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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 03:19:24 +01:00
Gui refactoring 2: Separate the timer controller from the Gui
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01e2513f62
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@ -46,7 +46,7 @@ public:
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SaveScreenshot() : TimeoutHandler()
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{
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/* ~45 seconds from now */
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Gui::gui->controller->arm(this, 45000);
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TimerController::controller->arm(this, 45000);
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}
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virtual void timeoutCallback()
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@ -56,7 +56,7 @@ public:
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if (Gui::gui->is_active)
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{
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/* Rearm if we are in the GUI */
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Gui::gui->controller->arm(this, 10000);
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TimerController::controller->arm(this, 10000);
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return;
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}
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Gui::gui->cur_gameInfo->setScreenshot(TheC64->TheDisplay->SurfaceFromC64Display());
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@ -74,7 +74,7 @@ public:
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{
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Gui::gui->status_bar->queueMessage("Resetting the C64");
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TheC64->Reset();
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Gui::gui->controller->arm(this, 4500);
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TimerController::controller->arm(this, 4500);
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}
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virtual void timeoutCallback()
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@ -149,7 +149,7 @@ public:
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free(tmp_filename);
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}
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Gui::gui->controller->disarm(this);
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TimerController::controller->disarm(this);
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Gui::gui->dv->loadGameInfo(fileName);
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if (Gui::gui->dv->gameInfo->gi)
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@ -172,7 +172,7 @@ public:
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virtual void hoverCallback(int which)
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{
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Gui::gui->controller->arm(this, 350);
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TimerController::controller->arm(this, 350);
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}
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virtual void timeoutCallback()
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@ -182,7 +182,7 @@ public:
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virtual void escapeCallback(int which)
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{
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Gui::gui->controller->disarm(this);
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TimerController::controller->disarm(this);
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Gui::gui->popView();
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}
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@ -101,7 +101,6 @@ Gui::Gui()
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this->n_views = 0;
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this->views = NULL;
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this->controller = new TimerController();
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VirtualKeyboard::kbd = new VirtualKeyboard(NULL);
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@ -143,7 +142,6 @@ Gui::~Gui()
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delete this->nrv;
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delete this->cur_gameInfo;
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delete this->controller;
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if (this->status_bar)
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delete this->status_bar;
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@ -277,7 +275,7 @@ void Gui::runLogic(void)
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GuiView *cur_view = this->peekView();
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this->status_bar->runLogic();
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this->controller->tick();
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TimerController::controller->tick();
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if (this->kbd)
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this->kbd->runLogic();
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@ -19,7 +19,7 @@ public:
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TheC64->pushKeyCode(this->kc, false);
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/* Release it soon */
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Gui::gui->controller->arm(this, 1);
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TimerController::controller->arm(this, 1);
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}
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virtual void timeoutCallback()
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@ -72,7 +72,7 @@ void NetworkServerMessages::timeoutCallback()
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if (this->messages[this->tail])
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break;
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}
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Gui::gui->controller->arm(this, 5000);
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TimerController::controller->arm(this, 5000);
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free(cpy);
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}
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@ -95,7 +95,7 @@ public:
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virtual void hoverCallback(int which)
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{
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Gui::gui->controller->arm(this, 350);
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TimerController::controller->arm(this, 350);
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}
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virtual void escapeCallback(int which)
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@ -29,7 +29,7 @@ void StatusBar::queueMessage(const char *fmt, ...)
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/* If this is the first message, display it as soon as possible */
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if (this->head == this->tail)
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Gui::gui->controller->arm(this, 1);
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TimerController::controller->arm(this, 1);
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this->head = (this->head + 1) % N_STATUS_MESSAGES;
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if (this->head == this->tail)
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@ -60,7 +60,7 @@ void StatusBar::timeoutCallback()
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this->setText(text);
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else
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this->setText(NULL);
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Gui::gui->controller->arm(this, 2000);
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TimerController::controller->arm(this, 2000);
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free((void *)this->cur_message);
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}
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@ -255,6 +255,7 @@ void Frodo::ReadyToRun(void)
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// Create and start C64
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TheC64 = new C64;
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DataStore::ds = new DataStore();
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TimerController::init();
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Gui::init();
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load_rom_files();
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TheC64->Run();
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@ -10,7 +10,7 @@
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TimeoutHandler::~TimeoutHandler()
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{
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/* If we haven't timed out yet, disarm us */
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Gui::gui->controller->disarm(this);
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TimerController::controller->disarm(this);
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}
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@ -80,3 +80,11 @@ void TimerController::tick()
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cur->tick();
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}
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}
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TimerController *TimerController::controller;
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void TimerController::init()
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{
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TimerController::controller = new TimerController();
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}
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@ -14,6 +14,10 @@ public:
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void tick();
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/* Singleton */
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static TimerController *controller;
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static void init();
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private:
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int n_handlers;
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TimeoutHandler **handlers;
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