4), MATRIX(4, 7), MATRIX(4, 6), MATRIX(5, 1),
MATRIX(7, 6), MATRIX(2, 1), MATRIX(1, 5), MATRIX(2, 6), MATRIX(3, 6), MATRIX(3, 7),
MATRIX(1, 1), MATRIX(2, 7), MATRIX(3, 1), MATRIX(1, 4), /* ... Z */
MATRIX(7, 3), MATRIX(0, 0), MATRIX(6, 4), MATRIX(1, 7), MATRIX(6, 4),
MATRIX(0, 2), MATRIX(7, 5), MATRIX(7, 1),
};
#if defined(GEKKO) #if defined(GEKKO)
WPADData *wpad, *wpad_other; WPADData *wpad, *wpad_other;
@ -291,43 +319,24 @@ void C64::bind_key(Prefs *np)
has_classic_controller = true; has_classic_controller = true;
#endif #endif
bind_key_messages = (const char **)malloc( sizeof(const char*) * (N_WIIMOTE_BINDINGS + 1));
assert(bind_key_messages);
memset(bind_key_messages, 0, sizeof(const char*) * (N_WIIMOTE_BINDINGS + 1)); memset(bind_key_messages, 0, sizeof(const char*) * (N_WIIMOTE_BINDINGS + 1));
bind_key_messages[WIIMOTE_A] = "Bind to A"; for (int i = 0; i < (has_classic_controller ? N_WIIMOTE_BINDINGS : 5); i++)
bind_key_messages[WIIMOTE_B] = "Bind to B"; bind_key_messages[i] = this->bind_one_key(np, i);
bind_key_messages[WIIMOTE_PLUS] = "Bind to Plus";
bind_key_messages[WIIMOTE_MINUS] = "Bind to Minus";
bind_key_messages[WIIMOTE_1] = "Bind to 1";
if (has_classic_controller)
{
bind_key_messages[WIIMOTE_PLUS] = "Bind to wiimote/classic Plus";
bind_key_messages[WIIMOTE_MINUS] = "Bind to wiimote/classic Minus";
bind_key_messages[CLASSIC_X] = "Bind to classic X";
bind_key_messages[CLASSIC_Y] = "Bind to classic Y";
bind_key_messages[CLASSIC_B] = "Bind to classic B";
bind_key_messages[CLASSIC_L] = "Bind to classic L";
bind_key_messages[CLASSIC_R] = "Bind to classic R";
bind_key_messages[CLASSIC_ZL] = "Bind to classic ZL";
bind_key_messages[CLASSIC_ZR] = "Bind to classic ZR";
}
menu_init(&bind_key_menu, this->menu_font, bind_key_messages, menu_init(&bind_key_menu, this->menu_font, bind_key_messages,
32, 32, MENU_SIZE_X, MENU_SIZE_Y); 32, 32, MENU_SIZE_X, MENU_SIZE_Y);
int opt = menu_select(real_screen, &bind_key_menu, NULL); int opt = menu_select(real_screen, &bind_key_menu, NULL);
if (opt >= 0) if (opt >= 0)
{ {
menu_init(&key_menu, this->menu_font, keys, menu_init(&key_menu, this->menu_font, key_names,
32, 32, MENU_SIZE_X, MENU_SIZE_Y); 32, 32, MENU_SIZE_X, MENU_SIZE_Y);
int key = menu_select(real_screen, &key_menu, NULL); int key = menu_select(real_screen, &key_menu, NULL);
/* Assume prefs are changed */ /* Assume prefs are changed */
this->prefs_changed = true; this->prefs_changed = true;
if (key > 0) if (key > 0)
np->JoystickKeyBinding[opt] = kcs[key]; np->JoystickKeyBinding[opt] = key_keycodes[key];
else if (key == 0) else if (key == 0)
np->JoystickKeyBinding[opt] = -1; np->JoystickKeyBinding[opt] = -1;
else else
@ -335,7 +344,6 @@ void C64::bind_key(Prefs *np)
menu_fini(&key_menu); menu_fini(&key_menu);
} }
menu_fini(&bind_key_menu); menu_fini(&bind_key_menu);
free(bind_key_messages);
} }
void C64::other_options(Prefs *np) void C64::other_options(Prefs *np)
@ -567,7 +575,7 @@ void C64::VBlank(bool draw_frame)
Reset(); Reset();
break; break;
case 3: /* Bind keys to joystick */ case 3: /* Bind keys to joystick */
this->bind_key(&np); this->bind_keys(&np);
break; break;
case 4: /* Other options */ case 4: /* Other options */
this->other_options(&np); this->other_options(&np);