simon.kagstrom
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c9c6b0f365
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Refactor handling of the virtual keyboard to have it on top of the
current view. Makes things a bit nicer but unfortunately makes the
keyboard a special case.
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2010-01-02 12:28:18 +00:00 |
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simon.kagstrom
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28aea581e7
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Get the network preferences from the mock prefs implementation
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2010-01-01 09:30:05 +00:00 |
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simon.kagstrom
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5f916a0dfd
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Refactor dialogues: Simplify a lot and remove the tie-in to the main
menu class.
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2009-12-31 13:25:46 +00:00 |
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simon.kagstrom
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ed831048ce
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Add network menu
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2009-12-29 13:23:01 +00:00 |
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simon.kagstrom
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0757bdd4f3
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Add options menu
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2009-12-28 12:38:41 +00:00 |
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simon.kagstrom
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b94df096f0
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Add highlighted key
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2009-12-20 10:12:47 +00:00 |
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simon.kagstrom
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2e768d0c67
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Make GuiView a widget
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2009-12-20 09:31:46 +00:00 |
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simon.kagstrom
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032a09ddec
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Add game info box for loading
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2009-12-19 13:20:15 +00:00 |
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simon.kagstrom
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fa778010e0
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Add timer implementation and timeout for hovering over discs
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2009-12-16 17:47:03 +00:00 |
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simon.kagstrom
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b52c401665
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Add disc info box
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2009-12-13 10:10:33 +00:00 |
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simon.kagstrom
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a7aec61e02
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Add a disc menu (not quite finished yet), and continued refactoring
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2009-12-13 10:02:27 +00:00 |
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simon.kagstrom
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eeb03b75e4
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Singleton refactoring, part 2
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2009-12-13 08:59:06 +00:00 |
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simon.kagstrom
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337921d2ab
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Refactor gui to singleton factory, stage 1
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2009-12-13 08:54:25 +00:00 |
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simon.kagstrom
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fb24e20c76
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Rename to more logical name
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2009-12-06 09:11:04 +00:00 |
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