Commit Graph

411 Commits

Author SHA1 Message Date
simon.kagstrom
852c6d546a Correct hostname 2009-04-10 12:01:22 +00:00
simon.kagstrom
a7fd065e14 Printouts be gone 2009-04-10 11:47:15 +00:00
simon.kagstrom
13ebe272a4 Add handling of RLE encoded sound data, correct handling of throttled data,
implement network transfer of sound for the wii. No testing.
2009-04-10 11:39:46 +00:00
simon.kagstrom
a38415ae9c Rewording 2009-04-10 11:32:31 +00:00
simon.kagstrom
cb1da59a0d Depend on Linux 2009-04-10 08:08:28 +00:00
simon.kagstrom
42a6e19e0d Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
2009-04-09 13:42:49 +00:00
simon.kagstrom
189833e30f Add timestamp 2009-04-08 16:33:10 +00:00
simon.kagstrom
15cc35e478 Fix check 2009-04-05 15:04:32 +00:00
simon.kagstrom
bb77c8f23b Fix the sound crack problem in v9 2009-04-05 14:38:04 +00:00
simon.kagstrom
a230053a91 Release 2009-04-04 13:04:33 +00:00
simon.kagstrom
7cccd49c40 Just set the name to unset 2009-04-04 13:04:15 +00:00
simon.kagstrom
41433858cc Use SDL_GetTicks for message time keeping 2009-04-04 11:28:22 +00:00
simon.kagstrom
4722d9f028 Good error message if no servers 2009-04-04 11:18:03 +00:00
simon.kagstrom
fb56639526 Handle joystick updates on the host as well 2009-04-04 10:21:35 +00:00
simon.kagstrom
9e3f75c4f4 Oops, take back broker name 2009-04-04 10:00:59 +00:00
simon.kagstrom
0c563eb137 Make the network server be non-blocking, i.e., allow continuing to play
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
2009-04-04 08:23:51 +00:00
simon.kagstrom
5ab6b38e6c Add versioning to the peer list 2009-04-04 07:40:17 +00:00
simon.kagstrom
94cb9bb1df correct spelling 2009-04-02 18:21:43 +00:00
simon.kagstrom
ac1796e168 Count the total number of connections 2009-03-31 17:27:47 +00:00
simon.kagstrom
b23dbc74ab Oops, removed echo again... 2009-03-31 17:17:30 +00:00
simon.kagstrom
d5e5d740fd Produce HTML output from the server 2009-03-31 17:16:10 +00:00
simon.kagstrom
7d0453cd5c Dead code from NetworkUnix.h 2009-03-29 17:42:31 +00:00
simon.kagstrom
c730b2b185 No need to call net_init 2009-03-29 17:42:12 +00:00
simon.kagstrom
2cc9a827c3 Even more dead code 2009-03-29 17:31:48 +00:00
simon.kagstrom
70ad18ab1d Remove some dead code 2009-03-29 17:31:04 +00:00
simon.kagstrom
d7b06cdbef Forgot to use define :-) 2009-03-29 17:23:27 +00:00
simon.kagstrom
98b6ad2e55 No need to use net_bind 2009-03-29 16:46:55 +00:00
simon.kagstrom
2e429f2418 Better wording 2009-03-29 14:26:34 +00:00
simon.kagstrom
731faf709c Skip the country code 2009-03-29 13:02:25 +00:00
simon.kagstrom
794a8abf03 ... Correct ip->country again... 2009-03-29 13:00:44 +00:00
simon.kagstrom
6388778cfb Correct addr 2009-03-29 12:57:44 +00:00
simon.kagstrom
67b3abc248 Oops, correct ip lookup 2009-03-29 12:49:18 +00:00
simon.kagstrom
a3c862b08a Updated 2009-03-29 12:45:53 +00:00
simon.kagstrom
f56252c045 On the Wii, don't map arrow keys to the joystick 2009-03-29 12:45:12 +00:00
simon.kagstrom
2881a4111a Do country lookup and improve logging. And don't echo always! 2009-03-29 12:44:35 +00:00
simon.kagstrom
5c4e39cae7 Add hash-bang 2009-03-29 08:10:45 +00:00
simon.kagstrom
eb8344fe5b Rename to a bit more logical name... 2009-03-29 08:09:54 +00:00
simon.kagstrom
240994427e Make executable 2009-03-29 08:09:21 +00:00
simon.kagstrom
9965a8de82 Add explaining message 2009-03-29 08:07:07 +00:00
simon.kagstrom
1c3d1a45cc No debug output 2009-03-28 16:49:27 +00:00
simon.kagstrom
93b7c1eb4b Translate packet numbers to names 2009-03-28 15:23:54 +00:00
simon.kagstrom
bc6bc61cf0 Implemented ping / ack between the broker and the peers. Every 5 seconds
the broker will try to ping the peers, and if the peer hasn't replied
within 15 seconds, it is removed lazily when a client connects.
2009-03-28 15:18:50 +00:00
simon.kagstrom
c79f6195ad Small corrections of refreshing + byte ordering 2009-03-28 13:03:50 +00:00
simon.kagstrom
55cbd752c6 Also fix network byte order on the broker side 2009-03-28 13:02:24 +00:00
simon.kagstrom
f5f6f20113 More fixing of network byte ordering problems 2009-03-28 12:55:11 +00:00
simon.kagstrom
bd757f9479 Periodically refresh the screen if bandwidth allows 2009-03-28 12:37:06 +00:00
simon.kagstrom
61108c59a0 Correct marshalling of peers 2009-03-28 11:32:59 +00:00
simon.kagstrom
2536022038 Correct quit when the wii is using networking, move network init to Network.cpp 2009-03-28 09:34:31 +00:00
simon.kagstrom
d18dd25eb6 Use poll instead of select 2009-03-28 07:59:20 +00:00
simon.kagstrom
0916f0025d Send at most 4096 bytes so that wii networking *can* work. The Wii can now
connect at least, but the connection (through the broker) still doesn't
work. Well, well, might be some other problem.
2009-03-16 20:56:04 +00:00