c64-network.org, v2.4.1: * Fixed Restore key * (build) Compiled against libogc 1.8.11 and SDL-Wii r101 * Fixed full resolution in 576i video mode -- Oibaf, fabio.olimpieri@tin.it, Dec 27 CEST 2012 c64-network.org, v2.4: * Added SMB support -- Oibaf, fabio.olimpieri@tin.it, c64-network.org, v2.3: * Added usb fat support * Added wiimote rumble support -- Oibaf, fabio.olimpieri@tin.it, c64-network.org,v2.2: * Several bug fixes * Window zooming * General preferences saved manually * Added items in info menu * Option to emulate joystick with arrows keys -- Oibaf, fabio.olimpieri@tin.it, c64-network.org, v2.1: * Compiled with libogc 1.8.6 * Fix option menu -- Oibaf, fabio.olimpieri@tin.it, c64-network.org, v2: * Fix sound when paused * Fix nunchuk/classic controller joystick controls * Auto pause on menu enter * Automatically save game info on screenshot timeout * Fix multiple bindings to the same key * Fix joystick input on the virtual keyboard -- Simon Kagstrom simon.kagstrom@gmail.com, c64-network.org, v1: * Sound is transferred in network play now * Joystick support is now SDL-based * Fix all warnings * Run/Stop handled * Redesign the GUI completely * Only one type of network connections now - no need to specify client or master * Fix handling of network disconnects (also display a helpful message!) * Don't display the network traffic string when connections close * Fix handling of packets > 4096 bytes * New SDL with GX graphics (although the impact for Frodo is quite minimal!) * Disable SAM (no need for it on the Wii!) -- Simon Kagstrom , version 10: * Link against Tantrics new SDL build. Improves sound quite a bit. * Quit to the homebrew menu unless networking has been enabled ("hard" quit fixes a networking issue) * Added ability to recurse into directories (partly by Holger Eilts) * Large redesign of menu layout and colors (Holger Eilts) * Implemented sending text messages over the network to "taunt" the other player (obviously a very important feature). Pressing F10 enables this. * Rearranged menus (networking is more promptly displayed) * Sound transfer for network play has been implemented, but is not active * Use 32KHz sound samplerate. This improves the cracking sound problems from v9 a bit. It also allows sound to be transferred via the network to both Linux/Wii (sharing the same sample rate) and lowering the network transfer rate. -- Simon Kagstrom , Sun Apr 26 10:28:32 CEST 2009 version 9: * Fix a buffer overflow in the network status string... * Add network version field and display an error message if an un-matching network version is connected * Select with zero timeout when waiting for peer addresses * Don't block the server when connecting and instead draw a status string to indicate that we're waiting for a connection * Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org. * Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should -- Simon Kagstrom , Sat Apr 4 15:02:05 CEST 2009 version 8: * Lots of networking code which will not work yet * Also add the analog part of the classic controller * Make it possible to control the game with the Nunchuk (Aaron Morris) * Correct binding of shifted keys (thanks to Bob Forgan) * Fix binding keys without the classic controller (plus etc were missing) -- Simon Kagstrom , Wed Mar 11 19:46:11 CET 2009 version 7: * Exit with SYS_RETURNTOMENU to make WAD's work * Fix bug when multiple buttons are bound to the same keys, we now simply skip one of the bindings. * Wiimote direction keys and "fire" can now be bound to keyboard keys * Allow binding 1 and other extra buttons to joystick directions and fire * Simplify menu code even more -- Simon Kagstrom , Mon Feb 23 19:30:09 CET 2009 version 6: * Handle reset button (back to menu) * General code cleanup, e.g., simplified menu system and reduced the amount of code for that and some other things * Increase key delay (should hopefully avoid the LOQD problem) * Implemented a virtual keyboard which is used to select key bindings and also to type in strings * Don't load files with zero-size (allows .d64 files where the first file is not a PRG to load correctly). Thanks to Dominik Reichardt for pointing this out -- Simon Kagstrom , Sat Jan 24 11:48:01 CET 2009 version 5: * Some wiimote sanity checks * (Binary only) don't link with Yohanes SDL version anymore. It causes the home button in the menu to quit the emulator. I'll investigate why it happens, not sure right now. -- Simon Kagstrom , Fri Jan 16 20:26:12 CET 2009 version 4: * (Binary only) link with Yohanes version of SDL (http://wiiapple.googlecode.com). This might bring USB keyboard support, but that's untested. * Fixed + and - bindings on the wiimote and a keybinding bug which caused keypresses to go unnoticed. * Build the SC version of frodo, which makes some more games work or some work better. For example, I *think* that the sound in Exploding fist is now correct * Added arrow up/down/left/right and some other keys as bindable * Some more "auto load" options, and rearranged the top menu order to help with this * Store preferences together with save games and reload those when the saved state is restored again * Corrected file extension matching * Show current key binding in the menu * Added ability to turn on 1541 CPU emulation in the "other options" menu (hint from Vermeylen Schoonakker) * Make menu delay a bit shorter (looks better with the classic controller) * Merged with the Frodo CVS trunk. This changes a number of things, most visibly the palette -- Simon Kagstrom , Fri Jan 16 17:58:51 CET 2009 version 3: * Various cleanup of the code * Fixed a bug in the menu code which was triggered when there is more than one submenu * Make speed configurable (basically fast/normal/slow) and change the menus a bit * Skip SDL_Delay and SDL_GetTicks() which seem to give strange results. Use gettime and usleep instead. * Improve performance a bit more by doing a custom blit-to-double-size implementation * Fixed changelog format * Bought a Classic controller and fixed so that it actually works... * Allow controlling the joystick via the keyboard for the host (basically to ease debugging) -- Simon Kagstrom , Sun Jan 11 19:46:01 CET 2009 version 2: * Also support the .prg and p00, s00 formats. Only .prg has been tested. * Added support for classic controllers. NOTE: This is untested since I don't have a classic controller! * Fixed some corner-cases in the prefs setting to avoid loosing key bindings etc * Improve keyboard bindings to handle press and release correctly and also both controllers at the same time (key is released when the last controller releases it) * Handle keycode 0 and therefore make del work * Remove the 1-1 graphics option and make stretched the default. Should avoid "helpful and constructive" messages such as http://wiinewz.com/forums/nintendo-news/91829-frodo-v1-0-a.html#post580580 * Improved speed just a bit (by enabling compiler optimization!) * Only save prefs on exit * Pause sound in the menu * Handle very long filenames better (thanks Corey89 for pointing this out) * Corrected file sorting * Better Makefile * More keycodes added (C= etc) -- Simon Kagstrom , Sat Jan 10 17:26:32 CET 2009 version 1: * Initial release